D/D/D Deck #765796 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D Scale Surveyor x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- D/D Necro Slime x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x3
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Crossout Designator x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x3
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Super Doom King Bright Armageddon x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck D/D/D kings (Deus Machinex, Arc Crisis, Kali Yuga, Bright Armageddon) converting a Pendulum-built board into an end-board of high-ATK bodies; Link and Xyz boards from Gilgamesh, Zeus and Solomon once the Extra Deck is accessible
- Turn 1 (going first): Pendulum-based opening that searches a Dark Contract / D/D monster and sets up Pendulum Scales, while holding Ash Blossom, Infinite Impermanence and Droll & Lock Bird as interaction (Inferred from card text; no recorded boards)
- Turn 2 (going second): Six-card hand held for hand traps (Ash, Impermanence, Droll, Maxx C) and Dominus Impulse / Dominus Spark to negate the opponent's Special Summon, then convert into a Pendulum or Extra Deck board (Inferred)
- Recovery: Necro Slime fusion from the GY, Dark Contract with the Zero King and Gryphon-style recursion to rebuild the Pendulum Zones and Extra Deck access (Inferred from card text)
- After siding: None. The deck runs 0 Side Deck cards, so there is no recorded post-side plan.
Why it scores here
The deck reliably opens through its searcher and Pendulum starters (Dark Contract with the Gate x3, Kepler, Gryphon, Machinex, Scale Surveyor, each x3) and has a 0.78 hypergeometric chance of at least one searcher-text card in a 5-card hand (Inferred). It converts into pressure through a full 15-card Extra Deck of D/D/D kings, and its ceiling is supported by high-ATK bodies such as Arc Crisis (4000 ATK) and Deus Machinex (3000 ATK). It survives interruption through 14 negation-text cards and 9 hand traps, which gives the strongest scores on interruption resilience and endboard interaction. Its weak points are the absence of any recorded boards, the lack of a Side Deck, and high pilot complexity, so the floor and median are scored lower than the ceiling. Popularity did not earn points: the archetype core is widely run, which only confirms the list is real. The score comes from consistency, conversion and interaction on the system, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of 3 copies in a 5-card hand) = 0.34 per 3-copy card; P(at least one searcher-text card) = 0.78; two-card Pendulum bootstrap is plausible but unrecorded (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 16 Pendulum-frame cards and 9 hand traps give mostly functional hands, but the Extra-only kings and Pendulum-only cards create dead-card risk in the opening hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Ceiling read from the Extra Deck: Arc Crisis, Deus Machinex and Kali Yuga give a large endboard from few starters; no recorded combo boards exist (Inferred from text, no combo data) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so the median is not measured; the floor is estimated from one searcher plus Pendulum summons and is scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | 14 negation-text cards, 9 hand traps and multiple independent starters (Dark Contract, Kepler, Machinex, Surveyor) give more than one route after disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 60 | Dark Contract with the Gate costs 1000 LP per Standby Phase, and Necro Slime and Gryphon give partial recursion; grind is moderate and not recorded (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 74 | Dominus Impulse x3, Dominus Spark x2, Crossout Designator, Triple Tactics Talent and Zero King give layered negation and removal (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand traps and Dominus traps are strongest against a going-second board; the deck's own board-breaking density is high but unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck bodies of 3000 to 4000 ATK and Kali Yuga's 3500 ATK give strong closing power when the Extra Deck is accessible (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40 main cards with 21 distinct names; 3-copy staples dominate and 11 tech slots are present, which is coherent but not compact (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 72 | All 15 Extra Deck slots are used across 13 distinct names; the kings are broadly accessible through Pendulum, Synchro, Xyz and Fusion routes (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 12 | 0 Side Deck cards were run, so there is no post-side adaptability to score; the score is set low by design (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame share or tournament link exists; fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple Pendulum scale, Extra Deck and interaction decisions per turn; the sequencing is demanding (Inferred from card text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap package (14 negation-text cards, 9 hand traps)
- Strong Extra Deck closing bodies (Arc Crisis 4000 ATK, Deus Machinex 3000 ATK, Kali Yuga 3500 ATK)
- Searcher density (10 searcher-text cards, Dark Contract with the Gate x3)
- Full, coherent Extra Deck of D/D/D kings
Weaknesses
- No Side Deck, so no post-side adaptation
- No recorded combos or boards, so floor and median are unmeasured
- High pilot complexity from Pendulum scale and Extra Deck sequencing
- Two Limited cards (Maxx "C", Crossout Designator) at the copy limit increase banlist exposure
Critical choke points
- Pendulum Zone setup (two Pendulum cards with compatible scales) before the board can develop
- Extra Deck access depends on Pendulum Summons and Dark Contract resources
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos x2 | Second Dark Contract or D/D Pendulum support | The off-archetype Mulcharmy cards dilute the D/D engine (Inferred; no matchup data) |
| 2 | none | 1 to 3 Side Deck cards | A 0-card Side Deck leaves no post-side plan; Master Duel allows up to 15 (Verified size rules) |
Evidence & confidence
- Verified: Deck is legal under BanMasterDuel with 40 main, 15 extra and 0 side cards; Limited and Semi-Limited cards are at their legal copy limits; Card text for all listed cards is taken from the evidence excerpts
- Observed: Usage statistics show the D/D/D core is largely present in this list (25 of 25 core cards present once the Extra Deck is counted)
- Inferred: Starter and brick consistency estimates from hypergeometric draws and card text; Interaction quality and endboard strength from card text; Going-first and going-second plans from card text
- Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or per-pilot match record No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Usage-statistics in_this_deck flags count only the Main Deck. The 11 entries in missing_core (e.g. Gilgamesh, Zeus, Kali Yuga, Deus Arc Crisis) are present in the Extra Deck in the cards list, so the reported 56% core presence understates the real 25 of 25 Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





