D/D/D Deck #765796 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D Scale Surveyor x3. Created Oct 15, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
61± 8/ 100
Power Score
Structural 66
Reliability 55
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck D/D/D kings (Deus Machinex, Arc Crisis, Kali Yuga, Bright Armageddon) converting a Pendulum-built board into an end-board of high-ATK bodies; Link and Xyz boards from Gilgamesh, Zeus and Solomon once the Extra Deck is accessible
  • Turn 1 (going first): Pendulum-based opening that searches a Dark Contract / D/D monster and sets up Pendulum Scales, while holding Ash Blossom, Infinite Impermanence and Droll & Lock Bird as interaction (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Six-card hand held for hand traps (Ash, Impermanence, Droll, Maxx C) and Dominus Impulse / Dominus Spark to negate the opponent's Special Summon, then convert into a Pendulum or Extra Deck board (Inferred)
  • Recovery: Necro Slime fusion from the GY, Dark Contract with the Zero King and Gryphon-style recursion to rebuild the Pendulum Zones and Extra Deck access (Inferred from card text)
  • After siding: None. The deck runs 0 Side Deck cards, so there is no recorded post-side plan.

Why it scores here

The deck reliably opens through its searcher and Pendulum starters (Dark Contract with the Gate x3, Kepler, Gryphon, Machinex, Scale Surveyor, each x3) and has a 0.78 hypergeometric chance of at least one searcher-text card in a 5-card hand (Inferred). It converts into pressure through a full 15-card Extra Deck of D/D/D kings, and its ceiling is supported by high-ATK bodies such as Arc Crisis (4000 ATK) and Deus Machinex (3000 ATK). It survives interruption through 14 negation-text cards and 9 hand traps, which gives the strongest scores on interruption resilience and endboard interaction. Its weak points are the absence of any recorded boards, the lack of a Side Deck, and high pilot complexity, so the floor and median are scored lower than the ceiling. Popularity did not earn points: the archetype core is widely run, which only confirms the list is real. The score comes from consistency, conversion and interaction on the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 3 copies in a 5-card hand) = 0.34 per 3-copy card; P(at least one searcher-text card) = 0.78; two-card Pendulum bootstrap is plausible but unrecorded (Inferred)
D2 Opening-Hand Quality & Brick Management 60 16 Pendulum-frame cards and 9 hand traps give mostly functional hands, but the Extra-only kings and Pendulum-only cards create dead-card risk in the opening hand (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling read from the Extra Deck: Arc Crisis, Deus Machinex and Kali Yuga give a large endboard from few starters; no recorded combo boards exist (Inferred from text, no combo data)
D4 Combo Floor & Median Output 55 No recorded boards, so the median is not measured; the floor is estimated from one searcher plus Pendulum summons and is scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 74 14 negation-text cards, 9 hand traps and multiple independent starters (Dark Contract, Kepler, Machinex, Surveyor) give more than one route after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 60 Dark Contract with the Gate costs 1000 LP per Standby Phase, and Necro Slime and Gryphon give partial recursion; grind is moderate and not recorded (Inferred from card text)
D7 End-Board & Interaction Quality 74 Dominus Impulse x3, Dominus Spark x2, Crossout Designator, Triple Tactics Talent and Zero King give layered negation and removal (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Hand traps and Dominus traps are strongest against a going-second board; the deck's own board-breaking density is high but unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bodies of 3000 to 4000 ATK and Kali Yuga's 3500 ATK give strong closing power when the Extra Deck is accessible (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 65 40 main cards with 21 distinct names; 3-copy staples dominate and 11 tech slots are present, which is coherent but not compact (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 72 All 15 Extra Deck slots are used across 13 distinct names; the kings are broadly accessible through Pendulum, Synchro, Xyz and Fusion routes (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 12 0 Side Deck cards were run, so there is no post-side adaptability to score; the score is set low by design (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame share or tournament link exists; fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Pendulum scale, Extra Deck and interaction decisions per turn; the sequencing is demanding (Inferred from card text)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap package (14 negation-text cards, 9 hand traps)
  • Strong Extra Deck closing bodies (Arc Crisis 4000 ATK, Deus Machinex 3000 ATK, Kali Yuga 3500 ATK)
  • Searcher density (10 searcher-text cards, Dark Contract with the Gate x3)
  • Full, coherent Extra Deck of D/D/D kings

Weaknesses

  • No Side Deck, so no post-side adaptation
  • No recorded combos or boards, so floor and median are unmeasured
  • High pilot complexity from Pendulum scale and Extra Deck sequencing
  • Two Limited cards (Maxx "C", Crossout Designator) at the copy limit increase banlist exposure

Critical choke points

  • Pendulum Zone setup (two Pendulum cards with compatible scales) before the board can develop
  • Extra Deck access depends on Pendulum Summons and Dark Contract resources
Priority Remove Add Reason
1 Mulcharmy Fuwalos x2 Second Dark Contract or D/D Pendulum support The off-archetype Mulcharmy cards dilute the D/D engine (Inferred; no matchup data)
2 none 1 to 3 Side Deck cards A 0-card Side Deck leaves no post-side plan; Master Duel allows up to 15 (Verified size rules)

Evidence & confidence

  • Verified: Deck is legal under BanMasterDuel with 40 main, 15 extra and 0 side cards; Limited and Semi-Limited cards are at their legal copy limits; Card text for all listed cards is taken from the evidence excerpts
  • Observed: Usage statistics show the D/D/D core is largely present in this list (25 of 25 core cards present once the Extra Deck is counted)
  • Inferred: Starter and brick consistency estimates from hypergeometric draws and card text; Interaction quality and endboard strength from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or per-pilot match record No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Usage-statistics in_this_deck flags count only the Main Deck. The 11 entries in missing_core (e.g. Gilgamesh, Zeus, Kali Yuga, Deus Arc Crisis) are present in the Extra Deck in the cards list, so the reported 56% core presence understates the real 25 of 25 Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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