Sky Striker Deck #765790 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Pot of Desires x3. Created Oct 15, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
57± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-summon Sky Striker Ace monsters (Zero, Kagari, Engage Zero) and attack with Ace links, backed by the Extra Deck bosses Ecclesia and the Dark Dragon and Albion the Branded Dragon (2500 ATK each).; Direct and piercing pressure from Ace links such as Hayate, plus Widow Anchor and Triple Tactics Talent to take control of a boss monster.
  • Turn 1 (going first): Use Sky Striker Mobilize - Engage! (or Linkage!) on turn 1 while no monsters are in the Main Monster Zone to search or draw a Sky Striker card, then play Raye or Hornet Drones and link into an Ace.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll & Lock Bird, Maxx C) to interrupt the opponent's first summon or search, then rebuild through Sky Striker spells and Ace links.
  • Recovery: Sky Striker Special Maneuver - Lemnisgate! and Ace monsters recycle Sky Striker spells from the GY, and Raye and Kagari can return from the GY or add spells back to hand.
  • After siding: Not applicable: the list runs 0 side cards, so there is no post-side plan (no side plan exists in the evidence).

Why it scores here

The deck opens a functional plan reliably enough: the Sky Striker engine (Mobilize Engage!/Linkage!, Raye, Widow Anchor, Hornet Drones) gives several independent T1 and T2 starts, and the 27-copy archetype core is almost always present in an opening hand. Conversion into pressure runs through Ace link summons into Zero, Kagari and the 2500-ATK Branded and Ecclesia bosses, but no recorded boards exist, so the ceiling and median are text-inferred and scored conservatively. Interaction is the strongest part of the system: 11 hand traps and 12 negation-text cards let the deck answer both on the first summon and on the second turn, while Sky Striker spells recycle from the GY to sustain resource grind. Off-archetype splash (Pot of Desires, Forbidden Droplet, Fallen and the Virtuous, Maxx C, Radiant Typhoon Vision; 26 of 55 cards) and the lack of any side deck cap the score; the score comes from consistency, interaction and engine redundancy on the whole system, not from Sky Striker's popularity and not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one Sky Striker Mobilize - Engage! in opening 5) = 0.338 for a single 3-copy starter; redundant starters (Engage, Linkage, Hornet Drones, Raye) raise live-engine odds; 27-copy archetype core P(>=1 in hand 5) = 0.998 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram 7/6/7 singletons/doubles/triples is well spread; 11 hand traps and 28 level-0 spell/trap slots create some dead-hand risk without a board (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; text shows Ace link summons into Zero, Kagari and Engage Zero plus 2500-ATK Branded and Ecclesia bosses, so ceiling is moderate-to-high (Inferred semantic)
D4 Combo Floor & Median Output 52 No combo evidence; median is inferred from typical starter-to-board conversion and heavy spell density, scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Five distinct hand-trap or negation names and multiple engine starters give alternative routes after one interruption; Lemnisgate and Raye recursion add recovery (Inferred)
D6 Resource Economy, Recovery & Grind 72 Recursion via Sky Striker spells in the GY, Pot of Desires (draw 2), Upstart Goblin, Triple Tactics Talent and Maxx C provide strong card economy (Inferred from text)
D7 End-Board & Interaction Quality 74 Interaction density is high: 12 negation-text and 10 removal-text cards, including Impermanence, Ash, Ghost Ogre, Droll, Forbidden Droplet, Widow Anchor and Engage Zero (Inferred semantic + Verified flags)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage is strong: P(at least one hand trap in hand 6) = 0.876 (Verified hypergeometric); Triple Tactics Talent and Widow Anchor add control options (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing relies on Zero (2000 ATK), Kagari and 2500-ATK Albion and Ecclesia bosses, but no direct-attack or lethal-conversion data exists (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 55 Compact-ish 40-card main with 20 distinct cards, but 26 off-archetype copies and 52.7% exact-name purity dilute engine density (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with 11 distinct cards; 3-copy Kagari and Zero plus single-copy bosses (Ecclesia, Albion) are efficient; usage stats mark several Extra cards as absent, which conflicts with the card list (Verified with data-gap caveat)
D12 Side Deck Adaptability 25 No side deck (side count 0); no best-of-3 post-side plan exists (Verified count, Provisional in effect)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable, so matchup and format fit remain provisional
D14 Pilotability & Error Tolerance 55 Several decision points (Engage and Linkage conditions, Ace summon requirements, Kagari and Zero materials, timing of hand traps) make the deck moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); engine conflicts / off-archetype splash (-3); engine compactness (2); no side deck / weak post-side plan (-2). Final formula: 0.80*Structural(63) + 0.20*TournamentReliability(60) = 62.4; + ContextModifiers(-5) = 57.4 -> 57 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11 hand traps across five names give strong going-second and interruption coverage
  • Recursion (Lemnisgate, Raye, Kagari) supports resource grind
  • Full Extra Deck with redundant Ace link summons and 2500-ATK bosses
  • Three-copy starters give consistent engine access

Weaknesses

  • No side deck, so no post-side adaptation
  • Only 52.7% exact-name purity with 26 off-archetype copies
  • Four single-copy Limited cards cap flexibility
  • No combo evidence or win-rate data to validate the ceiling

Critical choke points

  • Engage and Linkage require no monsters in the Main Monster Zone, which can conflict with Raye and Widow Anchor sequencing
  • Ace link summons need Sky Striker monsters on the field, so a board wipe or early hand-trap loss can stall the engine
  • Single-copy Limited cards (Hornet Drones) are not replaceable with extra copies
Priority Remove Add Reason
1 Forbidden Droplet (2 copies, off-archetype conditional negation) A second on-archetype Sky Striker Ace or starter, if available in-format Reduces off-archetype copies and improves engine density; the usage stats mark S:P Little Knight at 70% inclusion, but its text is not in the evidence, so it is not recommended without checking the card
2 Triple Tactics Talent (1 copy, conditional on opponent activation in your Main Phase) Check the 70%-usage option S:P Little Knight against the card text before adding Conditional tech card; the usage stat shows Little Knight is common in this archetype but the deck does not run it

Evidence & confidence

  • Verified: Legal in master-duel with 40 main, 15 extra, 0 side; All six Limited and Semi-Limited cards are at legal copy counts; Hypergeometric probabilities (0.3376, 0.3943, 0.8762, 0.998); Composition counts (11 hand traps, 12 negation text, 10 removal text, 52.7% purity)
  • Observed: Usage statistics: Sky Striker core inclusion rates
  • Inferred: Starter and brick consistency estimates; Interaction quality from card text; Going-first and going-second plan quality; Combo ceiling and median from text only
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry, so going-first, going-second, matchup and brick rates are Inferred usage_statistics marks Extra Deck cards (Camellia, Azalea, Zeke, Amatsu, Kagari, Ecclesia, Albion, Hayate, Shizuku) as in_this_deck:false even though the card list runs them, so the 'missing_core' list is unreliable No side deck, so post-side performance is unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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