D/D/D Deck #765787 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 15, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 10/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
62± 6/ 100
Power Score
Structural 66
Reliability 55
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-enabled Extra Deck summons of D/D/D boss monsters (Xyz, Fusion, Link, Synchro) backed by D/D Dark Contract recursion and Pendulum Zone scales; Dark Contract with the Gate/Eternal Darkness/Zero King damage pressure and D/D Lance Soldier and Necro Slime fusion-recursion value
  • Turn 1 (going first): Open with a Pendulum-capable D/D monster, place scales with Kepler/Copernicus/Gryphon, use Dark Contract to search a D/D, and set up a Pendulum Summon into a D/D/D Extra Deck monster while holding Ash Blossom and Droll as backup
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx "C", Ghost Ogre and Effect Veiler to break the opponent's first combo, then rebuild the Pendulum board from the Graveyard with Necro Slime and Dark Contracts
  • Recovery: Recover through Dark Contract search, D/D Orthros and Dominus Impulse protection, and Graveyard Fusion or Link recursion from Necro Slime and Gilgamesh
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust to matchups

Why it scores here

The deck scores as a connected Pendulum-and-Extra-Deck system, not as an average of its cards: three copies each of the core Pendulum starters (Kepler, Machinex, Gryphon, Surveyor) and three Dark Contract searches make the engine reach a live Pendulum board in most openings, while the archetype core is effectively always present in a five-card hand. Interaction is the deck's strongest layer: three Ash Blossom, two Droll & Lock Bird, one Maxx "C", Ghost Ogre, Effect Veiler and three Dominus Impulse give layered answers to the opponent's first combo, which lifts the endboard and going-second read. The ceiling is high because the 15-card Extra Deck offers several independent boss routes, but the median is held back by the lack of recorded boards and by a choke on Pendulum scales and Dark Contract access. The score does not reflect the archetype's popularity or its usage share, and no post-side plan exists because the deck runs no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 Pendulum starter in 5 cards) ~0.34 per 3-copy card; archetype core 25 copies gives P(>=1 in opening hand) ~0.995; engine live T1 likely but card-specific (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Eight hand-traps and Dominus Impulse plus Pendulum scale cards mean some hands are redundant or scale-only; no brick estimate beyond the hypergeometric proxy (Inferred)
D3 Combo Conversion & Ceiling 75 Ceiling read from text only: Extra-Deck boss summons plus Dark Contract recursion and Pendulum re-summons reach multiple boards per starter; no recorded combo boards (Inferred semantic read)
D4 Combo Floor & Median Output 55 No combo boards supplied, so median output is unmeasured; spread across 15 distinct Extra-Deck bosses implies a mid floor with a high variance (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Ash x3, Droll x2, Maxx "C", Ghost Ogre and Effect Veiler give independent answers to a first interruption, plus Graveyard recursion via Necro Slime and Gilgamesh (Inferred from text)
D6 Resource Economy, Recovery & Grind 65 Dark Contract search and Graveyard recursion (Necro Slime, Lance Soldier) regenerate resources; Pendulum scale costs and self-damage from Dark Contracts are the spend side (Inferred)
D7 End-Board & Interaction Quality 76 Ash Blossom, Droll, Maxx "C", Ghost Ogre, Effect Veiler, Dominus Impulse and Siegfried/Arc Crisis negation text give wide, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on the 6-card hand hand-trap density (~0.76 for at least one hand trap) and Siegfried/Solomon removal text; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK in the 2200 to 4000 range (Arc Crisis 4000, Deus Machinex 3000, Kali Yuga 3500) gives closing power, but it depends on resolving the Pendulum engine first (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 70 40 Main with 22 distinct cards; 16 Pendulum-frame monsters and 5 Dark Contracts make the engine compact, though with several 1-copy support cards (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck runs 3 Link, 7 Xyz, 3 Fusion, 2 Synchro, mostly singleton bosses, giving several summon routes but no guaranteed Extra access (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is registered (0 side cards), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 Format fit is Provisional: no dated Master Duel meta sample; archetype share is not supplied, so only the structural read applies (Provisional)
D14 Pilotability & Error Tolerance 40 The deck demands Pendulum scale management, Extra-Deck selection and multi-step chains with many optional responses; hard to pilot without practice (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation package (Ash x3, Droll x2, Maxx "C", Ghost Ogre, Effect Veiler, Dominus Impulse)
  • Archetype core is effectively always accessible in opening hands
  • Extra Deck offers several independent boss routes across Xyz, Fusion, Link and Synchro
  • Legal list with no copy-limit or size violations

Weaknesses

  • No Side Deck, so there is no post-side adaptation
  • No recorded combo boards, so floor and median output are unmeasured
  • Pendulum scale and Dark Contract dependence makes the engine fragile to a single disruption
  • Many 1-copy Extra Deck bosses create uneven access to any one finisher

Critical choke points

  • Dark Contract access (5 copies) for the Graveyard and Extra-Deck recursion lines
  • Pendulum scale placement, which sets which Pendulum monsters can be summoned together
  • Getting a live Extra-Deck boss without a hand trap backup
Priority Remove Add Reason
1 Dominus Impulse (1 copy) A second Dark Contract or a D/D Pendulum starter Adds starter access and reduces dependence on a conditional trap; Inferred from composition
2 Crossout Designator (1 copy) A Side Deck of 15 cards A Side Deck would give the list post-side adaptability and remove the largest structural gap, D12

Evidence & confidence

  • Verified: Deck is Legal in Master Duel with 40 Main, 15 Extra and 0 Side; Limited and Semi-Limited cards are within legal copy limits; Extra Deck breakdown: 3 Link, 7 Xyz, 3 Fusion, 2 Synchro; Archetype core group of 25 copies is present in the deck
  • Observed: Usage statistics show the D/D/D core is standard, with 14 of 25 core cards present
  • Inferred: Opening-hand starter access from hypergeometric estimates; Hand-trap and negation quality from card text; Engine compactness and redundancy from composition
  • Provisional: Meta power and matchup fit (no dated metagame sample supplied)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry, so going-first and going-second split is Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top