D/D/D Deck #765787 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- D/D Necro Slime x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x3
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x1
- Crossout Designator x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- Dark Contract with the Eternal Darkness x1
- Dominus Impulse x3
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 64 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-enabled Extra Deck summons of D/D/D boss monsters (Xyz, Fusion, Link, Synchro) backed by D/D Dark Contract recursion and Pendulum Zone scales; Dark Contract with the Gate/Eternal Darkness/Zero King damage pressure and D/D Lance Soldier and Necro Slime fusion-recursion value
- Turn 1 (going first): Open with a Pendulum-capable D/D monster, place scales with Kepler/Copernicus/Gryphon, use Dark Contract to search a D/D, and set up a Pendulum Summon into a D/D/D Extra Deck monster while holding Ash Blossom and Droll as backup
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx "C", Ghost Ogre and Effect Veiler to break the opponent's first combo, then rebuild the Pendulum board from the Graveyard with Necro Slime and Dark Contracts
- Recovery: Recover through Dark Contract search, D/D Orthros and Dominus Impulse protection, and Graveyard Fusion or Link recursion from Necro Slime and Gilgamesh
- After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust to matchups
Why it scores here
The deck scores as a connected Pendulum-and-Extra-Deck system, not as an average of its cards: three copies each of the core Pendulum starters (Kepler, Machinex, Gryphon, Surveyor) and three Dark Contract searches make the engine reach a live Pendulum board in most openings, while the archetype core is effectively always present in a five-card hand. Interaction is the deck's strongest layer: three Ash Blossom, two Droll & Lock Bird, one Maxx "C", Ghost Ogre, Effect Veiler and three Dominus Impulse give layered answers to the opponent's first combo, which lifts the endboard and going-second read. The ceiling is high because the 15-card Extra Deck offers several independent boss routes, but the median is held back by the lack of recorded boards and by a choke on Pendulum scales and Dark Contract access. The score does not reflect the archetype's popularity or its usage share, and no post-side plan exists because the deck runs no Side Deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 Pendulum starter in 5 cards) ~0.34 per 3-copy card; archetype core 25 copies gives P(>=1 in opening hand) ~0.995; engine live T1 likely but card-specific (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Eight hand-traps and Dominus Impulse plus Pendulum scale cards mean some hands are redundant or scale-only; no brick estimate beyond the hypergeometric proxy (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Ceiling read from text only: Extra-Deck boss summons plus Dark Contract recursion and Pendulum re-summons reach multiple boards per starter; no recorded combo boards (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 55 | No combo boards supplied, so median output is unmeasured; spread across 15 distinct Extra-Deck bosses implies a mid floor with a high variance (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Ash x3, Droll x2, Maxx "C", Ghost Ogre and Effect Veiler give independent answers to a first interruption, plus Graveyard recursion via Necro Slime and Gilgamesh (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 65 | Dark Contract search and Graveyard recursion (Necro Slime, Lance Soldier) regenerate resources; Pendulum scale costs and self-damage from Dark Contracts are the spend side (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Ash Blossom, Droll, Maxx "C", Ghost Ogre, Effect Veiler, Dominus Impulse and Siegfried/Arc Crisis negation text give wide, layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value rests on the 6-card hand hand-trap density (~0.76 for at least one hand trap) and Siegfried/Solomon removal text; no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATK in the 2200 to 4000 range (Arc Crisis 4000, Deus Machinex 3000, Kali Yuga 3500) gives closing power, but it depends on resolving the Pendulum engine first (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40 Main with 22 distinct cards; 16 Pendulum-frame monsters and 5 Dark Contracts make the engine compact, though with several 1-copy support cards (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra Deck runs 3 Link, 7 Xyz, 3 Fusion, 2 Synchro, mostly singleton bosses, giving several summon routes but no guaranteed Extra access (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered (0 side cards), so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Format fit is Provisional: no dated Master Duel meta sample; archetype share is not supplied, so only the structural read applies (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | The deck demands Pendulum scale management, Extra-Deck selection and multi-step chains with many optional responses; hard to pilot without practice (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation package (Ash x3, Droll x2, Maxx "C", Ghost Ogre, Effect Veiler, Dominus Impulse)
- Archetype core is effectively always accessible in opening hands
- Extra Deck offers several independent boss routes across Xyz, Fusion, Link and Synchro
- Legal list with no copy-limit or size violations
Weaknesses
- No Side Deck, so there is no post-side adaptation
- No recorded combo boards, so floor and median output are unmeasured
- Pendulum scale and Dark Contract dependence makes the engine fragile to a single disruption
- Many 1-copy Extra Deck bosses create uneven access to any one finisher
Critical choke points
- Dark Contract access (5 copies) for the Graveyard and Extra-Deck recursion lines
- Pendulum scale placement, which sets which Pendulum monsters can be summoned together
- Getting a live Extra-Deck boss without a hand trap backup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dominus Impulse (1 copy) | A second Dark Contract or a D/D Pendulum starter | Adds starter access and reduces dependence on a conditional trap; Inferred from composition |
| 2 | Crossout Designator (1 copy) | A Side Deck of 15 cards | A Side Deck would give the list post-side adaptability and remove the largest structural gap, D12 |
Evidence & confidence
- Verified: Deck is Legal in Master Duel with 40 Main, 15 Extra and 0 Side; Limited and Semi-Limited cards are within legal copy limits; Extra Deck breakdown: 3 Link, 7 Xyz, 3 Fusion, 2 Synchro; Archetype core group of 25 copies is present in the deck
- Observed: Usage statistics show the D/D/D core is standard, with 14 of 25 core cards present
- Inferred: Opening-hand starter access from hypergeometric estimates; Hand-trap and negation quality from card text; Engine compactness and redundancy from composition
- Provisional: Meta power and matchup fit (no dated metagame sample supplied)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry, so going-first and going-second split is Inferred Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





