Cyber Dragon Deck #765784 — Yu-Gi-Oh! Master Duel
40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/15/2026
Main Deck (40)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Infinitrack Crab Crane x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x2
- Cybernetic Horizon x1
- Future Fusion Nova x3
- Outrigger Extension x1
- Polymerization x1
- Power Bond x1
- Cybernetic Overflow x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x2
- Cyber Dragon Sieger x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Nova x1
- Infinitrack River Stormer x1
- Kashtira Arise-Heart x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 54 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Tempo, Toolbox
- Format: master-duel
Legality
Main 41 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion, Link and Xyz boss monsters (Cyber End Dragon 4000 ATK, Chimeratech Rampage Dragon) plus Power Bond / Polymerization pressure; the guide evidence also describes an OTK route that spends LP.; Cyberdark and Mulcharmy sub-archetype value cards that add draw and recursion, not a separate finisher.
- Turn 1 (going first): Normal Summon Cyber Dragon Core (3 copies) to add a Cyber Spell/Trap, then extend through searchers and Cyber Dragon special summons. Per-card P(at least one Core in a 5-card opening) is about 0.33, so this line is not reliable on its own.
- Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom x3, Maxx C x1; P(at least one hand trap) about 0.48) to stop the opponent's first extension, then the same engine. The side plan is absent.
- Recovery: Searcher-heavy text (20 searcher-text cards, P(at least one searcher in hand) about 0.97) and Cyber Dragon Core / Cyberdark Claw recursion are the stated recovery routes. Recovery quality is Inferred from card text only.
- After siding: None. The deck runs 0 side-deck cards, so there is no post-side plan.
Why it scores here
The deck opens a functional plan on a moderate schedule: eight starter-class cards (3 Cyber Dragon Core, 2 Cyber Dragon, Nachster, Herz, Jormungardr) give about a 0.68 chance of at least one starter in a 5-card opening, and about 0.75 going second. Conversion is strong on paper because the Extra Deck carries several high-ATK finishers, but no recorded boards exist, so the ceiling is text-based and the median is unknown. Interaction is real but narrow: three Ash Blossom, one Maxx C, and a few negation and removal effects, with no way to check layering. Brick risk, a 25.5% exact-archetype purity with five off-archetype Mulcharmy cards and Cyberdark cards, and a zero-card side deck pull the score down. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Starter group (8 of 41 main) gives P(at least one in 5) about 0.68 and in 6 about 0.75; Core alone only 0.33 in 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 17 singleton slots, 4 hand traps, and a 0-card side give frequent dead or conflicting draws; guide says it bricks easily (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable boards; OTK and Fusion/Link/Xyz boss text suggests a high ceiling, not measured (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied; guide says the deck is not strong in the current meta, so the median is likely lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Multiple independent starters and searchers give some redundancy, but the lines converge on the same Machine-restricted engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion and draw through Core, Claw and Mulcharmy text, with Power Bond LP cost; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x3, Maxx C, Cyber Dragon Luminous and Regulus negation plus Cybernetic Overflow removal; density not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Overflow answer boards on the going-second plan, but no board-breaking data was supplied (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Cyber End Dragon 4000 ATK, Chimeratech Rampage, Super Dora 3200 and Cyber Eternity 2800 give strong end-board power (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41 main cards across 26 distinct names, 17 singletons, purity 25.5%, and five off-archetype Mulcharmy cards reduce coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards cover fusion, link and xyz with two Clockwork Knight slots; flexible but spread across many sub-archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck, so no best-of-3 adaptation exists (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 45 | Tournament share and per-pilot match data are absent; guide says the deck is weak in current meta (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion, Link and Xyz sequencing with several sub-archetypes and LP payment is hard to repeat (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 54, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Engine conflicts (-3); Weak post-side plan (-2); Unrecoverable choke point (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*55.3 + 0.20*42 - 8 = 44.7, rounded to 45)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight starter-class cards and about 0.68 to 0.75 starter access by hypergeometric estimate
- Multiple searchers (20 searcher-text cards) and redundant recovery routes
- Strong Extra Deck finishers (Cyber End Dragon 4000 ATK, Chimeratech Rampage, Super Dora 3200)
- Interaction density across three Ash Blossom, Maxx C and negation text
Weaknesses
- Zero side-deck cards, so no post-side adaptation
- Low archetype purity (25.5%) with five off-archetype Mulcharmy cards in the main deck
- 17 singleton slots raise brick rate and reduce consistency
- Only one hand trap in many hands, with weak recovery after it is used
Critical choke points
- Cyber Dragon Core and Cyber Dragon as the first-turn starters (P about 0.33 and 0.23 in a 5-card hand)
- Single hand trap in the going-second hand (P about 0.48 for at least one of four)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A 15-card side deck with extra hand traps or answers to the opponent's likely first extension | D12 is 10 because there is no post-side plan; a side deck is the single largest structural gap (Verified legality, Inferred impact) | |
| 2 | One or two of the three Mulcharmy Fuwalos or two Mulcharmy Purulia | Another Cyber Dragon or Cyber-named starter or searcher | Off-archetype Mulcharmy copies lower purity and add conflicts with the Cyber Dragon engine (Inferred from archetype_spread) |
| 3 | Fix the unresolved passcode 10443957 in the deck export | An unresolved card is counted as main; confirm the intended card before the deck is re-evaluated (Verified data gap) |
Evidence & confidence
- Verified: Main 41, Extra 14, Side 0 all within master-duel size rules; Maxx C Limited with 1 of 1 copy run; all other cards Unlimited; Extra Deck breakdown: 6 fusion, 4 link, 4 xyz; Exact-name purity 25.5%; archetype_spread lists 12 sub-archetypes
- Observed: No recorded boards or combos exist to observe
- Inferred: Starter hypergeometric 0.68 (5) and 0.75 (6) from the 8 starter copies; Brick risk from singletons and hand-trap concentration; Interaction density and board-breaking read from card text; D1 through D14 scores
- Provisional: Meta Power is null; D13 matchup fit is Provisional with no dated meta sample
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; meta-share and pilot record absent Unresolved passcode 10443957 counted as main Usage stats mark Clockwork Knight, Cyber Dragon Nova, Cyber Eternity Dragon, Chimeratech Megafleet, Chimeratech Fortress, Heosvarog, Cyber Dragon Sieger and Sky Striker Ace - Azalea as in_this_deck:false with copies 0, yet all appear in the cards array in the Extra zone; the missing_core list is therefore unreliable No win-rate telemetry (going-first/second, matchup, brick, OTK rates) Meta Power provisional without a dated metagame sample
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