Cyber Dragon Deck #765767 — Yu-Gi-Oh! Duel Links

29 Main, 9 Extra, incl. Cyber Dragon x3, Cyber Emergency x3, Forbidden Droplet x3 - Skill: I'll Show You Perfection!. Created Oct 15, 2026 by Ljkad.

Deck Cyber Dragon Duel Links

Created by: Ljkad (12473560)

Created On: 10/15/2026

I'll Show You Perfection!
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
61± 6/ 100
Power Score
Structural 66
Reliability 62
Going First 63
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 63
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion, Xyz, Link
  • Format: duel-links

Legality

Main 29 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion or Xyz finisher from the Extra Deck (Cyber End Dragon 4000 ATK piercing, Chimeratech Rampage Dragon, Cyber Dragon Nova / Infinity), enabled by Polymerization, Power Bond or Cyberload Fusion.; Jizukiru (3300 ATK) and Cyberdark Wurm as board-presence finishers when the Cyber Dragon engine is live.
  • Turn 1 (going first): Open on a Cyber Dragon starter (Cyber Dragon Core normal summon, Nachster discard, or Jormungardr when the opponent controls a monster), search with Cyber Emergency or Cyber Dragon Core's Cyber Spell/Trap add, then Fusion or Xyz.
  • Turn 2 (going second): Use the six-card hand to stop the opponent's first board (Droll & Lock Bird, Cybernetic Overflow, Forbidden Droplet, Regulus) and then continue through the Cyber Dragon engine.
  • Recovery: Cyber Repair Plant and Cyber Dragon Core's GY revive, with Cyber Revsystem and Herz/Wurm GY effects, rebuild Cyber Dragons after a board wipe.
  • After siding: Not applicable: the deck runs 0 side cards and Duel Links is played without a side in this evidence.

Why it scores here

The deck reliably opens a functional plan: P(at least one of the seven conditional-or-direct Cyber Dragon starters in a 5-card opening hand) is about 0.78, and searcher text appears in about 97% of opening hands, so the engine is live most of the time (Inferred). It converts that plan into pressure through a Fusion/Xyz Extra Deck finisher set with piercing and high-ATK bodies, which earns the ceiling score on the structure of the list rather than on recorded boards, since no boards were supplied. It survives disruption through several redundant starters, the Cyber Repair Plant and the GY revive of Cyber Dragon Core, but the main deck is 29 cards with only 44.7% exact-name archetype purity, and the Cyber Dragon starters are conditional on an opposing monster. The score comes from consistency, redundancy, and closing power on the system, not from Cyber Dragon being a popular archetype and not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 starter in 5) ~0.78, P(>=1 starter in 6) ~0.84; searcher text in 97% of 5-card hands (Inferred)
D2 Opening-Hand Quality & Brick Management 66 14 searcher-text copies and 3 Cyber Emergency reduce bricks; 3 Forbidden Droplet and 2 Droll are situational dead-card risks (Inferred)
D3 Combo Conversion & Ceiling 74 Ceiling from Power Bond/Polymerization/Cyberload into Cyber End Dragon or Rampage Dragon plus Overflow removal; no recorded boards to measure it (Inferred)
D4 Combo Floor & Median Output 50 No parseable combo boards, so floor and median cannot be measured; held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Core, Nachster, Jormungardr, Herz, Wurm, Cyber Dragon) plus GY recursion via Repair Plant and Core (Inferred)
D6 Resource Economy, Recovery & Grind 68 Cyber Repair Plant and GY revives regenerate resources; Power Bond carries a self-damage cost (Inferred)
D7 End-Board & Interaction Quality 70 2 Cybernetic Overflow, 2 Droll, 3 Forbidden Droplet, Regulus and Jizukiru give layered interaction; only 2 hand traps (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 66 Jizukiru, Droll and Overflow challenge an established board on the second turn; six-card hand reaches a starter about 84% of the time (Inferred)
D9 Offensive Pressure & Closing Power 74 Cyber End Dragon 4000 ATK with piercing and Rampage Dragon give direct closing power (verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 29 main cards with 3 Droplet and 3 Cyber Emergency and 1 Polymerization leaves low-coherence slots (Inferred)
D11 Extra Deck Efficiency & Coverage 70 9 Extra Deck slots fully used across Fusion, Xyz and Link, with mandatory Fusion and Xyz pieces and flexible Link options (Inferred)
D12 Side Deck Adaptability 35 Zero side cards and no post-side data; scored at the floor for side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated meta sample; matchup fit is not measurable here (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion/Xyz chains with several conditional starters demand moderate-to-high pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 63, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: conditional_starters (-2); off_archetype_density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*66.3 + 0.20*62 - 4 = 61.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine is live on about 78% of 5-card openings and about 84% of 6-card openings (Inferred)
  • Redundant Cyber Dragon starters and GY recursion give interruption resilience
  • Extra Deck finishers include piercing 4000 ATK and high-ATK Xyz options

Weaknesses

  • Main deck is 29 cards, the upper limit of the Duel Links range, with several low-coherence slots
  • Two of the starter bodies require an opposing monster to summon
  • No side deck, so no adaptability plan

Critical choke points

  • Cyber Dragon starter access depends on an opposing monster being on the field
  • Fusion pieces Polymerization / Power Bond / Cyberload Fusion are single-copy and needed for the top finisher
Priority Remove Add Reason
1 1 Forbidden Droplet a starter that does not need an opposing monster Droplet is situational and conditional, and the starter count is the main lever on consistency (Inferred).
2 1 Droll & Lock Bird a second searcher or an engine starter Droll is a hand trap that only fires when a card is added from the Main Deck, which limits its uptime (Inferred).

Evidence & confidence

  • Verified: Deck legality: 29 main / 9 extra / 0 side within BanDuelLink limits; Cybernetic Overflow Semi-Limited at 2 copies; Card text for all 29 main and 9 extra cards as listed in evidence
  • Inferred: Opening-hand starter and searcher probabilities from the hypergeometric table; Interaction density and closing power from card text; Pilotability from step count in card text
  • Provisional: Matchup fit and meta share (no tournament link); Side adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent usage_statistics.missing_core lists Extra-Deck cards (Heosvarog, Nova, Rampage Dragon, Cyber End Dragon, Infinity, Megafleet, Masquerena) as absent, but the cards list shows them in the Extra Deck; the in_this_deck flag appears to be Main-Deck-only, so the core-coverage figure of 61.9% is an artifact no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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