Stardust Bystial Deck #765755 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 14, 2026 by YGO Mod.

Deck Stardust Bystial Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
50± 8/ 100
Power Score
Structural 54
Reliability 52
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boards built from Elfnote and Power Patron monsters, closed by high-ATK Synchros such as Elfnote June Pride, Junora, Psychic End Punisher and Vidolium; Stardust and Crystal Wing Synchro boards backed by the hand-trap suite
  • Turn 1 (going first): Open a searcher or Elfnote starter (Elfnote Power Patron, Elfnote Lucina, Elfnote Regina), search a second Elfnote, and Synchro into a 3000+ ATK monster while holding Ash Blossom or Droll for the opponent's response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Maxx "C") to interrupt the opponent's starter, then rebuild a board through Medius and Elfnote summons
  • Recovery: Recover through Medius the Pure from the GY, Elfnotes: Welcome Home, and Elfnote Tinia's continuous-spell placement, with Maxx "C" and Droll as card-draw and lock resets
  • After siding: Not applicable: Master Duel is a single game with no sideboard, so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a functional starter: the 9 core Elfnote copies give about a 74% chance of at least one in an opening 5-card hand, and 17 searcher-text cards give about a 95% chance of a search effect in the opening hand. It converts that access into a Synchro board through 15 Extra Deck Synchros with a wide spread of Tuner and non-Tuner options, though the lack of recorded boards keeps the ceiling and median unmeasured. Interaction is its strongest area: 10 hand traps and several negation or removal effects (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Baronne de Fleur, Crystal Wing) give a probable hand trap in about 85% of going-second opening hands. The score comes from consistency, interaction density and Extra Deck coverage on the system; neither the archetype's popularity (no tournament data is present) nor an average of the card scores contributed, and Master Duel's single-game format leaves side adaptability unscored.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Elfnote core in opening 5) ≈ 0.74 across 9 core copies; 3-copy starters ≈ 0.34 each; searcher text in 17 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 10 hand traps and 11 Tuner monsters in the Main Deck raise the risk of dead or redundant hands, partly offset by three-copy Elfnote starters (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the Synchro conversion ceiling is read only from card text, e.g. Elfnote June Pride and Psychic End Punisher (Inferred)
D4 Combo Floor & Median Output 42 No recorded combos, so the typical output is inferred from Elfnote and Power Patron summon chains and Tuner availability (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and two independent Synchro lines (Elfnote and Stardust) let the deck continue after one disruption, though one Power Patron-based route is thin (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Maxx "C" draw effects help rebuild, but the deck has few recurring resources beyond the GY recursion of Medius and Elfnote (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird and the Baronne/Crystal Wing negation effects give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap presence ≈ 0.85 in a 6-card hand (hypergeometric, Inferred); board-breaking comes from negation and removal text (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power comes from Vidolium (5000 ATK), Psychic End Punisher (3500), Junora (3100) and Elfnote June Pride (3100) (Verified stat, Inferred closing use)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 19 distinct names and three-copy staples; exact archetype purity is 0% and 55 copies are off-archetype, which weakens coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchros cover several Tuner and non-Tuner combinations and a range of levels 5 to 11 with no mandatory single-card dependency (Verified composition)
D12 Side Deck Adaptability 40 Master Duel has no sideboard, so side adaptability is scored as neutral with no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup and format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro lines with many quick-effect interaction decisions raise the pilot demand, though each hand-trap decision is simple (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox signal from 10 hand traps and 17 searchers noted but not weighted separately. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine coherence (archetype mismatch) (-3); Banlist exposure (-1); Engine compactness (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*54 + 0.20*52 - 4 ≈ 50


More Master Duel Info

Stardust Bystial

Stardust Bystial Breakdown

 
 

 

 

 

 

 

 
 

 

 
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