Temple of the Kings Deck #765752 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Crimson Resonator x3, Crimson Gaia x3, Resonator Call x3. Created Oct 14, 2026 by YGO Mod.
Deck Temple of the Kings Master Duel
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Bone Archfiend x1
- Droll & Lock Bird x2
- Iron Dragon Tiamaton x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Power Vice Dragon x1
- Red Lotus King, Flame Crime x2
- Wandering King Wildwind x2
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x3
- Ghost Belle & Haunted Mansion x1
- Red Resonator x2
- Soul Resonator x2
- Synkron Resonator x2
- Vision Resonator x2
- Absolute Powerforce x1
- Crimson Gaia x3
- Resonator Call x3
- Resonator Command x1
- Fiendish Golem x1
- Red Reign x2
- Red Zone x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 66 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend-family bosses (Red Supernova, Red Nova Dragon, Hot Red Dragon Archfiend Bane, Red Dragon Archfiend) off Resonator and Archfiend searches (Inferred from card text); Hand-trap disruption (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, Ghost Belle) that protects the Synchro line while the deck goes second
- Turn 1 (going first): Resonator Call or Crimson Gaia to search a Resonator or Red Dragon Archfiend card, then a Fiend Tuner Normal Summon to reach a Synchro Summon (Inferred from card text; no recorded boards)
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru) to break the opponent's first board, then Synchro Summon from the recovered Resonators (Inferred)
- Recovery: Synkron Resonator returns a Resonator from the GY to hand when sent there; Vision Resonator adds a Spell/Trap naming Red Dragon Archfiend when sent to the GY; Soul Resonator adds a Level 4 or lower Fiend on summon (card text, Inferred)
- After siding: None. The deck runs 0 side cards, so there is no post-side plan.
Why it scores here
The deck is scored as a Synchro system, not as an average of its card scores. Its 18 searcher-text cards and the Resonator/Crimson Gaia search chain make a functional engine likely to be live on turn 1 or 2 (inferred from hypergeometric draw odds, with the archetype core at roughly 99.9% for at least one copy in a 5-card hand). The 15 Tuners and 15 Synchro Extra Deck slots support a high-ceiling boss line (Red Supernova, Red Nova Dragon, Hot Red Dragon Archfiend Bane), and the 7 hand traps plus the Ash and Ghost Belle negations give real interaction when the deck goes second. The score is held back by the absence of recorded boards (no median or floor data), the complete lack of a side deck (no post-side plan), and no dated meta or tournament data. Popularity and archetype usage did not earn points, and the 'Temple of the Kings' label does not match the Red Dragon Archfiend / Resonator content, so no archetype-level credit was given.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Searcher-text 18 cards; archetype-core P(≥1 in hand of 5) ≈ 0.999; 15 Tuners in the main deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | Seven hand-trap bricks when not going second; several Resonators need a Synchro on field to be live (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ceiling read from card text: Red Supernova 4000 ATK, Red Nova 3500 ATK, Bane 3500 ATK; no recorded boards, so semantic only (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No combos_evidence (0 boards); median output not measurable, so the score is a conservative neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Seven hand traps plus Synkron and Vision recursion give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Synkron and Vision recursion, Soul Resonator searches, Crimson Gaia and Resonator Call provide regeneration (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 74 | Negation text 3 cards, removal text 10 cards, Droll lock, and Red Zone / Fiendish Golem / Kuibelt-type effects (Inferred semantic + verified flags) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand traps plus Droll & Lock Bird give board-breaking leverage; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | End-board ATK up to 4000 (Red Supernova) and multiple 3000+ bosses; closing is structural only (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 68 | Compact 40-card main: 24 distinct cards, copy histogram 11/10/3, no over-limit copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Full 15/15 Synchro Extra Deck; 9 distinct cards, with 3 single-copy high-end bosses (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context and no dated meta sample; archetype label mismatched (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Long Synchro trees with several Resonator optional-summon branches and 7 hand traps demand sequencing (Inferred) |
How the score was computed
Strategy profile: Combo-led, blended 1:0 for structural weights (Combo profile used as-is; Midrange noted as secondary strategy only). Structural ≈ 67, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher chain (18 searcher-text cards) gives high draw-to-engine access
- 15 Tuners and a full 15-card Synchro Extra Deck give a high-ceiling boss line
- Seven hand traps plus negation text give interaction that works when going second
Weaknesses
- No side deck, so there is no post-side plan (D12 = 20)
- No recorded boards, so the median output and the floor are unmeasured
- Archetype label 'Temple of the Kings' does not match the Red Dragon Archfiend / Resonator content
Critical choke points
- Synchro Summon depends on a Tuner plus a non-Tuner being on field; a hand without a live Tuner or a non-Tuner stalls the line
- Hand traps Ash Blossom, Droll & Lock Bird, and Ghost Belle are dead on the going-first turn, so the going-first line leans on the searches
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A 15-card side deck | Zero side cards leaves D12 at 20 and the match-up plan without any adjustment. Choose from the deck's existing, legal interaction (e.g., an extra Ash Blossom or Ghost Belle copy) rather than adding Limited or Semi-Limited cards. |
Evidence & confidence
- Verified: Legal in master-duel (40 main, 15 extra, 0 side); Maxx C 1/1 (Limited) and Droll & Lock Bird 2/2 (Semi-Limited) are within legal copy limits; Composition: 24 distinct main cards, copy histogram 11/10/3, 15 Synchro Extra Deck cards; Archetype purity: 0% exact-name Temple of the Kings
- Observed: Usage statistics: 33 rows, with the Red Dragon Archfiend core at ~67% inclusion across the sampled decks
- Inferred: Engine access and consistency from the hypergeometric estimates (archetype core ≈ 0.999; searcher group ≈ 0.96); Turn-1 and turn-2 plans, going-second hand trap plan, and recovery lines from card text; Closing power from the stated ATK values of the Synchro bosses
- Provisional: Meta Power (null, no dated meta sample); D13 matchup and format fit (no tournament_context)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck archetype label 'Temple of the Kings' (archetype_id 2322) has 0% exact-name purity; the deck content is Red Dragon Archfiend / Resonator usage_statistics has only 3 sampled decks per archetype (inclusion values are multiples of 33%) no guides attached (0 guides_evidence)
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