Temple of the Kings Deck #765752 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Crimson Resonator x3, Crimson Gaia x3, Resonator Call x3. Created Oct 14, 2026 by YGO Mod.

Deck Temple of the Kings Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
64± 6/ 100
Power Score
Structural 67
Reliability 58
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend-family bosses (Red Supernova, Red Nova Dragon, Hot Red Dragon Archfiend Bane, Red Dragon Archfiend) off Resonator and Archfiend searches (Inferred from card text); Hand-trap disruption (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, Ghost Belle) that protects the Synchro line while the deck goes second
  • Turn 1 (going first): Resonator Call or Crimson Gaia to search a Resonator or Red Dragon Archfiend card, then a Fiend Tuner Normal Summon to reach a Synchro Summon (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru) to break the opponent's first board, then Synchro Summon from the recovered Resonators (Inferred)
  • Recovery: Synkron Resonator returns a Resonator from the GY to hand when sent there; Vision Resonator adds a Spell/Trap naming Red Dragon Archfiend when sent to the GY; Soul Resonator adds a Level 4 or lower Fiend on summon (card text, Inferred)
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck is scored as a Synchro system, not as an average of its card scores. Its 18 searcher-text cards and the Resonator/Crimson Gaia search chain make a functional engine likely to be live on turn 1 or 2 (inferred from hypergeometric draw odds, with the archetype core at roughly 99.9% for at least one copy in a 5-card hand). The 15 Tuners and 15 Synchro Extra Deck slots support a high-ceiling boss line (Red Supernova, Red Nova Dragon, Hot Red Dragon Archfiend Bane), and the 7 hand traps plus the Ash and Ghost Belle negations give real interaction when the deck goes second. The score is held back by the absence of recorded boards (no median or floor data), the complete lack of a side deck (no post-side plan), and no dated meta or tournament data. Popularity and archetype usage did not earn points, and the 'Temple of the Kings' label does not match the Red Dragon Archfiend / Resonator content, so no archetype-level credit was given.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Searcher-text 18 cards; archetype-core P(≥1 in hand of 5) ≈ 0.999; 15 Tuners in the main deck (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Seven hand-trap bricks when not going second; several Resonators need a Synchro on field to be live (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling read from card text: Red Supernova 4000 ATK, Red Nova 3500 ATK, Bane 3500 ATK; no recorded boards, so semantic only (Inferred)
D4 Combo Floor & Median Output 58 No combos_evidence (0 boards); median output not measurable, so the score is a conservative neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Seven hand traps plus Synkron and Vision recursion give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Synkron and Vision recursion, Soul Resonator searches, Crimson Gaia and Resonator Call provide regeneration (Inferred from card text)
D7 End-Board & Interaction Quality 74 Negation text 3 cards, removal text 10 cards, Droll lock, and Red Zone / Fiendish Golem / Kuibelt-type effects (Inferred semantic + verified flags)
D8 Going-Second & Board-Breaking Power 72 Going-second hand traps plus Droll & Lock Bird give board-breaking leverage; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 78 End-board ATK up to 4000 (Red Supernova) and multiple 3000+ bosses; closing is structural only (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 68 Compact 40-card main: 24 distinct cards, copy histogram 11/10/3, no over-limit copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Full 15/15 Synchro Extra Deck; 9 distinct cards, with 3 single-copy high-end bosses (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context and no dated meta sample; archetype label mismatched (Provisional)
D14 Pilotability & Error Tolerance 45 Long Synchro trees with several Resonator optional-summon branches and 7 hand traps demand sequencing (Inferred)

How the score was computed

Strategy profile: Combo-led, blended 1:0 for structural weights (Combo profile used as-is; Midrange noted as secondary strategy only). Structural ≈ 67, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher chain (18 searcher-text cards) gives high draw-to-engine access
  • 15 Tuners and a full 15-card Synchro Extra Deck give a high-ceiling boss line
  • Seven hand traps plus negation text give interaction that works when going second

Weaknesses

  • No side deck, so there is no post-side plan (D12 = 20)
  • No recorded boards, so the median output and the floor are unmeasured
  • Archetype label 'Temple of the Kings' does not match the Red Dragon Archfiend / Resonator content

Critical choke points

  • Synchro Summon depends on a Tuner plus a non-Tuner being on field; a hand without a live Tuner or a non-Tuner stalls the line
  • Hand traps Ash Blossom, Droll & Lock Bird, and Ghost Belle are dead on the going-first turn, so the going-first line leans on the searches
Priority Remove Add Reason
1 none A 15-card side deck Zero side cards leaves D12 at 20 and the match-up plan without any adjustment. Choose from the deck's existing, legal interaction (e.g., an extra Ash Blossom or Ghost Belle copy) rather than adding Limited or Semi-Limited cards.

Evidence & confidence

  • Verified: Legal in master-duel (40 main, 15 extra, 0 side); Maxx C 1/1 (Limited) and Droll & Lock Bird 2/2 (Semi-Limited) are within legal copy limits; Composition: 24 distinct main cards, copy histogram 11/10/3, 15 Synchro Extra Deck cards; Archetype purity: 0% exact-name Temple of the Kings
  • Observed: Usage statistics: 33 rows, with the Red Dragon Archfiend core at ~67% inclusion across the sampled decks
  • Inferred: Engine access and consistency from the hypergeometric estimates (archetype core ≈ 0.999; searcher group ≈ 0.96); Turn-1 and turn-2 plans, going-second hand trap plan, and recovery lines from card text; Closing power from the stated ATK values of the Synchro bosses
  • Provisional: Meta Power (null, no dated meta sample); D13 matchup and format fit (no tournament_context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck archetype label 'Temple of the Kings' (archetype_id 2322) has 0% exact-name purity; the deck content is Red Dragon Archfiend / Resonator usage_statistics has only 3 sampled decks per archetype (inclusion values are multiples of 33%) no guides attached (0 guides_evidence)

More Master Duel Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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