Exchange of the Spirit Deck #765720 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Winged Kuriboh Sabatiel LV10 x3. Created Oct 14, 2026 by YGO Mod.
Deck Exchange of the Spirit TCG
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (59)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x2
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x2
- Reinforcement of the Army x1
- Terraforming x1
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Dominus Impulse x3
- Evenly Matched x2
- Solemn Judgment x1
- Solemn Strike x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Destiny HERO Fusion and Extra Deck beatdown (Destro-Dogma, Dystopia, Dusktopia, Destroyer Phoenix Enforcer) supported by Fusion Destiny and Destiny HERO recursion; Alba-Lenatus and Albion Branded Dragon as Extra Deck bosses, with Exchange of the Spirit style fusion and Masked HERO support
- Turn 1 (going first): Open Fusion Destiny (about 24% per 5-card hand) or a Destiny HERO searcher, reach a Fusion Summon, and protect it with Ash Blossom, Ghost Ogre, Ghost Belle or Solemn cards
- Turn 2 (going second): Use the six-card hand's 13 hand traps (about 79% at least one) to negate the opponent's first summon or activation, then convert through Destiny HERO Fusion on the next turn
- Recovery: Rebuild through Destiny HERO monsters recovered from the GY (Dark Angel, Malicious, Denier) and Dark City at Midnight or Doom Overlord search
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in this list
Why it scores here
The deck reliably opens its Destiny HERO and Fusion Destiny engine only at modest rates: about 24% for a three-copy card in a five-card opening hand, and about 83% for at least one core archetype card, so the starter access is real but not dependable. Interaction is the strongest part of the system, with 13 hand traps, 16 negation texts and 30 removal texts giving a high going-second disruption read (Inferred from card text). Conversion is hard to assess because no recorded boards exist, so the combo ceiling and median stay near the middle and are text-only inferences. The score was not raised by Exchange of the Spirit's popularity or usage statistics, and card scores were not averaged. Because the list runs over the copy limit on two Semi-Limited cards and has no side deck, the final score is capped low and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Fusion Destiny in 5-card hand) ≈ 0.24; P(at least one archetype-core card) ≈ 0.83; 2-card bootstrap uncertain (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 59 main cards with 24 level-0 spells and 35 distinct main-deck cards; several conflicting Normal Summon and tech cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling read only from card text such as Dusktopia, Destro-Dogma and Dystopia (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median or power distribution available; median output is unknown and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion from Destiny HERO GY effects and Fusion Destiny rebuild, but there is one dominant line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards and recursion from GY, but the grind relies on resource-costly fusion chains (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 hand traps, 16 negation texts and 30 removal texts give layered interaction; copy-limit violations would reduce real access (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage ≈ 0.79 for at least one in a 6-card hand; board-breaker density from Solemn and removal texts (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Extra Deck bosses such as Destro-Dogma 3400 ATK and Alba-Lenatus 2500 ATK, but most core bosses are absent from this list (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 main cards with 35 distinct entries and mixed archetype spread (Destiny HERO 20, generic 28); compactness is only moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots with 12 Fusion and 3 Link; 14 of 25 core Extra cards are missing from the usage core (Verified usage stat) |
| D12 | Side Deck Adaptability | 15 | No side deck (side_count 0); no post-side plan can be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, GY-recursion and negation chains with many decision points; complex to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (not blended numerically; Midrange weights used). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_cap (-1). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, plus modifiers (-12) = 36.8, then capped to 35 because the list is Illegal (copy-limit violations); structural-only read
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (13 hand traps, 16 negation texts)
- Strong Extra Deck bosses available (Destro-Dogma, Dystopia, Dusktopia)
- Destiny HERO recursion gives some recovery after a broken board
Weaknesses
- Two Semi-Limited cards run over the copy limit, so the list is illegal as built
- No side deck and no post-side plan
- Starter access is only about 24% per three-copy card in a five-card hand
- No recorded combos, so conversion and median output are unverified
Critical choke points
- Fusion Destiny and Dark City at Midnight are the only three-copy engine starters; missing them stalls the Fusion line
- Most core Extra Deck bosses are absent from this list, so Fusion Summons may have few usable targets
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse | Legal copies within the Semi-Limited limit of 2 | Cures the copy-limit violations so the list can receive a normal Final Contextual score |
| 2 | Low-impact Limited tech such as Terraforming or Reinforcement of the Army | A side-deck-compatible or core Destiny HERO support card | Improves consistency and reduces banlist exposure |
| 3 | Nothing (side deck is empty) | A 15-card side deck covering the main threats | Enables post-side adaptation and scoring of D12 |
Evidence & confidence
- Verified: Legality: Illegal, copy limit exceeded for Ash Blossom & Joyous Spring and Dominus Impulse; Size counts 59 main, 15 extra, 0 side are within TCG size rules; Banlist status for Limited and Semi-Limited cards; Usage stats: 11 of 25 core cards present (44%)
- Inferred: Hypergeometric starter and hand-trap probabilities; Interaction density and going-second disruption from card text; Brick risk from the level-0 spell count and tech density; Pilotability from the chain complexity of Destiny HERO fusion lines
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first/second and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal as built; a normal Final Contextual score is not produced, only a capped structural read No side deck, so post-side scoring is unavailable
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