Exchange of the Spirit Deck #765720 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Winged Kuriboh Sabatiel LV10 x3. Created Oct 14, 2026 by YGO Mod.

Deck Exchange of the Spirit TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Destiny HERO Fusion and Extra Deck beatdown (Destro-Dogma, Dystopia, Dusktopia, Destroyer Phoenix Enforcer) supported by Fusion Destiny and Destiny HERO recursion; Alba-Lenatus and Albion Branded Dragon as Extra Deck bosses, with Exchange of the Spirit style fusion and Masked HERO support
  • Turn 1 (going first): Open Fusion Destiny (about 24% per 5-card hand) or a Destiny HERO searcher, reach a Fusion Summon, and protect it with Ash Blossom, Ghost Ogre, Ghost Belle or Solemn cards
  • Turn 2 (going second): Use the six-card hand's 13 hand traps (about 79% at least one) to negate the opponent's first summon or activation, then convert through Destiny HERO Fusion on the next turn
  • Recovery: Rebuild through Destiny HERO monsters recovered from the GY (Dark Angel, Malicious, Denier) and Dark City at Midnight or Doom Overlord search
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in this list

Why it scores here

The deck reliably opens its Destiny HERO and Fusion Destiny engine only at modest rates: about 24% for a three-copy card in a five-card opening hand, and about 83% for at least one core archetype card, so the starter access is real but not dependable. Interaction is the strongest part of the system, with 13 hand traps, 16 negation texts and 30 removal texts giving a high going-second disruption read (Inferred from card text). Conversion is hard to assess because no recorded boards exist, so the combo ceiling and median stay near the middle and are text-only inferences. The score was not raised by Exchange of the Spirit's popularity or usage statistics, and card scores were not averaged. Because the list runs over the copy limit on two Semi-Limited cards and has no side deck, the final score is capped low and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Fusion Destiny in 5-card hand) ≈ 0.24; P(at least one archetype-core card) ≈ 0.83; 2-card bootstrap uncertain (Inferred)
D2 Opening-Hand Quality & Brick Management 50 59 main cards with 24 level-0 spells and 35 distinct main-deck cards; several conflicting Normal Summon and tech cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read only from card text such as Dusktopia, Destro-Dogma and Dystopia (Inferred)
D4 Combo Floor & Median Output 40 No median or power distribution available; median output is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion from Destiny HERO GY effects and Fusion Destiny rebuild, but there is one dominant line (Inferred)
D6 Resource Economy, Recovery & Grind 55 15 searcher-text cards and recursion from GY, but the grind relies on resource-costly fusion chains (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps, 16 negation texts and 30 removal texts give layered interaction; copy-limit violations would reduce real access (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage ≈ 0.79 for at least one in a 6-card hand; board-breaker density from Solemn and removal texts (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck bosses such as Destro-Dogma 3400 ATK and Alba-Lenatus 2500 ATK, but most core bosses are absent from this list (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 main cards with 35 distinct entries and mixed archetype spread (Destiny HERO 20, generic 28); compactness is only moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 12 Fusion and 3 Link; 14 of 25 core Extra cards are missing from the usage core (Verified usage stat)
D12 Side Deck Adaptability 15 No side deck (side_count 0); no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, GY-recursion and negation chains with many decision points; complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (not blended numerically; Midrange weights used). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_cap (-1). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, plus modifiers (-12) = 36.8, then capped to 35 because the list is Illegal (copy-limit violations); structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (13 hand traps, 16 negation texts)
  • Strong Extra Deck bosses available (Destro-Dogma, Dystopia, Dusktopia)
  • Destiny HERO recursion gives some recovery after a broken board

Weaknesses

  • Two Semi-Limited cards run over the copy limit, so the list is illegal as built
  • No side deck and no post-side plan
  • Starter access is only about 24% per three-copy card in a five-card hand
  • No recorded combos, so conversion and median output are unverified

Critical choke points

  • Fusion Destiny and Dark City at Midnight are the only three-copy engine starters; missing them stalls the Fusion line
  • Most core Extra Deck bosses are absent from this list, so Fusion Summons may have few usable targets
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal copies within the Semi-Limited limit of 2 Cures the copy-limit violations so the list can receive a normal Final Contextual score
2 Low-impact Limited tech such as Terraforming or Reinforcement of the Army A side-deck-compatible or core Destiny HERO support card Improves consistency and reduces banlist exposure
3 Nothing (side deck is empty) A 15-card side deck covering the main threats Enables post-side adaptation and scoring of D12

Evidence & confidence

  • Verified: Legality: Illegal, copy limit exceeded for Ash Blossom & Joyous Spring and Dominus Impulse; Size counts 59 main, 15 extra, 0 side are within TCG size rules; Banlist status for Limited and Semi-Limited cards; Usage stats: 11 of 25 core cards present (44%)
  • Inferred: Hypergeometric starter and hand-trap probabilities; Interaction density and going-second disruption from card text; Brick risk from the level-0 spell count and tech density; Pilotability from the chain complexity of Destiny HERO fusion lines
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first/second and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal as built; a normal Final Contextual score is not produced, only a capped structural read No side deck, so post-side scoring is unavailable

More TCG Info

Exchange of the Spirit

Exchange of the Spirit Breakdown

 
 

 

 

 

 

 

 
 

 

 
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