Aleister Deck #765711 — Yu-Gi-Oh! TCG

51 Main, 19 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.

Deck Aleister TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
31± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 56
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.1
Going First 56
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion
  • Format: tcg

Legality

Main 51 / Extra 19 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) from the Extra Deck, enabled by Aleister monsters and Invocation spells; Link and Fusion follow-up through Aleister the Invoker of Madness and Invoked Magistus Omega, if the Extra Deck overflow is removed
  • Turn 1 (going first): Opening Aleister the Reminiscent or Aleister the Invoker, search an Invocation spell, then Fusion Summon an Invoked boss with the Invocation spell or Super Polymerization
  • Turn 2 (going second): Use hand traps (Ash Blossom, D.D. Crow, Droll & Lock Bird, Ghost Belle) to stop the opponent's line, then convert with an Invoked Fusion boss and Gamma Summon
  • Recovery: Recover from Invocation and Sacred Spirit Sword Aiwass in the GY and banish, then rebuild through Aleister monsters and Magical Meltdown searches
  • After siding: No Side Deck is registered, so no post-side plan exists in this list

Why it scores here

The deck's Aleister core is almost always reachable: the hypergeometric estimate for at least one archetype-core card in the opening five is about 0.998 (Inferred), and about 0.88 for at least one searcher-text card. Its ceiling is high because the Extra Deck holds several Invoked bosses that can be Fusion Summoned through Invocation and Aleister monsters, and it carries about 12 hand traps and 10 negation-text cards that give it real interaction. The median is much less certain because no combos were supplied, so the floor is inferred from text only. The score is capped by legality: Mirage of Nightmare is Forbidden and run three times, Ash Blossom exceeds its Semi-Limited limit, and the Extra Deck has 19 cards against a maximum of 15. The score is not based on Aleister's popularity, and it does not average card scores; the Structural value is a weighted read of the system, and the illegal list is then pulled down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in opening 5) ≈ 0.27 per card; archetype-core group open in hand5 ≈ 0.998; usage shows the core cards are standard (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 distinct Spells and 12 cards run at 3 copies, with a few dead-looking Spells and Trap Cards; 0-level spells drive draws, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 68 Several Invoked Fusion bosses (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) give a high text-level ceiling, but no combo boards are recorded (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards exist, so median output is unknown and only text-inferred (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion from the GY give several independent lines after one disruption; no board data supports this (Inferred)
D6 Resource Economy, Recovery & Grind 52 Search and recursion text (Magical Meltdown, Invocation, Aiwass) suggests moderate resource recovery; no net-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 66 10 negation-text cards and 12 hand-trap roles give broad interaction, but the Forbidden Mirage of Nightmare is illegal in this list (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Fusion bosses can challenge a going-second board, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Fusion bosses reach 2800 to 3800 ATK by text; closing power is text-only with no damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 51 Main Deck cards in range, with 22 distinct cards and a mix of 3-copy and single-copy slots; Forbidden and over-limit cards reduce the score (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck holds 19 cards, 4 over the 15-card maximum, with 16 Fusion and 3 Link monsters (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Invoked fusion lines with several optional triggers and hand-trap timing are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.1, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-15); extra_deck_overflow (-5); no_side_deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.7, then illegal-list modifiers of -25 give 31; theoretical/structural read only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably accessible (about 0.998 for at least one core card in hand5)
  • Broad interaction from hand traps and negation text
  • Several high-ATK Invoked Fusion bosses give a real ceiling

Weaknesses

  • Illegal list: Forbidden card run, over-limit Semi-Limited card, and an oversized Extra Deck
  • No Side Deck
  • No combo or win-rate data to confirm median output

Critical choke points

  • Aleister monster needed for most Fusion routes
  • Invocation or Gamma Summon as the Fusion Summon enabler
Priority Remove Add Reason
1 Mirage of Nightmare x3 Legal hand trap or search card Forbidden card; this is the legality blocker
2 One Ash Blossom & Joyous Spring Legal removal or hand trap Semi-Limited limit is 2
3 Extra Deck cards to reach 15 None Extra Deck is 4 over the maximum; cut the least-used Fusion boss
4 None A 15-card Side Deck Adds post-side adaptability for best-of-3 play

Evidence & confidence

  • Verified: Deck is Illegal: 51 Main, 19 Extra, 0 Side; Mirage of Nightmare is Forbidden and run three times; Ash Blossom & Joyous Spring is Semi-Limited and run three times, limit 2; Extra Deck is 19 cards against a maximum of 15; No Side Deck cards are registered
  • Inferred: Archetype core is accessible (hypergeometric about 0.998); Interaction density from hand-trap and negation text; Going-first and going-second plans from card text; Fusion boss ceiling from card text
  • Provisional: Meta fit and tournament reliability, pending a dated metagame sample
  • Data gaps: no combos supplied; floor, median, and ceiling are text-only inference no tournament link; archetype meta share and per-pilot match record are absent no win-rate telemetry for going-first, going-second, matchup, or brick rates Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed

More TCG Info

Aleister

Aleister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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