Power Patron Deck #765705 — Yu-Gi-Oh! TCG

54 Main, 14 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link/Synchro boards (Mediclius, Junora, Vidolium, Elfnote June Pride) and Ars Magna-driven attacks, theoretical only because the list is illegal; Elfnote Tinia / Elfnote Lucina / Elfnote Regina beatdown through hand-trap-protected lines
  • Turn 1 (going first): Open Elfnote or Mulcharmy starters, use Ash Blossom / Ghost Belle / Droll style interaction to protect the first engine, then Link or Synchro into a Power Patron board
  • Turn 2 (going second): Hold hand traps (13 total) to answer the opponent's first summon or Spell/Trap, then rebuild through Mulcharmy draw effects and Ars Magna searches
  • Recovery: Mulcharmy Fuwalos and Purulia draw on summons, Elfnote Regina and Medius recycle through the GY, Theorealize and Junoldo provide searches
  • After siding: Not assessable: the export contains zero side-deck cards, so no post-side plan can be evaluated

Why it scores here

The deck is scored on its system, not by averaging card scores, and the Illegal status caps the result to a structural-only read. Its 3-copy starters appear in an opening 5-card hand only about 26% of the time (hypergeometric, Inferred), so the Elfnote and Mulcharmy engine is reliable only once several starter types are combined. Its strongest feature is interaction density: 13 hand traps plus Solemn and Droll-style cards give layered answers that carry the midrange plan, especially going second (P of at least one hand trap in 6 cards is about 0.83, Inferred). No combo boards were recorded, so the floor, median and ceiling scores are text-based inference and stay low-confidence. Popularity (the archetype core group is in about 97% of opening hands and the list runs the common core) confirms the list is real but does not earn points, and the missing side deck and the single over-limit Ash Blossom are the decisive weaknesses.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of a 3-copy starter in opening 5) = 0.257; archetype core group P(open at least one) = 0.97; redundant starters across Elfnote, Mulcharmy and Ars Magna (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps and 19 searchers give functional hands, but Elfnote and Mulcharmy hands can be conflicting or dead without the right pair (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is a text read of Power Patron Link and Synchro lines (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence empty; median and starter diversity cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negate sources (Ash, Ghost Belle, Droll, Solemn, Effect Veiler) and Elfnote recursion give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Junoldo and Medius recursion regenerate resources, but no net card-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 70 Breadth of negates and hand traps (IsHandTrap 13, negation text 16) with Terminus and Ghost Belle layering (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high (P at least one hand trap in 6 cards about 0.83); board-breaking via Harpie's Feather Duster and Solemn Judgment (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium 5000 ATK, Elfnote Tinia 2400, Galaxy-Eyes Photon Lord and Power Patron Link threats give closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 54 main cards over 30 distinct names with 63 off-archetype copies and exact-name purity 7.4%; many tech and hand-trap slots compete for space (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards: 10 Synchro, 2 Link, 1 Xyz, 1 Fusion; spread across Power Patron, Elfnote, Stardust and Galaxy-Eyes; no extra-summon access measured (Verified breakdown, Inferred)
D12 Side Deck Adaptability 10 The export contains zero side-deck cards, so no post-side adaptability can be read (Verified absence)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament link unavailable; matchup fit is Provisional until a dated metagame sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-line Elfnote and Power Patron sequencing with many once-per-turn effects raises decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun flavour noted for interaction-heavy hand traps but not blended into weights. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (over copy limit) (-4); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*52 + 0.20*40 = 49.6, then modifiers (-8) give 42; Illegal status caps the final score to 30 and the evaluation is structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 13 hand traps and layered negates give strong going-second interaction
  • Archetype core cards (Mulcharmy, Ash Blossom, Droll) are present at full copy counts and in the usage core
  • Multiple Extra Deck routes (Synchro, Link, Xyz, Fusion) give flexible boss options

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
  • Zero side deck, so no best-of-3 adaptation
  • Low exact-name purity (7.4%) suggests a loosely unified engine across Elfnote, Ars Magna and Mulcharmy
  • Three-copy starters appear in an opening hand only about 26% of the time

Critical choke points

  • Ash Blossom over-limit means the list cannot be submitted as-is; correcting to 2 copies removes one interaction slot
  • Power Patron Link board depends on a small set of 1-copy and 2-copy Extra Deck enablers
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal replacement (a non-Semi-Limited hand trap or a 1-copy tech card) Fixes the only copy-limit violation so the deck can be scored normally
2 One off-archetype tech card (e.g. Harpie's Feather Duster or Solemn Judgment, cards at their single-copy limit) An Elfnote or Power Patron engine card Raises exact-name purity and starter density without adding copy-limit risk
3 None (side deck empty) A 10–15 card side deck with extra negates and Power Patron recursion answers Gives a post-side plan and lifts the side-deck adaptability score from 10

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies against a legal limit of 2; Main 54 and Extra 14 are within the TCG size rules; Archetype core inclusion: Mulcharmy Fuwalos 100%, Droll & Lock Bird 100%, Ash Blossom 100%; Zero side-deck cards in the export
  • Inferred: Starter probabilities: 3-copy card in opening 5 about 0.257; Hand-trap density going second: P at least one hand trap in 6 about 0.83; Interaction layering and consistency read from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament meta-share: no tournament link in export
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick rates) Meta Power is Provisional until a dated metagame sample is supplied Side deck is empty, so post-side scoring is unavailable

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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