Invoked Deck #765697 — Yu-Gi-Oh! TCG
54 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (54)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Droll & Lock Bird x2
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Theorealized Medius x1
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x1
- Magical Meltdown x3
- Mirage of Nightmare x3
- Sacred Spirit Sword Aiwass x3
- Theorealize x1
- Triple Tactics Talent x1
- Gamma Summon x1
Extra Deck (16)
- Artmage Diactorus x1
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Artemis, the Magistus Moon Maiden x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion and Link pressure from Invoked and Power Patron Extra Deck monsters, sustained by Aleister and Invocation searches; Invoked Oceanus or Hyperinvoked Aeon boards that negate and banish on summon
- Turn 1 (going first): Normal Summon an Aleister or Ars Magna starter, search a second Aleister, then Fusion Summon an Invoked monster with Invocation
- Turn 2 (going second): Hand-trap interruption (Ash Blossom, Ghost Belle, Droll and Lock Bird) followed by a Fusion or Link board through the remaining hand
- Recovery: Recursion from the GY through Invocation Sword, Gamma Summon and Aleister the Invoker, all of which keep rebuilding the Invoked engine
- After siding: Not assessable: the side deck is empty, so there is no post-side plan
Why it scores here
This deck is Illegal as submitted: it runs 3 copies of Mirage of Nightmare (Forbidden), 3 copies of Ash Blossom (2 legal), and 16 Extra Deck cards (limit 15), so the score is a capped, theoretical structural reading only. Its engine is well-supplied: the Invoked and Aleister core is present in 33 Main Deck cards, and the hypergeometric estimate gives about 0.99 chance of at least one core card in a 5-card opening hand (Inferred). Interaction density is high, with 10 hand traps and a 27-card removal-text count, so the deck can answer a single interruption. It scores low on the side deck (0 cards), on combo evidence (no recorded boards, so floor, median and ceiling are text-only inference), and on matchup fit (no tournament data). Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype core in 33 Main Deck cards; P(at least one core card in opening 5) = 0.9936 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Dense core limits dead hands, but 10 hand traps and 12 tech cards add some conflicting draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from Fusion and Link text with Invocation and Aleister engines (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo evidence, so median output is unknown beyond text inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more independent starters (Aleister, Ars Magna, Mulcharmy) and GY recursion via Invocation Sword (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searcher text in 23 cards and recursion lines give some regrowth; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density from 10 hand traps and 10 negation-text cards, plus Invoked Oceanus and Hyperinvoked Aeon (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is high (P at least one hand trap in 6 cards = 0.73); no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss Fusion and Link monsters are present; no end-board ATK or conversion data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54 Main Deck cards, inside the legal 40-60 range, but archetype purity is only 24.3%, so the deck is spread across sub-archetypes (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the 15-card cap; 11 Fusion and 5 Link monsters (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards), so no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with several conditional triggers; high decision load (Inferred) |
How the score was computed
Strategy profile: Balanced (unclear primary strategy; combo evidence absent). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-10); extra_deck_over_limit (-2). Final formula: Illegal cap: the normal formula 0.80*Structural(53) + 0.20*TournamentReliability(48) = 52.0 with Meta provisional, then the banlist and over-limit modifiers (-12) were applied; the result is capped at 30 because the deck is Illegal. This is a theoretical, structural-only score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- A dense archetype core with about 0.99 chance of starting in a 5-card opening hand (Inferred)
- High hand-trap and negation density gives resilience against single interruptions (Inferred)
- Several independent starters and GY recursion give route redundancy (Inferred)
Weaknesses
- Illegal in TCG: Forbidden and over-limit cards and an oversized Extra Deck (Verified)
- Low archetype purity (24.3%) means the list mixes several sub-archetypes (Verified)
- No side deck, so there is no post-side plan (Verified)
- No recorded boards, so combo output cannot be measured (Verified)
Critical choke points
- Aleister monsters are needed to unlock Invocation and most Fusion summons, so disrupting them shuts down several lines (Inferred)
- Extra Deck access depends on Invocation and Aleister in hand or GY; no non-Aleister Fusion path was found (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Mirage of Nightmare | Any legal Invoked or Aleister card (no direct replacement is supplied by the evidence) | Forbidden in TCG, so the list cannot be played as built |
| 2 | 1x Ash Blossom & Joyous Spring | Any legal non-Semi-Limited hand trap or tech card | Ash Blossom is Semi-Limited with 2 legal copies, so 3 copies are over the limit |
| 3 | 1 Extra Deck monster | None | The Extra Deck has 16 cards against a limit of 15 |
Evidence & confidence
- Verified: Legality: 2 cards over their copy limits and an Extra Deck of 16 (limit 15); status Illegal; Banlist: Mirage of Nightmare Forbidden; Ash Blossom Semi-Limited (2 legal); Called by the Grave, S:P Little Knight and Triple Tactics Talent Limited; Composition: 54 Main, 0 Side, 16 Extra; 11 Fusion and 5 Link Extra Deck monsters; Archetype purity 24.3% with a spread across Invoked, Ars Magna, Mulcharmy, Aleister and others
- Inferred: Opening-hand consistency from the archetype core (P at least one in 5 = 0.9936); Interaction density from hand-trap and negation text counts; Route redundancy from multiple starter types and GY recursion; Going-second hand-trap availability (P at least one hand trap in 6 = 0.73)
- Provisional: Matchup and format fit: no tournament data or dated meta sample
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first and going-second splits are inferred Side deck is empty, so post-side adaptability cannot be assessed Meta Power is provisional without a dated metagame sample
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