Invoked Deck #765697 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 48
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Link pressure from Invoked and Power Patron Extra Deck monsters, sustained by Aleister and Invocation searches; Invoked Oceanus or Hyperinvoked Aeon boards that negate and banish on summon
  • Turn 1 (going first): Normal Summon an Aleister or Ars Magna starter, search a second Aleister, then Fusion Summon an Invoked monster with Invocation
  • Turn 2 (going second): Hand-trap interruption (Ash Blossom, Ghost Belle, Droll and Lock Bird) followed by a Fusion or Link board through the remaining hand
  • Recovery: Recursion from the GY through Invocation Sword, Gamma Summon and Aleister the Invoker, all of which keep rebuilding the Invoked engine
  • After siding: Not assessable: the side deck is empty, so there is no post-side plan

Why it scores here

This deck is Illegal as submitted: it runs 3 copies of Mirage of Nightmare (Forbidden), 3 copies of Ash Blossom (2 legal), and 16 Extra Deck cards (limit 15), so the score is a capped, theoretical structural reading only. Its engine is well-supplied: the Invoked and Aleister core is present in 33 Main Deck cards, and the hypergeometric estimate gives about 0.99 chance of at least one core card in a 5-card opening hand (Inferred). Interaction density is high, with 10 hand traps and a 27-card removal-text count, so the deck can answer a single interruption. It scores low on the side deck (0 cards), on combo evidence (no recorded boards, so floor, median and ceiling are text-only inference), and on matchup fit (no tournament data). Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core in 33 Main Deck cards; P(at least one core card in opening 5) = 0.9936 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Dense core limits dead hands, but 10 hand traps and 12 tech cards add some conflicting draws (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Fusion and Link text with Invocation and Aleister engines (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence, so median output is unknown beyond text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent starters (Aleister, Ars Magna, Mulcharmy) and GY recursion via Invocation Sword (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher text in 23 cards and recursion lines give some regrowth; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density from 10 hand traps and 10 negation-text cards, plus Invoked Oceanus and Hyperinvoked Aeon (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high (P at least one hand trap in 6 cards = 0.73); no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss Fusion and Link monsters are present; no end-board ATK or conversion data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 54 Main Deck cards, inside the legal 40-60 range, but archetype purity is only 24.3%, so the deck is spread across sub-archetypes (Verified)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the 15-card cap; 11 Fusion and 5 Link monsters (Verified)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several conditional triggers; high decision load (Inferred)

How the score was computed

Strategy profile: Balanced (unclear primary strategy; combo evidence absent). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-10); extra_deck_over_limit (-2). Final formula: Illegal cap: the normal formula 0.80*Structural(53) + 0.20*TournamentReliability(48) = 52.0 with Meta provisional, then the banlist and over-limit modifiers (-12) were applied; the result is capped at 30 because the deck is Illegal. This is a theoretical, structural-only score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • A dense archetype core with about 0.99 chance of starting in a 5-card opening hand (Inferred)
  • High hand-trap and negation density gives resilience against single interruptions (Inferred)
  • Several independent starters and GY recursion give route redundancy (Inferred)

Weaknesses

  • Illegal in TCG: Forbidden and over-limit cards and an oversized Extra Deck (Verified)
  • Low archetype purity (24.3%) means the list mixes several sub-archetypes (Verified)
  • No side deck, so there is no post-side plan (Verified)
  • No recorded boards, so combo output cannot be measured (Verified)

Critical choke points

  • Aleister monsters are needed to unlock Invocation and most Fusion summons, so disrupting them shuts down several lines (Inferred)
  • Extra Deck access depends on Invocation and Aleister in hand or GY; no non-Aleister Fusion path was found (Inferred)
Priority Remove Add Reason
1 3x Mirage of Nightmare Any legal Invoked or Aleister card (no direct replacement is supplied by the evidence) Forbidden in TCG, so the list cannot be played as built
2 1x Ash Blossom & Joyous Spring Any legal non-Semi-Limited hand trap or tech card Ash Blossom is Semi-Limited with 2 legal copies, so 3 copies are over the limit
3 1 Extra Deck monster None The Extra Deck has 16 cards against a limit of 15

Evidence & confidence

  • Verified: Legality: 2 cards over their copy limits and an Extra Deck of 16 (limit 15); status Illegal; Banlist: Mirage of Nightmare Forbidden; Ash Blossom Semi-Limited (2 legal); Called by the Grave, S:P Little Knight and Triple Tactics Talent Limited; Composition: 54 Main, 0 Side, 16 Extra; 11 Fusion and 5 Link Extra Deck monsters; Archetype purity 24.3% with a spread across Invoked, Ars Magna, Mulcharmy, Aleister and others
  • Inferred: Opening-hand consistency from the archetype core (P at least one in 5 = 0.9936); Interaction density from hand-trap and negation text counts; Route redundancy from multiple starter types and GY recursion; Going-second hand-trap availability (P at least one hand trap in 6 = 0.73)
  • Provisional: Matchup and format fit: no tournament data or dated meta sample
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first and going-second splits are inferred Side deck is empty, so post-side adaptability cannot be assessed Meta Power is provisional without a dated metagame sample

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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