Ars Magna Deck #765696 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 38
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion and Link Summons (Invoked, Power Patron, Ars Magna boards) converting into 2800-4000 ATK bosses such as Invoked Elysium, Invoked Oceanus and Hyperinvoked Aeon, supported by Aleister and Invocation searches.; Mulcharmy draw-and-hand-size pressure and Medius/Theorealize recursion, which add card advantage without needing the Extra Deck.
  • Turn 1 (going first): Turn 1 search (Aleister the Reminiscent, Aleister the Invoker or Ars Magna searchers) into a Fusion or Link line; the plan depends on Aleister being present for most Invoked Fusions.
  • Turn 2 (going second): Hold Ash Blossom, Droll and Ghost Ogre to stop the opponent's first board, then use Aleister and Invocation to rebuild a Fusion board.
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Medius and Theorealized Medius recur from the GY, and Ars Magna monsters are banished from hand to search again.
  • After siding: Not evaluable: the list runs 0 side cards, so no post-side plan exists in the evidence.

Why it scores here

The deck is Illegal as submitted: it runs 3 copies of Mirage of Nightmare (Forbidden), 3 copies of Ash Blossom (limit 2), and 16 Extra Deck cards (limit 15), so it receives a capped, structural-only read and not a normal contextual score. Its engine is real on paper: 23 searcher-text cards and a 0.84 probability of at least one Ars Magna core card in the opening 5 give a reliable starter (Inferred), and 10 hand traps plus 10 negation-text cards give it interaction density. Structurally it is weakened by archetype spread (exact Ars Magna purity 10%, with 63 off-archetype copies across Invoked, Mulcharmy, Aleister, Magistus and Medius), and by 0 side cards and no recorded boards. Usage statistics show that the core list is only partly present (9 of 25 core cards), so popularity did not earn points; the score was built on the system's consistency, interaction and cost, not by averaging individual card scores (Inferred).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in opening 5) = 0.95; P(at least one archetype-core card in opening 5) = 0.84; no combo boards to confirm the T1-T2 engine (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Going-first and going-second hand estimates for 3-copy cards are 0.26 and 0.30; 10 hand traps and 12 tech cards add dead-card risk in some hands; archetype purity is 10% (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling is text-inferred only: Invoked Fusions and Power Patron Links suggest high board output, but combos_evidence has 0 parseable boards (Inferred)
D4 Combo Floor & Median Output 35 Median output cannot be measured: combos_evidence is empty and the list mixes several sub-archetypes, so the floor is inferred low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant hand traps (Ash, Droll, Ghost Ogre, Ghost Belle) and recursion from Medius and Mulcharmy provide some alternate routes, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 55 23 searcher-text cards and recursion through Medius, Theorealize and Mulcharmy give card flow, but the Ars Magna banish-cost chain is untested (Inferred)
D7 End-Board & Interaction Quality 55 Interaction density from text: 10 negation-text, 10 hand-trap and 27 removal-text cards; no interaction_density_avg in the evidence (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage is 0.73 (Ash, Droll, Ghost Ogre, Ghost Belle); there is no board-breaking field beyond Invoked Fusion removal text (Inferred)
D9 Offensive Pressure & Closing Power 45 Extra Deck bosses (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked Oceanus 3000 ATK) give closing power, but the deck is Illegal and the Forbidden card needs removal before play (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 40 54 main-deck cards with 26 distinct names and 12 tech slots; 21 Level-0 spells and off-archetype spread lower efficiency; size is legal (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards is one over the TCG maximum of 15; 11 Fusion and 5 Link; the Invoked Fusion options are coherent (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 The deck has 0 side cards, so there is no post-side plan to score; this is the lowest-evidence dimension (Verified: side count 0)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is not in the evidence; matchup fit is Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Link lines with Aleister, Invocation and Medius prerequisites, plus decision points on hand traps; high complexity for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); copy limit (-1); extra deck over size (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12); theoretical/structural-only because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (23 cards) gives high starter access
  • Interaction layers: 10 hand traps and 10 negation-text cards
  • Strong Extra Deck bosses with clear Invoked Fusion routes

Weaknesses

  • Illegal as submitted (Forbidden card, copy limit, Extra Deck size)
  • Low archetype purity (10%) across several sub-archetypes
  • No side deck
  • No recorded combos or tournament data

Critical choke points

  • Aleister monsters are needed for most Invoked Fusions
  • Mirage of Nightmare is Forbidden and must be removed before the deck can be played
Priority Remove Add Reason
1 1x Mirage of Nightmare a legal card Forbidden in TCG; the deck cannot be played as submitted
2 1x Ash Blossom & Joyous Spring none Semi-Limited limit is 2 copies; the deck runs 3
3 1 Extra Deck card (e.g. a low-impact Link) none Extra Deck has 16 cards against a maximum of 15
4 tech or off-archetype copies Ars Magna or Invoked core cards Archetype purity is 10%; consolidating the engine would improve D1 and D2

Evidence & confidence

  • Verified: Legality: Mirage of Nightmare Forbidden with 3 copies; Ash Blossom over limit (3 vs 2); Extra Deck 16 vs 15; Card text and stats for all 54 main and 16 extra cards; Composition: 54 main, 0 side, 11 Fusion, 5 Link
  • Observed: Usage statistics: 9 of 25 core cards present (36%)
  • Inferred: Starter access 0.95 and archetype-core access 0.84 from hypergeometric estimates; Interaction density and hand-trap coverage from card text; Going-second hand-trap coverage 0.73
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No side deck, so post-side adaptability cannot be measured No win-rate telemetry in YGOVN; going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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