Ars Magna Deck #765696 — Yu-Gi-Oh! TCG
54 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (54)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Droll & Lock Bird x2
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Theorealized Medius x1
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x1
- Magical Meltdown x3
- Mirage of Nightmare x3
- Sacred Spirit Sword Aiwass x3
- Theorealize x1
- Triple Tactics Talent x1
- Gamma Summon x1
Extra Deck (16)
- Artmage Diactorus x1
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Artemis, the Magistus Moon Maiden x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion and Link Summons (Invoked, Power Patron, Ars Magna boards) converting into 2800-4000 ATK bosses such as Invoked Elysium, Invoked Oceanus and Hyperinvoked Aeon, supported by Aleister and Invocation searches.; Mulcharmy draw-and-hand-size pressure and Medius/Theorealize recursion, which add card advantage without needing the Extra Deck.
- Turn 1 (going first): Turn 1 search (Aleister the Reminiscent, Aleister the Invoker or Ars Magna searchers) into a Fusion or Link line; the plan depends on Aleister being present for most Invoked Fusions.
- Turn 2 (going second): Hold Ash Blossom, Droll and Ghost Ogre to stop the opponent's first board, then use Aleister and Invocation to rebuild a Fusion board.
- Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Medius and Theorealized Medius recur from the GY, and Ars Magna monsters are banished from hand to search again.
- After siding: Not evaluable: the list runs 0 side cards, so no post-side plan exists in the evidence.
Why it scores here
The deck is Illegal as submitted: it runs 3 copies of Mirage of Nightmare (Forbidden), 3 copies of Ash Blossom (limit 2), and 16 Extra Deck cards (limit 15), so it receives a capped, structural-only read and not a normal contextual score. Its engine is real on paper: 23 searcher-text cards and a 0.84 probability of at least one Ars Magna core card in the opening 5 give a reliable starter (Inferred), and 10 hand traps plus 10 negation-text cards give it interaction density. Structurally it is weakened by archetype spread (exact Ars Magna purity 10%, with 63 off-archetype copies across Invoked, Mulcharmy, Aleister, Magistus and Medius), and by 0 side cards and no recorded boards. Usage statistics show that the core list is only partly present (9 of 25 core cards), so popularity did not earn points; the score was built on the system's consistency, interaction and cost, not by averaging individual card scores (Inferred).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in opening 5) = 0.95; P(at least one archetype-core card in opening 5) = 0.84; no combo boards to confirm the T1-T2 engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Going-first and going-second hand estimates for 3-copy cards are 0.26 and 0.30; 10 hand traps and 12 tech cards add dead-card risk in some hands; archetype purity is 10% (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Ceiling is text-inferred only: Invoked Fusions and Power Patron Links suggest high board output, but combos_evidence has 0 parseable boards (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output cannot be measured: combos_evidence is empty and the list mixes several sub-archetypes, so the floor is inferred low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant hand traps (Ash, Droll, Ghost Ogre, Ghost Belle) and recursion from Medius and Mulcharmy provide some alternate routes, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 23 searcher-text cards and recursion through Medius, Theorealize and Mulcharmy give card flow, but the Ars Magna banish-cost chain is untested (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction density from text: 10 negation-text, 10 hand-trap and 27 removal-text cards; no interaction_density_avg in the evidence (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap coverage is 0.73 (Ash, Droll, Ghost Ogre, Ghost Belle); there is no board-breaking field beyond Invoked Fusion removal text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Extra Deck bosses (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked Oceanus 3000 ATK) give closing power, but the deck is Illegal and the Forbidden card needs removal before play (Verified card text and stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 main-deck cards with 26 distinct names and 12 tech slots; 21 Level-0 spells and off-archetype spread lower efficiency; size is legal (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 16 Extra Deck cards is one over the TCG maximum of 15; 11 Fusion and 5 Link; the Invoked Fusion options are coherent (Verified legality, Inferred efficiency) |
| D12 | Side Deck Adaptability | 10 | The deck has 0 side cards, so there is no post-side plan to score; this is the lowest-evidence dimension (Verified: side count 0) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share is not in the evidence; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion and Link lines with Aleister, Invocation and Medius prerequisites, plus decision points on hand traps; high complexity for the pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-8); copy limit (-1); extra deck over size (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12); theoretical/structural-only because the deck is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (23 cards) gives high starter access
- Interaction layers: 10 hand traps and 10 negation-text cards
- Strong Extra Deck bosses with clear Invoked Fusion routes
Weaknesses
- Illegal as submitted (Forbidden card, copy limit, Extra Deck size)
- Low archetype purity (10%) across several sub-archetypes
- No side deck
- No recorded combos or tournament data
Critical choke points
- Aleister monsters are needed for most Invoked Fusions
- Mirage of Nightmare is Forbidden and must be removed before the deck can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Mirage of Nightmare | a legal card | Forbidden in TCG; the deck cannot be played as submitted |
| 2 | 1x Ash Blossom & Joyous Spring | none | Semi-Limited limit is 2 copies; the deck runs 3 |
| 3 | 1 Extra Deck card (e.g. a low-impact Link) | none | Extra Deck has 16 cards against a maximum of 15 |
| 4 | tech or off-archetype copies | Ars Magna or Invoked core cards | Archetype purity is 10%; consolidating the engine would improve D1 and D2 |
Evidence & confidence
- Verified: Legality: Mirage of Nightmare Forbidden with 3 copies; Ash Blossom over limit (3 vs 2); Extra Deck 16 vs 15; Card text and stats for all 54 main and 16 extra cards; Composition: 54 main, 0 side, 11 Fusion, 5 Link
- Observed: Usage statistics: 9 of 25 core cards present (36%)
- Inferred: Starter access 0.95 and archetype-core access 0.84 from hypergeometric estimates; Interaction density and hand-trap coverage from card text; Going-second hand-trap coverage 0.73
- Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No side deck, so post-side adaptability cannot be measured No win-rate telemetry in YGOVN; going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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