Ars Magna Deck #765673 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Hecahands Godos x3. Created Oct 14, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Ars Magna monster pressure (Vidolium, Mediclius, Ars Magna boards) built from Elfnote and Mulcharmy draw and search engines; Midrange board from Elfnote and Medius Synchro/Link extra-deck monsters
  • Turn 1 (going first): Mulcharmy and Elfnote starters draw and search into a Power Patron or Ars Magna line; Ash Blossom and Infinite Impermanence protect the turn
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Kuriboh, Nibiru) interrupt the opponent, then Mulcharmy draws rebuild the hand
  • Recovery: Mulcharmy draw effects and searchers (Pendulum Treasure, Ars Magna Citrinitas, Purification Power Patron) refill hand after disruption
  • After siding: Not evaluable: the deck runs no side deck (side_count 0)

Why it scores here

The deck is Illegal: Elfnote Lucina is run 3 times against a limit of 1 and Ash Blossom & Joyous Spring 3 times against a limit of 2, so it is scored as a structural-only theoretical read and capped at 30. Structurally it has a reasonably accessible starter base, since the Mulcharmy and Elfnote draw and search engines give about a 0.91 chance of at least one archetype-core card in the opening five and 0.96 for a searcher, and its 14 hand traps and removal text give it real interaction on the opponent's turn. The deck has no side deck and an 8% exact-archetype purity across Elfnote, Mulcharmy, Power Patron, Artmage and Medius pieces, so it reads as a toolbox rather than a single engine, and the combo ceiling and median are unknown because no recorded boards exist. Popularity and archetype usage did not earn points; scores come from consistency, interaction and resilience assessed across the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in 5 cards) ≈ 0.91; Mulcharmy and Elfnote draw/search supply starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 searcher text in 27 of 60 cards; 14 hand traps and 12 single-copy cards add brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from Power Patron Link, Ars Magna banish-in-hand and Medius text (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so floor and median are unknown; kept below neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 14 hand traps plus Mulcharmy draw and Medius recursion give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects and multiple searchers refill hand; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Ogre, Nibiru and Elfnote interaction text (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density on the going-second side (P ≈ 0.81 of at least one hand trap in 6 cards) (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium at 5000 ATK and Power Patron Link pressure, with no end-board sample (Inferred)
D10 Main Deck Efficiency & Flexibility 50 60 main with 30 distinct cards, 8% exact-archetype purity and 12 triple-copy cards; engines are diluted (Observed)
D11 Extra Deck Efficiency & Coverage 55 15 extra slots spread across 6 Link, 6 Synchro, 2 Xyz and 1 Fusion; mostly flexible (Verified)
D12 Side Deck Adaptability 20 No side deck at all (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine Ars Magna/Elfnote/Mulcharmy sequencing with many decision points and several interactions per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violation (banlist exposure) (-10); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-12) = 42, capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense draw and search engines (Mulcharmy, Elfnote, Pendulum Treasure) keep the hand supplied
  • 14 hand traps and multiple negation/removal texts give interaction on both turns
  • Extra Deck is well spread across Link, Synchro, Xyz and Fusion, so it can answer several board states

Weaknesses

  • Illegal as listed: two cards exceed their copy limits
  • Low archetype purity (8%) spreads the engine across several sub-archetypes
  • No side deck, so no best-of-3 adaptation
  • No recorded boards, so the combo floor and median are unverified

Critical choke points

  • Elfnote Lucina and Ash Blossom copy limits must be fixed before the deck is playable
  • Power Patron Link lines depend on a few single-copy extra-deck pieces (Mediclius, Purification Power Patron)
Priority Remove Add Reason
1 1 copy of Elfnote Lucina and 1 copy of Ash Blossom & Joyous Spring Replacement cards that stay within the copy limits (or leave the main at 58 cards, which is still legal) Restores legality; the score cap stops applying once the deck is legal
2 Flex or off-plan single copies A side deck of up to 15 cards A best-of-3 deck with 0 side cards has no post-side plan (D12 = 20)
3 Off-archetype single copies in the Main Deck Ars Magna or Power Patron core cards Raises exact-archetype purity and makes the engine more coherent

Evidence & confidence

  • Verified: Illegal: Elfnote Lucina 3 vs limit 1; Ash Blossom 3 vs limit 2; Main 60 and Extra 15 are within size rules; side 0; Card text and banlist status for listed cards
  • Observed: Exact-archetype purity 8%; archetype spread across 19 sub-archetypes
  • Inferred: Opening-hand consistency from hypergeometric draws (P ≈ 0.91 for core group); Interaction and recovery reads from card text; Going-first and going-second splits
  • Provisional: Meta and format fit (D13), since no dated metagame sample exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top