Penguin Deck #765654 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Mikumari the Banisher Ashtra x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Akasuna the Battle Ashtra x3
- First Penguin x2
- Kashtira Fenrir x1
- Kashtira Ogre x2
- Kashtira Unicorn x2
- Kuzuha the Hex Ashtra x1
- Mikumari the Banisher Ashtra x3
- Mulcharmy Fuwalos x3
- Tearlaments Kashtira x1
- Yoa the Plague Ashtra x2
- Ash Blossom & Joyous Spring x3
- Ashtrashen - Gate to the Worlds Beyond x3
- Kashtira Birth x3
- Ashtra's Domain x1
- Ashtra's Howl x1
- Ashtra's Web x1
- Dominus Impulse x3
- Kashtira Preparations x2
- Synchro Emergency x3
Extra Deck (15)
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x2
- Crystal Wing Synchro Dragon x1
- Ursarctic Grand Chariot x1
- Ursarctic Septentrion x1
- Zalen the Shackled Dragon x1
- Blaze, Supreme Ruler of all Dragons x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Expurrely Noir x1
- Full Armored Dark Knight Lancer x1
- Kashtira Shangri-Ira x1
- Kerzebs, the Gaoled Glutton x1
- Super Quantal Mech Beast Lusterrex x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ashtra/Kashtira Synchro and Xyz boards (Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto, Kashtira Shangri-Ira, Divine Arsenal) built off hand-trap-supported Extra Deck summons; Kashtira monster pressure (Kashtira Ogre, Kashtira Unicorn, Tearlaments Kashtira) backed by Kashtira Birth and Kashtira Preparations
- Turn 1 (going first): Open a Ashtra or Kashtira starter (Ashtrashen, Kashtira Birth, Yoa, Mikumari) and convert via Synchro or Xyz; Synchro Emergency and Dominus Impulse are the only non-monster stops in the main deck
- Turn 2 (going second): Use Ash Blossom and Dominus Impulse to disrupt the opponent's first board, then summon through the resulting gap; hand-trap density is the core of the plan (Inferred)
- Recovery: Ashtra recursion from the GY and Kashtira revival from banish/GY; several Ashtra cards can be re-accessed (Inferred from card text)
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan
Why it scores here
The list is illegal in the TCG format: three copies of Ash Blossom and Dominus Impulse exceed their Semi-Limited limit of two, two Kashtira Unicorn exceed a Limited limit of one, and one Kashtira Fenrir is Forbidden, so this is a structural-only read capped low and not a normal Final Contextual score. Structurally the deck reliably opens a starter: the hypergeometric estimate for at least one 3-copy starter in a 5-card opening hand is about 0.34, and the 24-copy archetype-core group is open in roughly 99% of openings (Inferred). Interaction is dense (three Ash Blossom, three Dominus Impulse, Synchro Emergency, Kashtira Preparations, and several Ashtra traps), which supports going-second play, but the two engines (Ashtra and Kashtira) and the Penguin cards are weakly connected, which hurts the median. Popularity and the archetype label did not earn points: the Penguin label covers only 2 exact-name copies, and the score was not derived by averaging card scores. The deck has no Side Deck and no combo or tournament data, so the Tournament Reliability component stays low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 3-copy starter in 5-card hand) ≈ 0.34; archetype-core group open ≈ 0.99 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Two sub-archetype engines (Ashtra 18, Kashtira 12) plus Penguin and generic bricks; Dominus Impulse is dead without an opponent card (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ashtra and Kashtira Synchro/Xyz bodies have high ATK and recursion text; no recorded boards to confirm the line (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No combo boards recorded; median output is unobserved and estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three Ash Blossom plus Ashtra and Kashtira recursion provide independent answers to a disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Ashtra and Kashtira recursion and search text suggest recovery, but there are no resource signatures (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Dominus Impulse, Synchro Emergency, Kashtira Preparations and Ashtra traps give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap density is high; hand6 probability of at least one of three hand traps is ≈ 0.39 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Ashtraja Susanoo (ATK 3300) and Akasuna (ATK 3000) are high-pressure bodies (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 19 distinct main-deck cards across roughly six sub-archetypes; only 2 exact-archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots with 14 distinct cards, most at one copy, and two unrelated synchro/xyz families (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards; no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample and no tournament link; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine plan with several summon conditions and up to five-card decision chains (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (disclosed, not blended numerically). Modifiers: none.
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