Mitsurugi Deck #765650 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Diabellstar the Black Witch x3, Magician's Rod x3. Created Oct 14, 2026 by YGO Mod.

Deck Mitsurugi TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
20± 5/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 56.5
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion/Link boss (Ame no Murakumo no Mitsurugi, Dark Magician Gardna-line and Dark Magician of Destruction) converting a Dark Magician / Mitsurugi board into pressure; Diabellstar the Black Witch (2500 ATK) and Master of Chaos (3000 ATK) as Extra Deck pressure once the Main Deck engine is live
  • Turn 1 (going first): Open Mitsurugi Prayers, Dark Magical Curtain or Magician's Rod to reach Dark Magician / Mitsurugi starters, then use Ash Blossom, Infinite Impermanence or Effect Veiler to protect the first Ritual or Fusion line
  • Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom and Effect Veiler (about 72% chance of at least one hand trap in a six-card hand) to break the opponent's first board, then rebuild through Dark Magician searchers
  • Recovery: Searcher text is dense (30 cards), so recovery leans on Dark Magical Circle, Soul Servant and Magicians' Souls to rebuild a Dark Magician starter from the GY or Deck (Inferred)
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan in the list as submitted

Why it scores here

This list would reliably open a Dark Magician or Mitsurugi starter: the 17 archetype-core copies give about 82% odds of at least one in a five-card opening hand, and searcher text is dense (30 cards, about 97% at least one in hand). Its conversion ceiling comes from Ame no Murakumo no Mitsurugi and the Extra Deck bosses, but no recorded boards exist, so the floor and median are text-only inference and are scored conservatively. Hand traps (11 cards, about 72% at least one in a six-card hand) and negation text give it real interaction on the opponent's first board. The deck is scored as a connected system, not from the average of its cards, and popularity was not rewarded: usage stats confirm the list is real, not that it is strong. The list is Illegal (three over-limit cards, all with copy limits of 1 or 2), so the final score is capped and labeled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 archetype core card in 5-card hand) = 0.82; P(at least 1 searcher text card) = 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 14 singleton slots and 60 main cards with 14.7% exact-name Mitsurugi purity leave a meaningful brick rate; no hand-level sampling exists (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from card text only: Murakumo board-wipe plus Extra Deck bosses; no recorded boards to verify (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so median output is unmeasured and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps plus Eternal Soul and Dark Magical Circle give several independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and Dark Magical Circle recover the deck from the GY reasonably well; Mitsurugi-only resource cost is high (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text cards and 16 removal-text cards; interaction breadth is good but durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 66 72% chance of at least one hand trap in a six-card hand on the going-second side; no recorded going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK reaches 2500 to 3200 (Diabellstar, Dark Magician, Murakumo, Master of Chaos); closing relies on Extra Deck summons (Verified)
D10 Main Deck Efficiency & Flexibility 42 60 main cards across 32 distinct names with only 11 exact-name Mitsurugi copies; spread across Magician, Prophecy, Chaos and Sinful Spoils sub-archetypes (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots spread across 14 distinct cards from several sub-archetypes; coverage is wide but not focused (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side adaptation exists in this list (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; meta fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Ritual and Fusion sequencing with many decision points; complexity is high but manageable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56.5, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_list_cap (-30); no_side_deck (-3); unverified_meta_fit (0). Final formula: Illegal cap applied: no normal Final Contextual score; reported 20 is a structural-only cap of the 0.80*Structural + 0.20*TournamentReliability (Meta provisional) result

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Dark Magician and Mitsurugi starter access (about 82% core-in-hand, about 97% searcher text)
  • Eleven hand traps and layered negation text give strong early interaction
  • Extra Deck carries high-ATK bosses (Murakumo 3200, Master of Chaos 3000, Diabellstar 2500)

Weaknesses

  • Illegal as submitted: three cards exceed their Semi-Limited or Limited copy caps
  • No Side Deck, so no adaptation to a matchup
  • Low archetype purity (14.7%) means many off-plan cards compete for slots
  • No recorded boards, so combo output is text-only inference

Critical choke points

  • Mitsurugi Ritual and Ame no Murakumo summon require Reptile tributes, so a single Reptile-light hand can stall the Ritual line
  • Heavy reliance on Dark Magician and Magician-named searchers for the second line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (3 to 2) A legal non-Semi-Limited slot (for example, a Mitsurugi or Dark Magician card) Restores the Semi-Limited copy cap so the list becomes legal
2 2 copies of Mitsurugi Prayers and 2 copies of WANTED: Seeker of Sinful Spoils (3 to 1 each) Legal single copies, or on-plan substitutes such as Mitsurugi Mirror or Soul Servant Brings both Limited cards to their one-copy cap
3 Off-archetype splash cards A Side Deck of 15 cards Gives the deck a post-side plan; it currently has none

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 are within the TCG size rules; Ash Blossom, Mitsurugi Prayers and WANTED are over their copy caps; Archetype core inclusion and usage stats (Mitsurugi Prayers 89%, Ame no Habakiri 95%); Archetype purity 14.7% exact-name Mitsurugi
  • Inferred: Starter probabilities 0.82 (core) and 0.97 (searcher text); Hand-trap probability 0.72 going second; Ritual and Fusion routes as conversion ceiling
  • Provisional: Meta Power (null); Matchup fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN, so going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied

More TCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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