Theorealize Deck #765640 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 14, 2026 by YGO Mod.

Deck Theorealize TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage Fusion/Link/Synchro/Xyz boards built from Power Patron and Artmage monsters, converted into large Extra Deck summons (Nerva, Jupiter, Junora, Diactorus).; Vidolium 5000 ATK pressure plus Medius-based Special Summons.
  • Turn 1 (going first): Search an Artmage or Power Patron starter (Artmage Power Patron, Pendulum Treasure, Plundered Power Patron Plane) and convert it into a Fusion or Link summon while holding Ash Blossom and Droll as protection.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll to interrupt the opponent's first board, then rebuild through Medius and Artmage searchers.
  • Recovery: Recur Medius and Artmage monsters from the GY through Theorealize Past Lull and Artmage Litera, then rebuild a Power Patron board.
  • After siding: No side deck was supplied, so no post-side plan can be evaluated.

Why it scores here

The deck's system is a dense Artmage and Power Patron engine: 22 searcher-text cards and an archetype-core group with about 0.98 probability of at least one copy in a 5-card opening hand (Inferred). Its interaction package (Ash Blossom, Droll and Lock Bird, Ghost Ogre, Kuriboh, Artmage Impasto) gives it several ways to disrupt and recover, which lifts resilience and end-board scores. The Extra Deck offers several summon routes (Fusion, Link, Synchro, Xyz), but recorded combo data is absent, so conversion and floor scores are structural inferences rather than observed results. The score is not a reflection of Theorealize popularity or of averaging card scores, and it is capped because the list breaks copy limits on two cards and has no side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 searcher in 5-card hand) ~0.93 and P(>=1 archetype-core card) ~0.98 (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram of 14 singletons and 11 triples keeps most hands functional; no brick estimate beyond the core proxy of ~2.3% (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from Extra Deck summon routes and Nerva/Jupiter payoffs in card text (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median cannot be measured; starter diversity is moderate across Artmage and Power Patron lines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Droll and Ghost Ogre plus Medius/Artmage recursion give independent recovery routes (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on GY recursion (Past Lull, Litera, Medius) and Pendulum Treasure searches; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 55 Interaction density is high (8 hand traps, 12 negation-text cards, 25 removal-text cards), but durability is untested (Inferred from text)
D8 Going-Second & Board-Breaking Power 45 Going-second hand is 6 cards; board-breaking relies on negation and Nerva/Jupiter, with no recorded boards (Inferred)
D9 Offensive Pressure & Closing Power 45 Vidolium 5000 ATK and Junora 3100 ATK offer closing pressure, but the summon routes are unproven (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 60 55 main cards, 29 distinct, with the copy histogram and two over-limit cards lowering efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards with 14 distinct, mixing Fusion, Link, Synchro and Xyz with several flex options (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so no post-side adaptability exists in the evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament context are absent; matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Artmage and Power Patron lines with many decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-12); No side deck (0). Final formula: Theoretical 0.80*Structural(55) + 0.20*TournamentReliability(50) = 54, plus modifiers -12 = 42, then capped at 35 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy searcher density (22 searcher-text cards) makes the engine reliably reachable
  • Interaction is layered: 8 hand traps plus negation and removal text across the main deck
  • Extra Deck has several summon routes (Fusion, Link, Synchro, Xyz) for flexible boards
  • Three-copy staples (Ash Blossom, Ghost Ogre, Medius-line pieces) add redundancy

Weaknesses

  • Two cards exceed copy limits (Ash Blossom at 3, Super Polymerization at 3)
  • No side deck, so there is no post-side plan
  • Low archetype purity: only 2 exact Theorealize copies and 68 off-archetype copies
  • No recorded combos or tournament data, so conversion and meta fit are unverified

Critical choke points

  • Artmage Power Patron and Medius (2 copies each) gate most engine starts
  • Prohibited Power Patron Portal - Terminus is a single Limited copy and cannot be replaced once used
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization Replace with legal one-copy or two-copy cards from the same engine, to bring the deck within the TCG copy limits The deck is Illegal as built; this is required before any normal score can apply.
2 None (side deck is empty) Add a 15-card side deck with hand-trap and Artmage-specific answers Without a side deck, D12 is 15 and best-of-3 adaptability is unevaluated (Provisional).
3 Off-archetype staples such as Pot of Sloth (3) if the engine does not need them Additional Artmage or Power Patron starters Archetype purity is only 2.9%; tightening the engine may improve consistency (Inferred).

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom and Super Polymerization over copy limit; Copy histogram: 14 singletons, 4 doubles, 11 triples; Archetype purity 2.9% with 68 off-archetype copies; Extra Deck breakdown: 8 Fusion, 1 Synchro, 4 Link, 2 Xyz
  • Inferred: At least one searcher in a 5-card opening hand is about 0.93 likely (hypergeometric); Core engine brick proxy about 2.3% (hypergeometric); Interaction density is high from card text (8 hand traps, 12 negation-text cards); Going-second strength relies on hand-trap density and recovery text
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit and side-deck adaptability are unmeasured; Tournament reliability uses structural inference only
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN for this deck No side deck supplied, so post-side adaptability cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

Theorealize

Theorealize Breakdown

 
 

 

 

 

 

 

 
 

 

 
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