Mermail Deck #765630 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x2
- General Raiho of the Ice Barrier x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x3
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Ogre & Snow Rabbit x2
- Icejade Ran Aegirine x1
- Armored Xyz x1
- Called by the Grave x1
- Pot of Sloth x3
- Small World x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Gozen Match x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Marincess Coral Anemone x2
- Mediclius the Extraordinary Power Patron x1
- Mistar Boy x1
- Lancea, Ancestral Dragon of the Ice Mountain x1
- Trishula, Dragon of the Ice Barrier x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- Full Armored Dark Knight Lancer x1
- LeVirtue Dragon x1
- Poseidra Abyss, the Atlantean Dragon Lord x2
- Super Starslayer TY-PHON - Sky Crisis x1
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean/Mermail engine searches and recurs into Xyz, Synchro and Link boss monsters (Poseidra Abyss, Lancea, Trishula, Marincess Coral Anemone) for board pressure; Direct attacks from Atlantean Dragoons and Level 3 or lower Sea Serpent monsters
- Turn 1 (going first): Turn 1 Mermail or Atlantean searcher (Abyssteus, Abysspike, Neptabyss) into a 2-card Level 7 or Xyz bootstrap, with Ash Blossom and Droll-style hand traps held as protection
- Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Ghost Ogre, Droll & Lock Bird) to answer the opponent's starter, then rebuild through Dragoons and Poseidra
- Recovery: Recursion from the GY through Mulcharmy draw effects, Atlantean Heavy Infantry and Mermail searchers, plus Xyz material transfer
- After siding: No side deck is run (0 side cards), so there is no post-side plan; the evaluation is structural only
Why it scores here
This is an illegal list: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is a structural-only read capped low. Structurally the deck reliably opens an engine: the Atlantean/Mermail core is 30 Main Deck copies with about 98% (Inferred) chance of at least one in an opening five, and 15 searcher-text cards add redundant access. Hand traps and negation text (7 hand traps, 14 negation-text cards) give it a real interaction layer, but about 58% (Inferred) of going-second six-card hands contain one, which is not reliable. Combo ceiling and median output could not be measured because no combos were supplied, so those scores are text-only inference and carry low weight. The score does not come from averaging card scores, and popularity was not credited; there is no side deck and no tournament or meta data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one of the 30 core copies in a 5-card opening hand) ≈ 0.98; searcher text on 15 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 27 distinct Main Deck cards with several conflicting Normal Summon hands and 7 situational hand traps; brick risk estimated from composition (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards, so ceiling is read from card text only: Synchro/Xyz/Link bosses with Dragoons direct attacks (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo samples, so median and floor cannot be measured; provisional estimate only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Several independent Level 3-4 starters (Abyssteus, Abysspike, Dragoons, Mulcharmy) provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through GY effects and 15 searcher-text cards support rebuilding after spend (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 14 negation-text cards, 18 removal-text cards, and Solemn Warning/Judgment layering (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand trap odds ≈ 0.58 for 7 hand traps; no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK in the 2800–3300 range (Poseidra, Lancea) and direct-attack text; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main Deck cards across 27 distinct names; 3-copy staples dominate, and the copy limits are exceeded (Observed from list) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across 13 distinct names mixing Xyz, Synchro and Link, with two at 2 copies (Observed from list) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side adaptability exists (Verified from list) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Heavy Xyz/Synchro/Link sequencing with many branching hand-trap decisions (Inferred) |
How the score was computed
Strategy profile: Midrange primary (Structural only, illegal list). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal copy limit cap (-26); banlist exposure (0). Final formula: Illegal list: structural-only. Uncapped 0.80*58 + 0.20*50 = 56; capped to 30 because copy-limit violations are present
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is near-certain to appear in an opening hand (Inferred)
- Redundant searchers and multiple independent starters (Inferred)
- Broad hand-trap and negation coverage (Inferred)
Weaknesses
- Illegal copy counts on Ash Blossom and Dominus Impulse
- Low exact-name archetype purity (7.1%) with many off-archetype and generic cards
- No side deck, so no post-side plan
- No recorded combos to confirm ceiling or median
Critical choke points
- Hand-trap dependence on going second (≈ 0.58 for one of 7 hand traps)
- Extra Deck boss access requires specific Atlantean/Mermail Xyz or Synchro materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse | any legal non-restricted card or a basic engine card | brings the list to legal copy limits; the illegal state blocks a normal score |
| 2 | a Main Deck card with low archetype fit | a Side Deck of 15 cards | a side deck gives the deck a post-side plan, which it currently lacks |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies vs 2 legal; 0 Side Deck cards; Main 55 and Extra 15 are within size rules; Archetype spread: Atlantean 13, Abyss- 6, Mulcharmy 6, Mermail 5
- Observed: Extra Deck breakdown: 8 Xyz, 4 Link, 3 Synchro
- Inferred: Core starter opening-hand probability ≈ 0.98 (hypergeometric); Going-second hand-trap availability ≈ 0.58; Negation and removal coverage from text reads
- Provisional: Meta Power and matchup fit: no dated meta sample or tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck present — post-side performance is unassessable
Couldn't load the combos





