Mermail Deck #765630 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 14, 2026 by YGO Mod.

Deck Mermail TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean/Mermail engine searches and recurs into Xyz, Synchro and Link boss monsters (Poseidra Abyss, Lancea, Trishula, Marincess Coral Anemone) for board pressure; Direct attacks from Atlantean Dragoons and Level 3 or lower Sea Serpent monsters
  • Turn 1 (going first): Turn 1 Mermail or Atlantean searcher (Abyssteus, Abysspike, Neptabyss) into a 2-card Level 7 or Xyz bootstrap, with Ash Blossom and Droll-style hand traps held as protection
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Ghost Ogre, Droll & Lock Bird) to answer the opponent's starter, then rebuild through Dragoons and Poseidra
  • Recovery: Recursion from the GY through Mulcharmy draw effects, Atlantean Heavy Infantry and Mermail searchers, plus Xyz material transfer
  • After siding: No side deck is run (0 side cards), so there is no post-side plan; the evaluation is structural only

Why it scores here

This is an illegal list: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is a structural-only read capped low. Structurally the deck reliably opens an engine: the Atlantean/Mermail core is 30 Main Deck copies with about 98% (Inferred) chance of at least one in an opening five, and 15 searcher-text cards add redundant access. Hand traps and negation text (7 hand traps, 14 negation-text cards) give it a real interaction layer, but about 58% (Inferred) of going-second six-card hands contain one, which is not reliable. Combo ceiling and median output could not be measured because no combos were supplied, so those scores are text-only inference and carry low weight. The score does not come from averaging card scores, and popularity was not credited; there is no side deck and no tournament or meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of the 30 core copies in a 5-card opening hand) ≈ 0.98; searcher text on 15 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 27 distinct Main Deck cards with several conflicting Normal Summon hands and 7 situational hand traps; brick risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards, so ceiling is read from card text only: Synchro/Xyz/Link bosses with Dragoons direct attacks (Inferred)
D4 Combo Floor & Median Output 45 No combo samples, so median and floor cannot be measured; provisional estimate only (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Several independent Level 3-4 starters (Abyssteus, Abysspike, Dragoons, Mulcharmy) provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through GY effects and 15 searcher-text cards support rebuilding after spend (Inferred)
D7 End-Board & Interaction Quality 68 14 negation-text cards, 18 removal-text cards, and Solemn Warning/Judgment layering (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap odds ≈ 0.58 for 7 hand traps; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK in the 2800–3300 range (Poseidra, Lancea) and direct-attack text; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards across 27 distinct names; 3-copy staples dominate, and the copy limits are exceeded (Observed from list)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 13 distinct names mixing Xyz, Synchro and Link, with two at 2 copies (Observed from list)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability exists (Verified from list)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Heavy Xyz/Synchro/Link sequencing with many branching hand-trap decisions (Inferred)

How the score was computed

Strategy profile: Midrange primary (Structural only, illegal list). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal copy limit cap (-26); banlist exposure (0). Final formula: Illegal list: structural-only. Uncapped 0.80*58 + 0.20*50 = 56; capped to 30 because copy-limit violations are present

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is near-certain to appear in an opening hand (Inferred)
  • Redundant searchers and multiple independent starters (Inferred)
  • Broad hand-trap and negation coverage (Inferred)

Weaknesses

  • Illegal copy counts on Ash Blossom and Dominus Impulse
  • Low exact-name archetype purity (7.1%) with many off-archetype and generic cards
  • No side deck, so no post-side plan
  • No recorded combos to confirm ceiling or median

Critical choke points

  • Hand-trap dependence on going second (≈ 0.58 for one of 7 hand traps)
  • Extra Deck boss access requires specific Atlantean/Mermail Xyz or Synchro materials
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse any legal non-restricted card or a basic engine card brings the list to legal copy limits; the illegal state blocks a normal score
2 a Main Deck card with low archetype fit a Side Deck of 15 cards a side deck gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies vs 2 legal; 0 Side Deck cards; Main 55 and Extra 15 are within size rules; Archetype spread: Atlantean 13, Abyss- 6, Mulcharmy 6, Mermail 5
  • Observed: Extra Deck breakdown: 8 Xyz, 4 Link, 3 Synchro
  • Inferred: Core starter opening-hand probability ≈ 0.98 (hypergeometric); Going-second hand-trap availability ≈ 0.58; Negation and removal coverage from text reads
  • Provisional: Meta Power and matchup fit: no dated meta sample or tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck present — post-side performance is unassessable

More TCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top