Atlantean Deck #765629 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 14, 2026 by YGO Mod.

Deck Atlantean TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
31± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean/Abyss-Mermail XYZ and Synchro boards (Poseidra Abyss, Abysstrite, Lancea) built from WATER monsters, with Poseidra and Atlantean Dragoons as the attackers; Direct attacks from Atlantean Dragoons with Level 3 or lower Sea Serpents on board
  • Turn 1 (going first): Open a Mermail or Atlantean starter (Neptabyss, Abyssrhine, Mermail Abyssteus) that searches a second WATER body, then extend to a Poseidra or Abyss XYZ
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Solemn cards to stop the opponent's summon, then rebuild the WATER engine from the GY
  • Recovery: Mulcharmy and Mermail/Atlantean searchers refill the hand after a broken turn; recursion from the GY restarts the engine
  • After siding: Not assessable: the deck has no side cards (side_count 0), so no post-side plan is evidenced

Why it scores here

This is a theoretical, structural-only read because the deck is Illegal: Ash Blossom and Dominus Impulse are each run three times against a Semi-Limited limit of two, and Called by the Grave, Gozen Match, Solemn Judgment and Triple Tactics Talent are Limited cards that are present. Within the list, the archetype core is reliably opened (about 98% of hands contain at least one of the 30 Atlantean/Mermail/Abyss core copies, Inferred), and the hand-trap and negation density gives the deck a credible interaction shell on the end board. The score is built from the whole system (engine access, interaction, recovery, closing boards), not from averaging card scores. Popularity does not count: the archetype usage stats confirm a real, accessible list, but they did not add points. There are no recorded combos, no tournament link and no side deck, so the combo, going-second and side-deck dimensions rest on structure and text and are held down. The illegal copy limits and banlist exposure cap the final score near 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 of 30 archetype-core copies in a 5-card opening hand) ≈ 0.98, and multi-copy starters at 2.5 per hand-5 copy odds of 0.25; the engine is accessible (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 searcher-text cards and 14 negation-text cards keep hands functional, but 4 one-copy techs and 1-copy Limited cards add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling is read from card text only (Poseidra Abyss, Abysstrite, Lancea) and labelled Inferred
D4 Combo Floor & Median Output 45 No combo aggregate exists, so the median output is unmeasured and stays at a neutral estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps (Ash, Ghost Ogre, Droll) plus Mulcharmy draw and Mermail/Atlantean recursion give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion recover resources, but Mulcharmy's draw and Atlantean searches are conditional on the field (Inferred)
D7 End-Board & Interaction Quality 65 Layered interaction: Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Warning, Solemn Judgment, Dominus Impulse and Called by the Grave cover summons, activations and GY threats (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap odds of about 0.58 (6-card hand, 7 hand traps) and Trishula/Lancea-style boards give board-breaking power; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Poseidra Abyss 3000 ATK, Lancea 3300 ATK and Poseidra 2800 ATK are real end-board ATK numbers; piercing is limited to Dragoons (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 27 distinct names, 18.6% exact archetype purity and 57 off-archetype copies; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots hold 8 XYZ, 4 Link and 3 Synchro monsters with several routes into Poseidra and Lancea; the coverage is broad but mixed (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck (side_count 0), so post-side adaptability is effectively absent (Verified; the rating is Provisional)
D13 Matchup Coverage & Format Fit 45 tournament_context is unavailable and no dated metagame sample is supplied; the score is neutral and Provisional
D14 Pilotability & Error Tolerance 45 Multi-step WATER-count and GY-recursion sequencing with several optional triggers raises the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary treated as a context modifier, not a blend. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-15); banlist_exposure (-5). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51.2; Meta provisional; illegal-list modifiers -20 => 31 (theoretical, capped)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype access is high (about 98% of 5-card hands contain a core card, Inferred)
  • Layered hand-trap and negation shell covering summons, activations and GY threats
  • Multiple 3000+ ATK end-board options (Poseidra Abyss, Lancea) via flexible XYZ and Synchro routes

Weaknesses

  • Illegal copy limits on two cards (Ash Blossom, Dominus Impulse) and four Limited cards
  • No side deck, so there is no post-side adaptability
  • Low archetype purity (18.6%) with 57 off-archetype copies weakens engine coherence
  • No recorded combos, so the ceiling and median are unmeasured

Critical choke points

  • Legal copy limits must be fixed before any normal score applies
  • Poseidra and Abyss XYZ routes depend on a WATER-count threshold that the opponent can break with one hand trap
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring and Dominus Impulse legal-count replacements or a 1-copy tech Restores legality, the precondition for any normal Final Contextual score
2 one Limited tech (Triple Tactics Talent or Called by the Grave) a Semi-Limited-safe or Unlimited tech Reduces banlist exposure and dead-draw risk
3 one or two off-archetype one-copy techs additional core copies (Mermail Abysspike, Atlantean Dragoons, or Poseidra) Raises archetype purity and the engine density D1 depends on

Evidence & confidence

  • Verified: Legality: Ash Blossom and Dominus Impulse exceed legal copies (3 vs 2, Semi-Limited); Main 55 and Extra 15 are inside the TCG size rules; Side 0 is allowed; Archetype purity 18.6% and 57 off-archetype copies from composition; Usage stats: 16 of 25 core cards present
  • Observed: No recorded combo boards; the observed record is empty
  • Inferred: Core access about 0.98 from hypergeometric odds; Interaction density and going-second hand-trap odds about 0.58; Midrange structure and Stun secondary from text roles and composition
  • Provisional: Meta power and matchup fit (no dated metagame sample); Side-deck adaptability (no side cards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown no side deck; post-side plan unassessable Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top