Fairy Tail Deck #765625 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Regulus, the Prince of Endymion x3. Created Oct 14, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fairy Tail and Magistus/Endymion Link and Fusion boards built through Special Summon chains (Fairy Tail Ball, Once Upon a Fairy Tail, Instant Fusion, Regulus, Verre) into Fusion and Link pressure; Mulcharmy draw and hand-advantage lock with Fuwalos and Purulia, plus Summon Sorceress Link pressure if it is in the Extra Deck
  • Turn 1 (going first): Open a Fairy Tail or Endymion searcher (Matchgiru, Regulus, Verre, Endymion Empire) and convert it into a Level 4 Spellcaster Fusion or Link line; hold Ash Blossom and Ghost Ogre up as protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru, Infinite Impermanence) to break the opponent's first summon, then reboot through Spellcaster searchers
  • Recovery: Mulcharmy Fuwalos and Purulia replace cards in hand and re-draw after disruption; Fairy Tail - Snow can be revived from the GY by banishing 7 other cards
  • After siding: Not evaluable: no side deck is supplied, so the post-side plan is absent

Why it scores here

This list does not reach a normal score because it is illegal: Ash Blossom and Super Polymerization are each run three times against a limit of two. The structural read is that it has reasonable access to its engines, with 17 searcher-text cards and 13 hand traps giving real interaction density, and the 15-card Extra Deck covers Fusion, Link and one Xyz. Its weaknesses are a low archetype purity of 12.9% across Magistus, Endymion and Mulcharmy sub-archetypes, and no recorded boards or tournament link, so the ceiling and median are text-only inference. The empty side deck removes any post-side plan. Popularity and archetype usage stats were not used to raise the score, and card scores were not averaged into the deck score; the 35 is a capped structural-only figure.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one copy of a 3-copy card in a 5-card opener) is about 0.25 and the archetype core group reaches about 0.98 in hand; a multi-card bootstrap is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many searchers and hand traps keep hands functional, but the Extra Deck has more cards than the Main Deck can reliably support, and the 3-copy staples create redundancy (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist, so the ceiling is read from card text: Regulus, Verre and Fairy Tail Ball chain into Fusion and Link pressure (Inferred)
D4 Combo Floor & Median Output 40 No combo boards are recorded, so the floor and median are unmeasured; the text-only read suggests a median below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Ghost Ogre and Nibiru give several independent interaction routes, and Mulcharmy plus Fairy Tail - Snow give recursion (Inferred)
D6 Resource Economy, Recovery & Grind 52 Mulcharmy draws and Fairy Tail - Snow revival recover resources, but the list spends many searchers and Extra Deck cards per turn (Inferred)
D7 End-Board & Interaction Quality 66 Infinite Impermanence, Ash Blossom, Ghost Ogre, Forbidden Crown and Harpie's Feather Duster give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going second is supported by hand-trap density and Droll & Lock Bird, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 48 Link and Fusion pressure (Garura, Mudragon, Zoroa Verethragna) can close, but no board data confirms the attack totals (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main Deck cards in the legal 40-60 range, with 31 distinct cards and mixed sub-archetypes that lower compactness (Observed)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck 15 of 15 with 6 Link, 8 Fusion and 1 Xyz; several cards are dead without the right Main Deck partners (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament share or dated meta sample; Limited and Semi-Limited status of key cards constrains format fit (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Special Summon chains and sequencing of Limited and Semi-Limited cards demand careful pilotage (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no side deck (-3). Final formula: Structural 52, with context modifiers -9 giving 43, then capped at 35 because the deck is Illegal (Illegal decks do not receive a normal Final Contextual score). Meta provisional. Normal formula 0.80*Structural + 0.20*TournamentReliability would give about 51 before the illegal cap.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps, 16 negation-text cards and 11 removal-text cards
  • Full Extra Deck of 15 with Fusion, Link and Xyz routes
  • Self-recovery through Mulcharmy draw and Fairy Tail - Snow revival

Weaknesses

  • Illegal copy counts: Ash Blossom and Super Polymerization each at 3 copies
  • Empty side deck leaves no post-side plan
  • Low sub-archetype purity (12.9%) and a spread across Magistus, Endymion, Mulcharmy and generic cards

Critical choke points

  • Spellcaster Level 4 searchers (Regulus, Verre, Matchgiru) are required for most lines; loss of them stalls the Fusion and Link route
  • Reliance on Instant Fusion and Limited cards that cannot all be run
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Nothing required; or a legal substitute Makes the list legal so it can receive a normal Final Contextual score
2 Off-archetype generic staples Additional Fairy Tail or Endymion cards Raises sub-archetype purity and engine coherence
3 Nothing A 15-card side deck Enables a post-side plan and tests D12

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2 (Semi-Limited); Main Deck 55 cards, Extra 15, Side 0; Extra Deck breakdown: Link 6, Fusion 8, Xyz 1; Archetype purity 12.9% (9 of 70 exact-name copies); Core-card inclusion 68% (17 of 25)
  • Observed: No combo boards recorded (combos_evidence total 0)
  • Inferred: Hand-trap density gives good interruption resilience; Going-second hand-trap coverage is strong; Hypergeometric opener odds for starter cards
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power provisional without a dated metagame sample Side deck is empty, so D12 cannot be measured

More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top