Magistus Deck #765624 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Regulus, the Prince of Endymion x3. Created Oct 14, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Endymion/Magistus board presence converting into 2800+ ATK bodies (Zoroa Verethragna, Invoked Oceanus, Cosmo Queen) and Regulus pressure, as the card text allows; ceiling not measured because no boards were supplied; Fairy Tail recursion and Mulcharmy draw-based card advantage to rebuild after disruption
  • Turn 1 (going first): Inferred from the archetype core (28 copies, about 98 percent at least one in a 5-card hand): open a Magistus or Endymion starter, search via Regulus, Spenta or Fairy Tail - Matchgiru, then Link or Fusion into a board
  • Turn 2 (going second): Hand-trap-led (13 hand traps, about 82 percent at least one in a 6-card hand) to stop the opponent's first summon, then rebuild through Fairy Tail and Mulcharmy recursion
  • Recovery: Fairy Tail - Matchgiru and Tails of the Fairy Tails recursion from the GY, plus Mulcharmy draws when the field is empty
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists for best-of-3

Why it scores here

The deck is Illegal as built: Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against a limit of 2, so this score is a capped, structural-only read and not a normal Final Contextual score. Structurally, the archetype core is dense (28 copies, about 98 percent to have at least one in a 5-card opening hand) and the list carries 13 hand traps plus about 17 searcher effects, which supports reliable openings and reasonable interaction on the system. The score is held back by an exact-name Magistus purity of only 17 percent: the 58 off-archetype copies spread across Fairy Tail, Endymion, Mulcharmy and generic staples, and Mulcharmy's draw effects need an empty field while the other engines want board presence, so the list has engine conflicts and brick risk. No combo boards, tournament record, guides or side deck exist, so ceiling and median output are text-only inference and post-side strength is unknown. The popularity of the Magistus archetype and the card-level strength of individual cards were not credited; the deck was scored as a system and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card hand) is about 0.98 across 28 copies; P(at least one searcher-text card) is about 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Dead or conflicting hands are likely from the 58 off-archetype copies, Mulcharmy's empty-field condition, and generic staples; the sub-archetype split is wide (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so ceiling is inferred from text only: Fusion and Link summons into 2800+ ATK bodies and Regulus pressure (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; the median is inferred from starter diversity across Magistus, Endymion and Fairy Tail lines and the engine conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Thirteen hand traps and multiple searchers give independent routes after one interruption, but the Mulcharmy and Fairy Tail lines depend on specific field states (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Fairy Tail recursion and Garura draw provide regrowth, but the spend-heavy Fusion and Link lines consume the hand (Inferred)
D7 End-Board & Interaction Quality 70 Sixteen negation-text cards, thirteen hand traps and eleven removal-text cards give broad interaction density (Inferred from card text, flags only)
D8 Going-Second & Board-Breaking Power 55 Going second relies on hand traps and Droll and Ghost Ogre style disruption against an established board, with Harpie's Feather Duster and Called by the Grave as one-card answers (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing power reaches roughly 2800 to 3000 ATK via Zoroa Verethragna, Invoked Oceanus and Cosmo Queen, but the lines to reach them are not measured (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Fifty-five main-deck slots with 31 distinct cards and 15 singletons; coherence is diluted by 17 percent exact-name purity (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Fifteen Extra Deck slots are full, with 8 Fusion, 6 Link and 1 Xyz; several Extra Deck cards are Limited and each needs a specific material set (Inferred)
D12 Side Deck Adaptability 10 No side deck exists, so no post-side adaptability is possible in best-of-3 (Verified from the deck export; side_count 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample is supplied; the score is a placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, Fusion and Link material requirements, and hand-trap timing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (no secondary weights applied; Structural uses the Midrange profile). Structural ≈ 55, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-4); engine_conflict (-4). Final formula: Illegal deck: theoretical structural read only. Unrounded 0.80*54.6 (Structural) + 0.20*45 (TR) = 52.7, plus modifiers (-8) = 44.7, then capped at 25 for the illegal list (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: 28 copies, about 98 percent to have at least one in a 5-card hand
  • Broad interaction: 13 hand traps, 16 negation-text cards and 11 removal-text cards
  • Multiple searchers (17 copies) and recursion (Fairy Tail, Mulcharmy) give some resilience after disruption
  • Extra Deck threats reach roughly 2800 to 3000 ATK

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a limit of 2
  • Low exact-name Magistus purity (17 percent) with 58 off-archetype copies spread across sub-archetypes
  • Mulcharmy's empty-field condition conflicts with the board-presence lines
  • No side deck, so no post-side plan in best-of-3
  • Full Extra Deck (15/15) with several Limited Extra Deck cards and specific Fusion and Link material requirements

Critical choke points

  • Limited cards Summon Sorceress and Fairy Tail - Snow: one copy each, with no duplicate
  • Instant Fusion and Super Polymerization as the Fusion access routes
  • No side deck: any matchup problem carries across all three games
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Replace with cards that stay within copy limits (for example a single-copy searcher or a single-copy hand trap that fits the Magistus or Fairy Tail lines) Makes the list legal so it can earn a normal score; the evaluation here is capped until then
2 Mulcharmy Purulia or Mulcharmy Fuwalos (one copy of the pair) A card that supports the board-presence lines (Magistus or Endymion) Reduces the empty-field conflict that the Mulcharmy draw effects impose on Magistus and Endymion engines
3 A single off-archetype staple A Side Deck card for the expected matchups (side count is currently 0) Adds post-side adaptability, which the current list does not have

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring and Super Polymerization exceed the copy limit (3 vs 2); Main Deck 55 and Extra Deck 15 are within size rules; side count is 0; Archetype core 28 copies; 17 percent exact-name purity; 13 hand traps; 17 searcher-text copies
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Engine conflict between Mulcharmy empty-field requirements and board-presence lines; Interaction density from card text and role flags; Structural and going-first/second scores
  • Provisional: Matchup and format fit (no dated meta sample); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied The deck title is null No side deck supplied: post-side adaptability cannot be assessed

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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