Angelechy Deck #765618 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro Summon 3000-3500 ATK Angelechy and Synchro boss monsters (Angelechy Shatranga, Angelechy Seneschal, Chaos Angel, Centur-Ion Legatia) from the Extra Deck, supported by Angelechy Problem and Angelechy Opening to e4 field-placement lines; Grind through hand traps and negations (Ash Blossom, Droll & Lock Bird, Dominus Purge/Impulse, Solemn Accusation) until the opponent runs out of interaction, then convert with Extra Deck monsters
  • Turn 1 (going first): Opening to e4 is blocked on turn 1 as written (it needs the opponent to go first), so going first relies on Angelechy Problem or Strategy Score to reach a Field Spell and a Level 2 or 7 Angelechy Synchro from the Extra Deck, then Synchro into a 3000-ATK boss
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit) and Dominus traps to answer the opponent's first summon, then Opening to e4 in the opponent's Standby Phase to set up the Field Spell and an Extra Deck boss
  • Recovery: Angelechy Brilliant Move and Angelechy Disturbance recur from the GY and Spell/Trap Zone; Angelechy Strategy Score and Problem re-search the Field Spell and Trap
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck reliably opens an Angelechy presence: the archetype core group gives about 0.999 odds of at least one core card in a 5-card opening hand, but each individual starter is only about 0.25 at 3 copies, so a live engine on turn 1 is far from guaranteed (Inferred). Its strength is on the system level: 15 Synchro Extra Deck monsters with 3000-3500 ATK bosses, plus about 17 negation-text cards and 7 hand traps, give a layered interaction package that makes the board hard to establish against. The line is weakened by a large number of non-monster and single-copy tech cards (about 42 of 55 Main Deck cards are non-monsters) and by a Main Deck that does not reliably produce a second independent line, so median output is well below any recorded ceiling. Popularity did not earn points: the archetype usage stats confirm the list is real and close to the standard core, but that alone does not make the deck strong. The score is not an average of card scores. The deck is Illegal (three cards over their copy limit), so it is capped at 30 and labeled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening hand) = 0.9991; each 3-copy starter about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 42 non-monster Main Deck cards, 7 hand traps and several single-copy tech cards create frequent non-functional hands (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable combo boards; ceiling inferred from Angelechy field-placement chains into 3000-3500 ATK Synchro bosses (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output is unknown and assumed to be well below ceiling given the thin second line (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Seven hand traps, negation text on about 17 cards, and GY recursion from Brilliant Move and Disturbance give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Discard-based Angelechy Problem and Opening to e4 and Mulcharmy draw effects offset card cost; no resource signature was supplied (Inferred)
D7 End-Board & Interaction Quality 70 Verdict, Dominus Purge/Impulse, Called by the Grave, Crossout Designator and Feather Duster give broad, layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second value depends on hand traps and Dominus traps; no going-second split was supplied (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses at 3000 ATK (Shatranga, Seneschal, Destrier) plus Chaos Angel and Centur-Ion Legatia at 3500 give high closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 Only 13 monsters in the 55-card Main Deck, many single-copy techs, and 3-copy over-limit cards reduce compactness (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 65 15 Synchro cards across 11 distinct names cover multiple columns and Synchro routes (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample supplied; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Angelechy column and Extra Deck sequencing with many quick effects is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile; Stun and Control traits noted but not blended. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4). Final formula: Illegal deck: structural-only. Uncapped 0.80*55 + 0.20*45 - 4 = 53; capped at 30 per the Illegal rule. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, negation text and several board-wipe-style traps
  • Extra Deck coverage across many Synchro bosses with 3000+ ATK
  • Archetype core is well represented (about 72% of the standard core present)

Weaknesses

  • Illegal list: three cards over their copy limit
  • No Side Deck
  • Low monster count in the Main Deck; many single-copy tech cards
  • Individual starters are low-probability in an opening hand

Critical choke points

  • Opening to e4 is turn-1 unusable going first
  • Field Spell access depends on Problem, Strategy Score or Terraforming (one copy)
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse Any legal replacement or a Side Deck card Legal-list correction is required before any normal score can apply
2 One single-copy tech card A second Main Deck monster or starter Raises starter density and reduces brick risk (Inferred)
3 No Side Deck A Side Deck of 5-15 cards Enables post-side adaptation (D12)

Evidence & confidence

  • Verified: Illegal status: three cards over copy limit (Ash Blossom, Foolish Burial Goods, Dominus Impulse); Main 55 and Extra 15 are within size rules; Side 0; Usage stats: 18 of 25 core cards present (72%); 15 Synchro Extra Deck cards in 11 distinct names
  • Inferred: Hypergeometric starter odds (0.25 per 3-copy starter; 0.9991 for the core group); Interaction density and negation/removal layering; Brick and going-second estimates from card text
  • Provisional: Matchup and format fit (no dated meta sample); Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck; post-side plan cannot be assessed

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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