Dark Magician Deck #765602 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
20± 10/ 100
Power Score
Structural 49
Reliability 42
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual or Synchro/Link boards led by Ame no Murakumo no Mitsurugi (3200 ATK) and Dark Magician (2500 ATK), with Dark Magician of Destruction and Red-Eyes Dark Dragoon as Extra Deck closers (the list runs only 1 copy of each Extra Deck closer besides Red-Eyes is absent); Link and Synchro pressure from Yummy and Sky Striker link monsters, plus Ash Blossom and Droll & Lock Bird protecting the board
  • Turn 1 (going first): Open on a searcher (Dark Magical Curtain, Mitsurugi no Mikoto searchers, Witch of the Black Forest) and go to a Ritual or Link line; the list has no evidence of a deterministic T1 line
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nibiru) against the opponent's first engine play, then rebuild via Mulcharmy draws
  • Recovery: Rebuild from the GY using Mitsurugi Ritual, Mitsurugi Mirror and Pre-Preparation of Rites, but only one copy of Pre-Preparation can legally be run
  • After siding: Not evaluable: the Side Deck is empty, so no post-side plan exists in this list

Why it scores here

This list is Illegal in TCG: four cards exceed their Limited or Semi-Limited copy limits and the Side Deck is empty, so it does not receive a normal Final Contextual score and is capped at 20 as a theoretical, structural-only read. Its structural strength is interaction: about 15 hand traps and negation text give a strong going-second profile (P(at least one hand trap in a 6-card hand) ≈ 0.84, Inferred). The engine is weak because the main deck mixes several sub-archetypes (Mitsurugi, Yummy, Mulcharmy, PSY-Frame, Sky Striker, Chaos, Prophecy) with only 2 exact Dark Magician-name copies, so the deck's starters do not reliably connect into one line. No recorded boards, guides, tournament link or post-side plan exist, so combo ceiling and median are text-only, and popularity or archetype usage did not earn points. Scores come from the 14 dimensions on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text group P(≥1 in 5-card hand) ≈ 0.87; archetype core group P ≈ 0.85; starters are spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mixed sub-archetypes and 27 singletons create conflicting Normal Summon and Ritual needs; brick proxy P(no archetype-core card in opening 5) ≈ 0.15 (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling read only from card text (Ritual boss, Extra Deck links) (Inferred)
D4 Combo Floor & Median Output 35 combo data has 0 scored combos, so median output is unknown beyond text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursion-capable monsters give redundant responses, but no independent-line evidence exists (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mulcharmy draw effects offer some card economy; no resource signature is available (Inferred)
D7 End-Board & Interaction Quality 70 15 hand-trap and negation texts plus removal text give broad interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand-trap group P(≥1 in 6-card going-second hand) ≈ 0.84 gives strong going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Ame no Murakumo no Mitsurugi (3200 ATK) and Dark Magician (2500 ATK) are high-ATK boss threats; piercing and direct text not verified (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 59 Main Deck cards with 72 off-archetype copies (exact-name purity 2.7%) indicate weak coherence and a high number of non-engine slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards: 10 Link, 3 Synchro, 2 Fusion; Link access is clear but several Extra Deck cards are not in the usage-core list (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards) for a best-of-3 format, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share and matchup records absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Several engines and a 4-step combo chain require heavy sequencing decisions; no pilotability telemetry exists (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Stun secondary (approx. 80:20 by dimension weight, no hybrid math applied). Structural ≈ 49, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); engine conflicts (-4); weak_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional), then capped at 20 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: about 15 hand traps and negation text, plus removal such as Mitsurugi Great Purification and Lightning Storm (Verified card text, Inferred impact)
  • Strong going-second hand-trap coverage (≈0.84 for at least one in 6 cards, Inferred)
  • Large Extra Deck coverage with 10 Links and 3 Synchros for flexible boards (Verified composition)

Weaknesses

  • Illegal copy counts on four cards and an empty Side Deck (Verified)
  • Sub-archetype spread (Mitsurugi, Yummy, Mulcharmy, PSY-Frame, Sky Striker) with only 2 exact Dark Magician copies weakens engine coherence (Verified composition)
  • No recorded boards, guides or tournament data, so combo output is unverifiable (Verified gap)

Critical choke points

  • Mitsurugi Ritual and Mitsurugi Mirror are the only Ritual route to the strongest Ritual bosses, so losing them to a single interruption ends the line (Inferred)
  • Searchers depend on a small set of Limited cards (Pre-Preparation, Mitsurugi Prayers) that are over the limit (Verified)
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, Mitsurugi Prayers, Marshmao☆Yummy and Pre-Preparation of Rites Legal Main Deck replacements of the same role (hand trap, searcher), chosen by the player Brings the list back under its Limited and Semi-Limited copy limits so it can receive a normal score
2 None A full 15-card Side Deck A best-of-3 deck needs a side plan; without one the post-side dimension stays at 10
3 Off-archetype slots that do not continue a line Cards that continue the Dark Magician or Mitsurugi engine Raises engine coherence and archetype purity above 2.7%

Evidence & confidence

  • Verified: Copy-limit violations on 4 cards (Ash Blossom 3/2, Mitsurugi Prayers 3/1, Marshmao☆Yummy 2/1, Pre-Preparation of Rites 2/1); Banlist statuses for about 14 restricted cards; Empty Side Deck (0 cards); Exact-name archetype purity 2.7%
  • Observed: Usage-stat inclusion: Ash Blossom 94%, Droll & Lock Bird 94%, Dark Magical Curtain 77%, Dark Magician 71%, Infinite Impermanence 57%
  • Inferred: Hand-trap and searcher hypergeometric estimates (≈0.84 and ≈0.87); Brick proxy ≈0.15 from the archetype-core probability; Interaction density from card text (Inferred semantic read); Going-second advantage from hand-trap coverage
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Side Deck is empty for a best-of-3 format Illegal list: no normal Final Contextual score can be assigned

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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