Mitsurugi Deck #765600 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Mitsurugi TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual-summon Reptile boss monsters (Ame no Murakumo no Mitsurugi, Futsu no Mitama no Mitsurugi, Ame no Habakiri no Mitsurugi) via Mitsurugi Ritual / Mitsurugi Mirror, then close with board-wide ATK and destruction; Link and Synchro pressure from the Yummy and Sky Striker Extra Deck sub-engines
  • Turn 1 (going first): Open on Mitsurugi Prayers, Mitsurugi no Mikoto Kusanagi/Saji/Aramasa or Mulcharmy/Yummy starters to reach a Reptile tribute base, then Mitsurugi Ritual into a Reptile ritual boss (Inferred, not a verified line)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence to answer the opponent's first summons, then establish a ritual boss through the same Mitsurugi starters (Inferred)
  • Recovery: Mitsurugi Mirror and Mitsurugi Ritual recur Reptile ritual monsters from the GY; Futsu no Mitama's GY-revive effect supports rebuilding (Inferred)
  • After siding: No Side Deck is registered, so no post-side plan exists in this export

Why it scores here

The list is Illegal: four cards exceed their TCG copy limits (Ash Blossom ×3 vs 2, Mitsurugi Prayers ×3 vs 1, Marshmao☆Yummy ×2 vs 1, Pre-Preparation of Rites ×2 vs 1), so the score is a theoretical, structural-only read capped low. The core Mitsurugi ritual engine is coherent on paper, with the Reptile boss monsters and the Mitsurugi Ritual and Mirror summon chain. However, exact-name archetype purity is only 16.2%, and the 62 off-archetype copies split across Yummy, Mulcharmy, PSY-Frame, Sky Striker and Cyber, which weakens engine cohesion. Interaction is dense (15 hand traps, 15 negation-text cards, 17 removal-text cards), which supports end-board and going-second durability. No combos, guides, tournament link or side deck are supplied, so floor, median and ceiling are text-only inferences. The score was built from the system's consistency, interaction and closing structure, not from averaging card scores, and popularity (Mitsurugi usage stats) earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.24; core archetype group opens ≈ 0.94 but the ritual chain needs multiple specific pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Five-card hand bricks are likely given the split of Yummy/Mulcharmy/PSY-Frame starters and six ritual-only boss pieces (Inferred)
D3 Combo Conversion & Ceiling 50 Ritual boss ceiling is high on text (3200 ATK Murakumo, 2400 ATK Habakiri), but no recorded boards exist to verify a line (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown; no combos supplied, and the Yummy/Sky Striker/Cyber sub-engines conflict with the Mitsurugi route (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple Mitsurugi starters and GY recursion (Mirror, Ritual, Futsu no Mitama) give independent re-entry paths after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion exists through Mitsurugi Mirror and Ritual, but the 3-copy Prayers and Ash Blossom excess reduce usable resources (Inferred)
D7 End-Board & Interaction Quality 55 15 hand traps plus negate and removal text give layered interaction for both turn orders (Inferred from card text)
D8 Going-Second & Board-Breaking Power 45 Going-second removal and negation exist, but board-breaking depends on ritual summons that Ash and Droll slow down (Inferred)
D9 Offensive Pressure & Closing Power 40 Ritual bosses with board-wide effects and ATK can close, but they require tributes and an intact Reptile base (Inferred)
D10 Main Deck Efficiency & Flexibility 50 59-card Main with only 16.2% exact-name archetype purity and a 4-way sub-archetype spread lowers coherence (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 Ten Link, three Synchro and two Fusion monsters give useful Extra access, though the Extra Deck is spread across three sub-engines (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is registered, so post-side adaptability cannot be assessed and is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 35 No dated meta sample or tournament link; archetype-level usage is the only context (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step ritual sequencing across sub-engines with several conflicting Normal Summon choices is error-prone for a repeatable pilot (Inferred)

How the score was computed

Strategy profile: ~80% Midrange / ~20% Toolbox (Inferred from text). Structural ≈ 44, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflict (-4); hard_garnet_burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal deck, capped low and theoretical-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (15 hand traps, 15 negation-text cards)
  • Ritual boss ceiling with board-wide effects on Murakumo and Futsu no Mitama
  • Extra Deck covers Link, Synchro and Fusion access

Weaknesses

  • Illegal copy counts on four cards (Ash ×3, Prayers ×3, Marshmao ×2, Pre-Prep ×2)
  • Exact-name archetype purity is only 16.2%; sub-engines compete for slots
  • No Side Deck registered
  • No combos, guides or tournament data to verify the line

Critical choke points

  • Reptile tribute base for ritual summons (Inferred)
  • Mitsurugi Prayers, which is over the copy limit and Limited (Verified)
Priority Remove Add Reason
1 One copy each of Mitsurugi Prayers and Pre-Preparation of Rites, and one Ash Blossom & Joyous Spring, to fix the copy-limit violations Legal filler from the Mitsurugi or Reptile pool The list is Illegal; the copy-limit fixes are required before any normal Final score can be given
2 Off-archetype Yummy or Sky Striker Extra Deck cards that do not feed the ritual route Additional Reptile ritual or GY recursion pieces Reduces engine conflict and raises purity toward the Mitsurugi core
3 None A Side Deck of 15 cards Creates a post-side plan; currently scored at the floor

Evidence & confidence

  • Verified: Legality status Illegal: four over-copy-limit cards; Main 59 / Extra 15 / Side 0; sizes within TCG rules; Archetype purity 16.2%, spread across 16 archetype names; Copy histogram and probability table from the export
  • Inferred: Starter access and brick rates from hypergeometric estimates; Interaction density from card-text roles; Ritual-chain sequencing and going-first and going-second plans
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No Side Deck registered; post-side plan cannot be assessed No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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