Elfnote Deck #765595 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Elfnote Extra Deck synchro and link boards (Elfnote June Pride, Seraphim Strelitzia) and Power Patron link/ATK pressure (Vidolium, Mediclius); Ars Magna and Medius Theorealize recursion into Power Patron boards
  • Turn 1 (going first): Open Elfnote Power Patron or Fortuna/Regina, Special Summon through the center zone, search Elfnote monsters, and build a Synchro or Link board while holding Ash Blossom and Droll as interaction
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Ogre and PSY-Framegear Gamma to disrupt the opponent first, then extend through a Medius or Elfnote board
  • Recovery: Recover through Mulcharmy Fuwalos draws, Elfnote recursion from GY, and Theorealize/Ars Magna searchers
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in the list

Why it scores here

The Illegal copy-limit violations (3 Elfnote Lucina against 1 legal, 3 Ash Blossom against 2 legal) cap this evaluation at a theoretical, structural-only score of 30; the uncapped contextual formula gives about 50, and the cap is what is reported. The list reliably opens an Elfnote engine: P(at least one archetype-core card in a 5-card opening hand) is about 0.95 across 24 core copies (Inferred), and 18 searcher-text cards support the hand. Interaction is the deck's strongest system, with 15 hand traps, 13 negation-text cards and 24 removal-text cards, which lifts going-second and end-board quality. Floor and median output are weakest because no recorded boards exist, so the score is text-only and rests on the composition rather than observed results. Popularity did not earn points: the 100% usage of several core cards only shows the list is real and accessible, and the 13 of 25 core cards present shows it deviates from the archetype standard. Dimension scores were set on the system and not averaged from individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype-core card in opening hand) about 0.95 across 24 core copies; engine goes live on T1-T2 in most hands (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15 hand traps and 19 Tuners raise the chance of dead or conflicting hands on the going-first 5-card draw (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling is read only from card text, e.g. Vidolium 5000 ATK and Lucina/Tinia recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is unmeasured and kept low for lack of evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent interaction and recursion routes (Ash, Droll, Veiler, Mulcharmy, Theorealize) survive one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy Fuwalos, Elfnote searchers and GY recursion allow rebuild across turns (Inferred)
D7 End-Board & Interaction Quality 70 Ash, Droll, Effect Veiler, Ghost Ogre, Called by the Grave and Philosophorum give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps and PSY-Framegear Gamma challenge a board; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Vidolium 5000 ATK and Elfnote Lucina 2500 ATK plus Power Patron link pressure give closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 19 singletons and several tech/off-archetype slots reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards with 9 Synchro, 4 Link, 1 Xyz, 1 Fusion; multiple engines compete for slots (Inferred)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several interacting engines (Ars Magna, Power Patron, Theorealize, Medius) demand precise sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6). Final formula: Illegal cap: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 0.80*58 + 0.20*50 - 6 = 50.4, capped to 30 (theoretical/structural-only; Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (24 copies, 0.95 opening access, Inferred)
  • Layered hand-trap and negation suite (15 hand traps, 13 negation-text cards)
  • Strong Extra Deck threats (Vidolium 5000 ATK, Elfnote Lucina 2500 ATK, Synchro bosses)

Weaknesses

  • Illegal copy limits (Lucina 3/1, Ash 3/2)
  • No side deck, so no best-of-3 adaptation
  • Off-archetype dilution (16 exact-name copies of 71, 22.5% purity)
  • Only 13 of 25 usage-core cards present, so the list deviates from the standard build

Critical choke points

  • Elfnote Power Patron and Fortuna as the only main-monster bridge into Synchro/Link summons
  • Ash Blossom and Droll as the going-second interaction set; one shortage of hand traps leaves the second player open
Priority Remove Add Reason
1 1 copy of Elfnote Lucina (3 -> 1) Nothing; reduce to the legal limit Fixes the copy-limit violation that makes the deck Illegal
1 1 copy of Ash Blossom & Joyous Spring (3 -> 2) Nothing; reduce to the legal limit Fixes the Semi-Limited copy-limit violation
2 Off-archetype tech with the lowest impact A side deck of up to 15 cards for best-of-3 play Side deck is empty (side_count 0), so post-side adaptability is missing

Evidence & confidence

  • Verified: Deck is Illegal: Elfnote Lucina 3 copies vs 1 legal; Ash Blossom 3 vs 2 legal; Main 56 and Extra 15 are within TCG size rules; side 0 is within 0-15; Limited and Semi-Limited statuses for the restricted cards match the export; Usage: 13 of 25 core cards present; no tournament link; Hypergeometric draw values match the provided table
  • Inferred: Opening access about 0.95 for the core group; Brick and conflict risk from 15 hand traps and 19 Tuners; Interaction quality from card text (negation, removal, hand traps); Going-first and going-second estimates from text and composition
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Post-side plan (no side deck)
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side evaluation is not possible

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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