Power Patron Deck #765587 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Medius the Pure x3. Created Oct 14, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards from the Elfnote and Power Patron engine (Elfnote Seraphim Strelitzia, Junora, Elfnote June Pride, Elfnote Tinia) plus high-ATK payoffs (Vidolium 5000 ATK, Chaos Angel 3500 ATK).; Mulcharmy draw-on-summon chip damage and card advantage over a long game.
  • Turn 1 (going first): Open with Elfnote starters (32 Elfnote-or-Mulcharmy-core copies, P(>=1 core card in opening 5) about 0.99), search or summon into a Synchro, and hold hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Belle) for the opponent's first response.
  • Turn 2 (going second): Use the six-card hand to present hand traps (P(>=1 hand trap in 6) about 0.90) and Mulcharmy draw effects to stall the opponent's first Synchro or Link, then rebuild through Elfnote recursion.
  • Recovery: Rebuild from the Graveyard with Elfnote Regina, Elfnote Power Patron and Junoldo search or revival effects and Mulcharmy draws; the Extra Deck has a Synchro-heavy spread (13 Synchro) that can be re-summoned after a clean disruption.
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan.

Why it scores here

The deck's system is a broad Elfnote and Power Patron engine in which Elfnote-family cards make up the core: archetype_core_group gives P(>=1 core card in opening 5) about 0.99 and searcher text covers about 0.87 of openings, so the engine is usually live by turn 1 or 2 (Inferred). Interaction density is high, with 17 hand traps, 11 negation-text and 23 removal-text cards, and this lifts the end-board and interaction score most (Inferred from card text). The deck has no recorded boards and no tournament or win-rate data, so its combo ceiling and median output are structural estimates only and are scored conservatively. Popularity of the archetype did not earn points, and card scores were not averaged into the deck score. The list is Illegal under TCG copy limits (Elfnote Lucina 3 vs 1, Ash Blossom 3 vs 2, The Fallen & The Virtuous 3 vs 2), so the final score is capped at 30 and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 core card in opening 5) about 0.99 (archetype_core_group); searcher text at about 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 17 hand traps and 14 three-copy slots give a moderate dead-card risk; full-brick proxy about 0.01 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total_combos 0); ceiling is a text-only estimate (Inferred)
D4 Combo Floor & Median Output 45 No recorded median or power distribution; floor is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent hand-trap and draw routes (Ash, Droll, Veiler, Ghost Belle, Mulcharmy) provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects and Junoldo search support card economy; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 74 17 hand traps, 11 negation-text and 23 removal-text cards give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 P(>=1 hand trap in 6 going second) about 0.90; Mulcharmy draws help the second player (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium at 5000 ATK and Chaos Angel at 3500 ATK give high closing power, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main with 24 distinct cards, 66 off-archetype copies and 19 tech slots; wide but coherent around Elfnote (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 13 Synchro, 1 Link, 1 Fusion; good spread with Synchro flexibility (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so post-side adaptability cannot be assessed (Verified composition)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; tournament_context unavailable, so this is a provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many interaction decision points and two-step Synchro lines; moderate-high complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(50) = 55.6; + context modifiers (-12) = 43.6; capped at 30 because the list is Illegal (copy-limit violations). Meta Power is provisional (null).


More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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