Power Patron Deck #765587 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Medius the Pure x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (55)
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Elfnote Tinia x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Junoldo the Shadespirit Power Patron x2
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Elfnote Power Patron x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Elfnotes: Welcome Home x3
- Prohibited Power Patron Portal - Terminus x1
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- Albion the Branded Dragon x1
- S:P Little Knight x1
- Arcanite Magician x1
- Black Rose Dragon x1
- Chaos Angel x1
- Crystal Wing Synchro Dragon x1
- Ecclesia and the Dark Dragon x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- Enigmaster Packbit x1
- F.A. Dawn Dragster x1
- Infernal Strike Fighter x1
- Junora the Power Patron of Tuning x1
- T.G. Hyper Librarian x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards from the Elfnote and Power Patron engine (Elfnote Seraphim Strelitzia, Junora, Elfnote June Pride, Elfnote Tinia) plus high-ATK payoffs (Vidolium 5000 ATK, Chaos Angel 3500 ATK).; Mulcharmy draw-on-summon chip damage and card advantage over a long game.
- Turn 1 (going first): Open with Elfnote starters (32 Elfnote-or-Mulcharmy-core copies, P(>=1 core card in opening 5) about 0.99), search or summon into a Synchro, and hold hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Belle) for the opponent's first response.
- Turn 2 (going second): Use the six-card hand to present hand traps (P(>=1 hand trap in 6) about 0.90) and Mulcharmy draw effects to stall the opponent's first Synchro or Link, then rebuild through Elfnote recursion.
- Recovery: Rebuild from the Graveyard with Elfnote Regina, Elfnote Power Patron and Junoldo search or revival effects and Mulcharmy draws; the Extra Deck has a Synchro-heavy spread (13 Synchro) that can be re-summoned after a clean disruption.
- After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan.
Why it scores here
The deck's system is a broad Elfnote and Power Patron engine in which Elfnote-family cards make up the core: archetype_core_group gives P(>=1 core card in opening 5) about 0.99 and searcher text covers about 0.87 of openings, so the engine is usually live by turn 1 or 2 (Inferred). Interaction density is high, with 17 hand traps, 11 negation-text and 23 removal-text cards, and this lifts the end-board and interaction score most (Inferred from card text). The deck has no recorded boards and no tournament or win-rate data, so its combo ceiling and median output are structural estimates only and are scored conservatively. Popularity of the archetype did not earn points, and card scores were not averaged into the deck score. The list is Illegal under TCG copy limits (Elfnote Lucina 3 vs 1, Ash Blossom 3 vs 2, The Fallen & The Virtuous 3 vs 2), so the final score is capped at 30 and the evaluation is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 core card in opening 5) about 0.99 (archetype_core_group); searcher text at about 0.87 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 17 hand traps and 14 three-copy slots give a moderate dead-card risk; full-brick proxy about 0.01 (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards (total_combos 0); ceiling is a text-only estimate (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median or power distribution; floor is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent hand-trap and draw routes (Ash, Droll, Veiler, Ghost Belle, Mulcharmy) provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects and Junoldo search support card economy; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 17 hand traps, 11 negation-text and 23 removal-text cards give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | P(>=1 hand trap in 6 going second) about 0.90; Mulcharmy draws help the second player (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Vidolium at 5000 ATK and Chaos Angel at 3500 ATK give high closing power, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 24 distinct cards, 66 off-archetype copies and 19 tech slots; wide but coherent around Elfnote (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots: 13 Synchro, 1 Link, 1 Fusion; good spread with Synchro flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so post-side adaptability cannot be assessed (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; tournament_context unavailable, so this is a provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many interaction decision points and two-step Synchro lines; moderate-high complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(50) = 55.6; + context modifiers (-12) = 43.6; capped at 30 because the list is Illegal (copy-limit violations). Meta Power is provisional (null).
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