Red-Eyes Deck #765522 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Lord of the Red x3, Pre-Preparation of Rites x3, Preparation of Rites x3 - Skill: Red-Eyes Armament. Created Oct 14, 2026 by YGO Mod.

Deck Red-Eyes Duel Links

Created by: YGO Mod (20517634)

Created On: 10/14/2026

Red-Eyes Armament
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
54± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Lord of the Red (or Illusion of Chaos / Sauravis) to build a board that removes opposing monsters, then close with Dark Dragoon or Black Meteor Dragon; Fusion/Link/Xyz boss monsters (Red-Eyes Dark Dragoon, Dark Paladin, Dark Armed) reached through Red-Eyes Fusion and the Link/Xyz Extra Deck slots
  • Turn 1 (going first): Search Preparation of Rites or Pre-Preparation of Rites for a Ritual Spell, Ritual Summon Lord of the Red with Red-Eyes Transmigration, then use Lord's once-per-turn removal on the best opposing monster
  • Turn 2 (going second): Use Lord of the Red and Dark Dragoon removal on the opponent's activations and monsters, with Sauravis or Illusion of Chaos negating the first key effect
  • Recovery: Recover Red-Eyes monsters from the GY with Red-Eyes Wyvern, Red-Eyes Spirit and Red-Eyes Black Meteor Dragon, and re-search Red-Eyes Insight or Preparation of Rites
  • After siding: No side deck exists in Duel Links, so there is no post-side plan; the deck adapts only through its single 30/9 construction

Why it scores here

The deck reliably opens through its 13 search and text-driven starters: Insight, the two Preparation of Rites spells and Magician's Rod, which together make P(at least one searcher in an opening 5) about 0.96, so the engine is accessible even though any single Lord of the Red is live in only about 43% of opening hands. It converts that access into a Ritual Summon of Lord of the Red or Illusion of Chaos, and the three Lords supply repeatable removal against monsters and activations. Recovery comes from Red-Eyes monsters in the Graveyard being revived by Wyvern, Spirit and Black Meteor Dragon, and from re-searching Insight and Preparation. Closing power relies on Dark Dragoon and Dark Armed and a single Ritual boss line, while the deck has few cards that stop an opposing turn outright. This score was built from consistency, median output and interaction on the whole system; it did not come from averaging card scores, and the Red-Eyes popularity signal in the usage stats confirms only that the list is real and accessible, not that it is strong. No tournament or win-rate data exists, so Meta Power and matchup fit are provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) about 0.96 and P(at least one Lord of the Red) about 0.43; 13 searchers keep the engine reachable (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 monsters and 18 spells with three copies of each ritual spell; some hands hold searchers without a Lord or Transmigration (Inferred)
D3 Combo Conversion & Ceiling 66 Lord of the Red removal loop and Illusion of Chaos / Sauravis negation give a ceiling read from text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No parseable combo boards, so the median is a text-only estimate; starter diversity is moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Graveyard recursion through Wyvern, Spirit and Meteor plus multiple search lines allow recovery after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion and re-search via Insight and Meteor float resources; Ritual spells cost cards to rebuild (Inferred)
D7 End-Board & Interaction Quality 70 Three Lord of the Red removal effects, Sauravis and Illusion negation text, and Dark Dragoon removal; no hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 64 Lord of the Red responds to opponent activations and Dark Dragoon removes monsters on the opponent turn; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 58 Dark Dragoon at 3000 ATK and Black Meteor Dragon are the closers; no end-board or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 30 main cards across 17 distinct names with 3-copy staples and only 11 monsters; spell-heavy structure reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 58 9 Extra slots spent across Fusion, Link and Xyz; two Dark Dragoons are the core, with several Extra cards that need specific material (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 Duel Links has no side deck and 0 side cards are run, so adaptability is structurally limited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; archetype stats are present but no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Fusion and Link sequences with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Toolbox 20, applied as the Midrange profile. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No combo evidence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*58 + 0.20*50 = 56.4, then modifiers -2 = 54.4, rounded to 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (13 text-search cards) keeps the engine accessible
  • Three Lord of the Red removal effects give repeatable interaction
  • Graveyard recursion gives multiple recovery routes

Weaknesses

  • Only 11 monsters in the main deck; the engine depends on Ritual Spells rather than monster density
  • Three-copy staple searchers can leave hands without a live Lord or Transmigration
  • No hand traps and no side deck, so interaction is limited to on-field removal and negation

Critical choke points

  • Red-Eyes Transmigration and a Ritual Spell must both be present to summon Lord of the Red
  • Lord of the Red at 3 copies is the single starter with the most leverage; opening access is about 43%
Priority Remove Add Reason
1 One Preparation of Rites One additional Red-Eyes monster or a Lord-enabling Ritual monster Raises monster density and reduces dead searcher hands; Inferred from the composition

Evidence & confidence

  • Verified: Main 30 and Extra 9 meet Duel Links size rules (20-30 / 0-9); No banlist violations; all 17 main and 8 extra distinct cards are Unlimited; Side count is 0 and Duel Links has no side deck; Archetype usage: 17 of 25 core cards present (68%)
  • Observed: Usage stats show Red-Eyes Black Dragon at 75% inclusion with 2 copies
  • Inferred: P(at least one Lord of the Red in opening 5) about 0.43; P(at least one searcher in opening 5) about 0.96; Removal and negation roles from card text; Ritual engine chain and recovery plans from card text
  • Provisional: Meta Power and matchup fit, pending a dated metagame sample; Tournament reliability, since no tournament link exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Data inconsistency: usage_statistics marks Red-Eyes Dark Dragoon, Underworld Goddess, S:P Little Knight, Dark Armed, TY-PHON, Dark Paladin, I:P Masquerena and Artemis as not in this deck, but the cards list runs them in the Extra Deck; the usage check appears to match Main Deck only Deck title is null in the export

More Duel Links Info

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