Galaxy Photon Deck #765507 — Yu-Gi-Oh! Duel Links

24 Main, 9 Extra, incl. Droll & Lock Bird x3, Galaxy-Eyes Photon Dragon x3, The Melody of Awakening Dragon x3 - Skill: Number Galaxy. Created Oct 14, 2026 by YGO Mod.

Deck Galaxy Photon Duel Links

Created by: YGO Mod (20517634)

Created On: 10/14/2026

Number Galaxy
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
56± 8/ 100
Power Score
Structural 61
Reliability 48
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.2
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Interaction
  • Format: duel-links

Legality

Main 24 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Galaxy-Eyes Photon Dragon and its Xyz line (Number 62 / Number C62 / Number 38 / Number 90 / Full Armor) to put high-ATK boss monsters on the field.; Galaxy-Eyes Photon Dragon battle-removal and Hyper Galaxy tribute-removal to clear the opponent's boss monster.
  • Turn 1 (going first): Search or draw Galaxy-Eyes Photon Dragon (Melody of Awakening Dragon, Galaxy Soldier), then use Dragon/Galaxy Xyz summons to reach a Level 8 boss; Droll & Lock Bird and Tachyon Transmigration hold up interruption.
  • Turn 2 (going second): Use Droll & Lock Bird and Forbidden Droplet to break the opponent's first combo, then rebuild the Galaxy-Eyes boss through Galaxy Soldier and Afterglow Dragon.
  • Recovery: Afterglow Dragon and Cloudragon recycle Galaxy-Eyes monsters from the Graveyard, and Photon Jumper and Galaxy Photon Dragon's searches return Photon/Galaxy Spell/Traps.
  • After siding: No Side Deck is run, so there is no evidenced post-side plan (see d12).

Why it scores here

The deck reliably opens its engine through a three-copy Galaxy-Eyes Photon Dragon line: the hypergeometric estimate of at least one in a 5-card opening hand is about 0.52, rising with Melody of Awakening Dragon's searches (searcher-text group about 0.80). It converts that plan into pressure via a Level 8 Xyz line whose Extra Deck (Number 62, Number C62, Number 38, Number 90, Full Armor) carries multiple 3000–4000 ATK bosses with negate and removal text. It survives interruption through Droll & Lock Bird, Tachyon Transmigration, Forbidden Droplet and the negation text on the boss Xyz monsters, and it recovers through Graveyard recursion (Afterglow Dragon, Cloudragon). The score comes from consistency, interaction density and closing power assessed on the system; Galaxy Photon's archetype popularity did not earn points, no card scores were averaged, and the absence of recorded boards, tournament data and a side deck keeps the result at Medium confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Galaxy-Eyes Photon Dragon in 5-card hand) ≈ 0.52 and searcher-text group ≈ 0.80; 3-copy Melody search can reach it (Inferred)
D2 Opening-Hand Quality & Brick Management 55 24 main with 7 singletons and several narrow tech/hand-trap cards; P(≥1 hand trap in 6-card hand) ≈ 0.60 (Inferred)
D3 Combo Conversion & Ceiling 70 Negate/removal boss Xyz line with 3000–4000 ATK bosses and Hyper Galaxy tribute-removal; no recorded boards to confirm (Inferred semantic)
D4 Combo Floor & Median Output 50 No recorded boards, so floor and median output cannot be measured; estimated from starter reliability only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Droll & Lock Bird, Tachyon Transmigration and boss negation text; starter diversity across several Galaxy/Photon routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recursion via Afterglow Dragon and Cloudragon, plus Photon/Galaxy searches; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 70 Multiple negate/removal effects on boss Xyz (Number 90, Number 38, Number 68) plus Photon Stream of Destruction and Forbidden Droplet (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Hyper Galaxy tribute-removal and Number C62 multi-attack text; going-second split unavailable (Inferred)
D9 Offensive Pressure & Closing Power 72 Four or more 3000–4000 ATK Xyz bosses in the Extra Deck with battle-piercing and multi-attack text (Inferred from verified card text)
D10 Main Deck Efficiency & Flexibility 60 24 main within the 20–30 Duel Links range, 9 Extra used, 7 singletons, and 6 tech/hand-trap slots (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 All 9 Extra slots filled with 8 Xyz and 1 Link; redundant Level 8 boss routes share materials (Verified count, Inferred coverage)
D12 Side Deck Adaptability 20 No Side Deck is run (0 of 0–9 allowed); there is no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz routes and several named Level 8 boss variants raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.2, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Engine dependence on one card (-2); No side deck / weak post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61.2 + 0.20*48 − 3 ≈ 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy engine starter with a searcher (Melody) that can reach it
  • Multiple 3000–4000 ATK Xyz bosses with negation and removal text
  • Compact, legal list with all 9 Extra slots used and no copy-limit violations

Weaknesses

  • No side deck, so no adaptation after game 1 in best-of-3
  • Many singleton and narrow tech cards raise brick risk
  • Heavy reliance on Level 8 Xyz routes raises pilot decision load

Critical choke points

  • Galaxy-Eyes Photon Dragon must be live; a hand without it or a searcher leaves the main line dead
  • Droll & Lock Bird and Tachyon Transmigration are the only hand-trap and negation answers to a going-second opponent's first boss
Priority Remove Add Reason
1 Forbidden Droplet (1 copy) A second searcher or a Galaxy-Eyes Photon Dragon route-enabler Adds starter access without relying on a single engine card; verify against live list before acting.
2 None At least 1–3 Side Deck slots A post-side plan is absent, so adding flex answers would address the d12 gap.

Evidence & confidence

  • Verified: Main 24 and Extra 9 within Duel Links size rules; Tachyon Transmigration Limited at 1 copy (legal 1); Photon Jumper Semi-Limited at 1 copy (legal 2); Card text for Galaxy-Eyes Photon Dragon, Melody of Awakening Dragon, Number C62 and Number 62 as listed in evidence
  • Observed: Usage statistics show the Galaxy-Eyes core present (14 core cards matched in deck)
  • Inferred: Starter and searcher access probabilities from the hypergeometric table; Interaction density and boss-conversion ceiling from card text; Brick and pilot-complexity estimates
  • Provisional: Meta Power and matchup fit (no dated meta sample); Floor and median output (no recorded boards); Post-side plan (no Side Deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics.missing_core lists the 9 Extra-Deck cards as absent, yet all 9 are present in the Extra zone; the 60.9% core-present figure appears to ignore the Extra zone and was not used as evidence guide 238 is dated 10/6/2022 and calls the deck tier 3; it is treated as stale and not used for the score

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