Traptrix Deck #765505 — Yu-Gi-Oh! Duel Links
28 Main, 9 Extra, incl. Nibiru, the Primal Being x3, Traptrix Pudica x3, Traptrip Garden x3 - Skill: Traptrix Territory. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Traptrix Territory
Main Deck (28)
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x3
- Traptrix Arachnocampa x1
- Traptrix Atrax x1
- Traptrix Dionaea x2
- Traptrix Myrmeleo x2
- Traptrix Pudica x3
- Dark Ruler No More x1
- Hey, Trunade! x1
- Traptrip Garden x3
- Triple Tactics Thrust x2
- Break Off Trap Hole x1
- Chain Hole x1
- Floodgate Trap Hole x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.5 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 28 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Traptrix Link/Xyz board (Atypus, Underworld Goddess, TY-PHON, Malevolent Sin, Pinguicula) built behind Hole and Hole-immune protection; Ace attackers and Traptrix Atrax/Dionaea/Myrmeleo pressure once the opponent's board is cleared
- Turn 1 (going first): Traptrip Garden or Pudica to reach Traptrix Holeutea and Dionaea, then Link or Xyz Summon into a protected board while holding Chain Hole or Trap Hole Nightmare
- Turn 2 (going second): Hold Chain Hole, Trap Hole Nightmare, Floodgate Trap Hole and Dark Ruler No More to interrupt the opponent's summon or board, then rebuild through Holeutea and Pudica recursion
- Recovery: Recover Holeutea and Dionaea from the GY, use Triple Tactics Thrust to re-set Hole traps, and rebuild the Extra Deck board from the Traptrix monsters left in hand or GY
- After siding: No side deck in this export, so there is no post-side plan to score
Why it scores here
The deck reliably opens into its Traptrix engine through the three-copy starters (Traptrip Garden, Pudica, Holeutea), with a roughly 46% chance of at least one of them in a 5-card opening hand and about 79% for at least one searcher-text card, both Inferred from the hypergeometric model. Its strongest points are interaction and protection: Hole-family traps, Chain Hole, Trap Hole Nightmare, Floodgate Trap Hole, Dark Ruler No More and Underworld Goddess give layered answers, and several Hole-immune Traptrix monsters plus GY recursion let it recover after disruption. Conversion into a win rests on a nine-card Extra Deck of Link and Xyz boards, but no recorded boards exist, so the ceiling and median are text-only reads and are scored conservatively. The deck is penalised for having no side deck, for eight singleton reactive cards that create brick risk, and for off-archetype Nibiru, Mulcharmy and Triple Tactics diluting the engine. Popularity and archetype usage were not used to raise the score, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 three-copy starter in 5 cards) ≈ 0.46; P(≥1 searcher-text card) ≈ 0.79; the engine depends on 2-3 copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Eight singleton reactive or situational cards (Chain Hole, Nightmare, Dark Ruler, Atrax, Break Off, Trunade, Floodgate, Arachnocampa) and a hand-trap group of 3 copies at P ≈ 0.53 in a 6-card hand raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; Link/Xyz boards are supported by Atypus, Goddess, TY-PHON and Malevolent Sin, scored from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | median_power_index and power distribution are absent; the floor is inferred from the Hole-dependent starter pattern and is scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Hole-immune Traptrix monsters plus GY recursion through Holeutea and Dionaea give independent continuation lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Garden and Pudica recursion plus Trunade and Arachnocampa give some card economy, but no ResourceScore or netCardAdvantage data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Four negation or removal Hole-family traps plus Goddess, Myrmeleo and Malevolent Sin interaction; removal_text 16 and negation_text 4 (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps and Floodgate Trap Hole for going-second boards, with Goddess negating the opponent's face-up monsters; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Atypus at 1800 ATK gaining 1000 with a Normal Trap in the GY, TY-PHON at 2900 and Goddess at 3000 ATK; piercing and direct-attack text not verified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 28 main cards with 16 distinct and eight singletons; the 3-copy core is compact, but the singletons and off-archetype cards lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Nine Extra Deck cards across eight distinct titles covering Link, Xyz and Fusion-free board options; no extraDeckSummons access data (Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero side cards in a Duel Links export that allows up to 9 side cards, so no post-side plan is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or archetype meta-share is supplied; scored neutral as provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Several timing-sensitive Hole-family traps and multi-step Link/Xyz sequences, with no step-count data (Inferred) |
How the score was computed
Strategy profile: Control profile used as-is; Midrange is secondary context only. Structural ≈ 59.5, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Hard-garnet / situational burden (-2); Engine conflicts and dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*59.5 + 0.20*50 - 4 = 53.6, rounded to 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.46 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction from Hole-family traps, Chain Hole, Nightmare, Floodgate and Dark Ruler
- Hole-immune Traptrix monsters plus GY recursion give multiple recovery routes
- Nine-card Extra Deck with Link and Xyz boards and high-ATK closers
- Legal, complete list with no size or copy-limit violations
Weaknesses
- No side deck in a format that allows up to 9 side cards
- Eight singletons, several reactive or situational, raise brick risk
- Only about 51% exact-name archetype purity; off-archetype cards dilute the engine
- No recorded boards, so combo ceiling and median cannot be verified
Critical choke points
- Traptrip Garden, Pudica and Holeutea as the only 3-copy starters for the engine
- Chain Hole and Trap Hole Nightmare as the main on-board interaction for going second
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Ruler No More | A second copy of a 3-copy Traptrix starter or a Hole-family trap | Lowers the singleton and situational count and improves the chance of a live starter |
| 2 | Hey, Trunade! | A side-deck plan using the empty side slots | The deck has no post-side plan; adding side cards is the largest structural gap |
Evidence & confidence
- Verified: Legal status: 28 main and 9 extra cards within Duel Links size rules; Hey, Trunade! is Semi-Limited with 2 legal copies and 1 run; Card text and stats for every listed card
- Observed: Usage stats show the archetype core is run, with 16 core cards present by usage flag
- Inferred: Opening-hand probabilities and brick estimates; Interaction density and Link/Xyz conversion read from card text; Going-first and going-second power estimates
- Provisional: Matchup and format fit (D13); Meta power, which is null
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and match record are absent No win-rate telemetry; going-first, going-second and matchup results are unknown Usage statistics conflict with the card list: Traptrix Sera, Cularia, Atypus, Goddess, Malevolent Sin, Rafflesia, Pinguicula and TY-PHON are listed as in the deck with copies, yet usage flags them in_this_deck false, so the 'missing core' list is not trusted No side cards in the export although the format allows up to 9 Deck title is null
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