Clown Crew Deck #765498 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 14, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
58± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute Summon high-ATK monsters (Biancaviso 2500, Ra Phoenix 4000, Nerva 3300) after Clown Crew draw and summon chains, then close with piercing or direct damage; Link and Synchro pressure from Dristy, Diabolo and Meteor after chaining Clown Crew monsters
  • Turn 1 (going first): Open Cappello, Rehearsal, Flair or Malabarisme to start a Clown Crew summon chain, use Matinee Operatics or Soiree Operations to add a Tribute Summon, and keep Ash or Ghost Belle up for the opponent's first engine
  • Turn 2 (going second): Hold Ash, Ghost Belle, Impermanence and Maxx C to disrupt the opponent's starter, then use Biancaviso's negation and the Tribute Summon chain to rebuild a board
  • Recovery: Use Rehearsal and Finale to re-search, Flair and New Face to recycle Clown Crew cards from the GY and banish, and Dristy or Diabolo Tribute effects to regain board presence
  • After siding: No side deck is registered, so there is no post-side plan in this list

Why it scores here

The deck reliably opens a Clown Crew engine: 24 archetype-core copies give a hypergeometric P(at least one in a 5-card opening hand) of about 0.98, and the four starters (Cappello, Rehearsal, Flair, Malabarisme) each sit at three copies for a 0.30 per-card chance of appearing on the first hand. It converts that engine into Tribute Summon chains and a finishing set of high-ATK monsters, and the eight hand traps plus Maxx C, Impermanence and Dominus Purge give it real interaction on both turns. Survivability is moderate: recursion through Flair, New Face, Finale and Dristy keeps lines alive after disruption, but Rehearsal and Malabarisme are single-choke-point cards, and there is no combo data to confirm the median. The score is built from consistency, median output and interaction on the whole system; the archetype's popularity earned no points, and card scores were not averaged. Meta power stays provisional because no dated metagame sample was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 Archetype core 24 copies gives P(≥1 core in 5-card hand) ≈ 0.98; each 3-copy starter ≈ 0.30 in hand; 4 redundant starters (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Off-archetype copies 33 of 45 (45% exact-name purity); 8 hand traps and 11 singles can dead-draw without a Clown Crew starter (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards; ceiling read from card text: chained Tribute/Special Summons plus Biancaviso draw and Malabarisme recursion (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median is text-only inference; power depends heavily on hitting the Tribute chain (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters and recursion (Rehearsal, Flair, Finale, New Face) plus 8 hand traps; choke point at Rehearsal and Malabarisme (Inferred)
D6 Resource Economy, Recovery & Grind 64 Recursion via Flair, New Face and Dristy/Diabolo Tribute effects; Rehearsal and Finale re-search; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 74 Interaction text: 12 negation-text and 22 removal-text hints; Ash, Ghost Belle, Impermanence, Dominus Purge, Maxx C, Herald layering (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability 0.71 for a 6-card hand; Biancaviso negation and Ash/Ghost Belle pressure on an established board (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board ATK includes Ra Phoenix 4000, Nerva 3300, Starslayer 2900, Biancaviso 2500; Diabolo piercing text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 45 main cards with 25 distinct; 21 level-0 spells and traps and a 3-card Ra trio dilute the core engine; 45% exact-name purity (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots used with 11 distinct cards across Synchro, Link, Fusion and XYZ; Herald and Maxx C are Limited but legal at 1 copy (Verified)
D12 Side Deck Adaptability 25 Side deck count 0; no post-side data exists, so adaptability is structurally absent (Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament context unavailable; archetype core present at 12 of 25 usage-listed core cards (48%); no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute Summon and Clown Crew chaining; guide notes the lock is harsh if card text is misread (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Unrecoverable choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.03 + 0.20*58 = 61.2, then modifiers -3 → 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four redundant Clown Crew starters at 3 copies each, with core-group access near 98% in opening hands
  • Eight hand traps plus several Trap and Spell interaction cards give layered answers on both turns
  • High-ATK finishers (Ra Phoenix, Nerva, Starslayer, Biancaviso) and Diabolo piercing close games
  • Recursion through Flair, New Face, Finale and Dristy/Diabolo resists single interruptions

Weaknesses

  • No side deck, so there is no post-side adaptability
  • Only 45% exact-name archetype purity; 33 off-archetype copies dilute the engine
  • Rehearsal and Malabarisme are single-card choke points
  • Multi-step Tribute and chain sequencing raises the pilot skill requirement

Critical choke points

  • Rehearsal and Malabarisme as the only Clown Crew search and chain enablers when drawn without a second starter
  • Dependence on Tribute Summoned monsters for both negation and Ra/Biancaviso access
Priority Remove Add Reason
1 One copy of Clown Crew Malabarisme A second Clown Crew search or recursion card (e.g. another Clown Crew Finale or Clown Crew Matinee Operatics copy) Reduces dependence on a single choke-point starter without changing the engine core
2 One copy of The Winged Dragon of Ra - Sphere Mode A side-deck-free replacement that adds Clown Crew density (e.g. Clown Crew Soiree Operations, already in deck at 1 copy) Raises archetype purity from 45% toward the core group and reduces dead-card risk

Evidence & confidence

  • Verified: Legal in master-duel: 45 main (40–60), 15 extra (0–15), 0 side (0–15); Maxx C and Herald of the Arc Light are Limited and run at 1 copy each, the legal maximum; Archetype usage: Clown Crew core present at 12 of 25 usage-listed core cards (48%); Hand-trap group and archetype-core probabilities as supplied in evidence
  • Observed: Extra Deck composition of 11 distinct cards across Link, Fusion, XYZ and Synchro
  • Inferred: P(≥1 Clown Crew starter in opening 5) ≈ 0.98 for the core group; each individual starter ≈ 0.30; Engine ceiling from card text: Tribute chains with Biancaviso draw and Malabarisme recursion; Interaction density from negation and removal text hints; Going-second hand-trap coverage ≈ 0.71 for a 6-card hand
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link; Side-deck adaptability (D12): no side deck and no post-side data
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Deck title is null, so the deck is identified only by its id and archetype

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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