Clown Crew Deck #765498 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (45)
- Clown Crew Biancaviso x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- The Winged Dragon of Ra x1
- The Winged Dragon of Ra - Immortal Phoenix x1
- The Winged Dragon of Ra - Sphere Mode x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x2
- Ghost Belle & Haunted Mansion x2
- Ancient Chant x1
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x2
- Spell Card "Soul Exchange" x2
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Purge x2
- Dominus Spark x2
- Infinite Impermanence x2
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute Summon high-ATK monsters (Biancaviso 2500, Ra Phoenix 4000, Nerva 3300) after Clown Crew draw and summon chains, then close with piercing or direct damage; Link and Synchro pressure from Dristy, Diabolo and Meteor after chaining Clown Crew monsters
- Turn 1 (going first): Open Cappello, Rehearsal, Flair or Malabarisme to start a Clown Crew summon chain, use Matinee Operatics or Soiree Operations to add a Tribute Summon, and keep Ash or Ghost Belle up for the opponent's first engine
- Turn 2 (going second): Hold Ash, Ghost Belle, Impermanence and Maxx C to disrupt the opponent's starter, then use Biancaviso's negation and the Tribute Summon chain to rebuild a board
- Recovery: Use Rehearsal and Finale to re-search, Flair and New Face to recycle Clown Crew cards from the GY and banish, and Dristy or Diabolo Tribute effects to regain board presence
- After siding: No side deck is registered, so there is no post-side plan in this list
Why it scores here
The deck reliably opens a Clown Crew engine: 24 archetype-core copies give a hypergeometric P(at least one in a 5-card opening hand) of about 0.98, and the four starters (Cappello, Rehearsal, Flair, Malabarisme) each sit at three copies for a 0.30 per-card chance of appearing on the first hand. It converts that engine into Tribute Summon chains and a finishing set of high-ATK monsters, and the eight hand traps plus Maxx C, Impermanence and Dominus Purge give it real interaction on both turns. Survivability is moderate: recursion through Flair, New Face, Finale and Dristy keeps lines alive after disruption, but Rehearsal and Malabarisme are single-choke-point cards, and there is no combo data to confirm the median. The score is built from consistency, median output and interaction on the whole system; the archetype's popularity earned no points, and card scores were not averaged. Meta power stays provisional because no dated metagame sample was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | Archetype core 24 copies gives P(≥1 core in 5-card hand) ≈ 0.98; each 3-copy starter ≈ 0.30 in hand; 4 redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Off-archetype copies 33 of 45 (45% exact-name purity); 8 hand traps and 11 singles can dead-draw without a Clown Crew starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable boards; ceiling read from card text: chained Tribute/Special Summons plus Biancaviso draw and Malabarisme recursion (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so median is text-only inference; power depends heavily on hitting the Tribute chain (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters and recursion (Rehearsal, Flair, Finale, New Face) plus 8 hand traps; choke point at Rehearsal and Malabarisme (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Recursion via Flair, New Face and Dristy/Diabolo Tribute effects; Rehearsal and Finale re-search; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Interaction text: 12 negation-text and 22 removal-text hints; Ash, Ghost Belle, Impermanence, Dominus Purge, Maxx C, Herald layering (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap probability 0.71 for a 6-card hand; Biancaviso negation and Ash/Ghost Belle pressure on an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board ATK includes Ra Phoenix 4000, Nerva 3300, Starslayer 2900, Biancaviso 2500; Diabolo piercing text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 45 main cards with 25 distinct; 21 level-0 spells and traps and a 3-card Ra trio dilute the core engine; 45% exact-name purity (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck slots used with 11 distinct cards across Synchro, Link, Fusion and XYZ; Herald and Maxx C are Limited but legal at 1 copy (Verified) |
| D12 | Side Deck Adaptability | 25 | Side deck count 0; no post-side data exists, so adaptability is structurally absent (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament context unavailable; archetype core present at 12 of 25 usage-listed core cards (48%); no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Tribute Summon and Clown Crew chaining; guide notes the lock is harsh if card text is misread (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Unrecoverable choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.03 + 0.20*58 = 61.2, then modifiers -3 → 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four redundant Clown Crew starters at 3 copies each, with core-group access near 98% in opening hands
- Eight hand traps plus several Trap and Spell interaction cards give layered answers on both turns
- High-ATK finishers (Ra Phoenix, Nerva, Starslayer, Biancaviso) and Diabolo piercing close games
- Recursion through Flair, New Face, Finale and Dristy/Diabolo resists single interruptions
Weaknesses
- No side deck, so there is no post-side adaptability
- Only 45% exact-name archetype purity; 33 off-archetype copies dilute the engine
- Rehearsal and Malabarisme are single-card choke points
- Multi-step Tribute and chain sequencing raises the pilot skill requirement
Critical choke points
- Rehearsal and Malabarisme as the only Clown Crew search and chain enablers when drawn without a second starter
- Dependence on Tribute Summoned monsters for both negation and Ra/Biancaviso access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Clown Crew Malabarisme | A second Clown Crew search or recursion card (e.g. another Clown Crew Finale or Clown Crew Matinee Operatics copy) | Reduces dependence on a single choke-point starter without changing the engine core |
| 2 | One copy of The Winged Dragon of Ra - Sphere Mode | A side-deck-free replacement that adds Clown Crew density (e.g. Clown Crew Soiree Operations, already in deck at 1 copy) | Raises archetype purity from 45% toward the core group and reduces dead-card risk |
Evidence & confidence
- Verified: Legal in master-duel: 45 main (40–60), 15 extra (0–15), 0 side (0–15); Maxx C and Herald of the Arc Light are Limited and run at 1 copy each, the legal maximum; Archetype usage: Clown Crew core present at 12 of 25 usage-listed core cards (48%); Hand-trap group and archetype-core probabilities as supplied in evidence
- Observed: Extra Deck composition of 11 distinct cards across Link, Fusion, XYZ and Synchro
- Inferred: P(≥1 Clown Crew starter in opening 5) ≈ 0.98 for the core group; each individual starter ≈ 0.30; Engine ceiling from card text: Tribute chains with Biancaviso draw and Malabarisme recursion; Interaction density from negation and removal text hints; Going-second hand-trap coverage ≈ 0.71 for a 6-card hand
- Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link; Side-deck adaptability (D12): no side deck and no post-side data
- Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Deck title is null, so the deck is identified only by its id and archetype
Couldn't load the combos





