Mitsurugi Deck #765491 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-04 Noroi x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
58± 10/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 63.4
Going First 64
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Ritual, Xyz
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon a Mitsurugi boss (Ame no Murakumo, Ame no Habakiri, Futsu no Mitama) via Mitsurugi Ritual/Mirror, or Xyz-summon a large boss from K9/Mitsurugi material; K9 Xyz and Normal Summon pressure (K9-66X Jacks, K9-17 Ripper, K9-66a/b) backed by Mulcharmy draw
  • Turn 1 (going first): Search a Mitsurugi/K9 engine piece (Mitsurugi no Mikoto searchers, A Case for K9, K9 Normal Summons when the opponent holds 2+ cards), then set up a ritual or Xyz boss while holding Ash Blossom and Droll as protection
  • Turn 2 (going second): Open with Ash Blossom or Droll (Semi-Limited, 2 copies) to stop the first search, then rebuild through Mulcharmy draws and a ritual or Xyz follow-up
  • Recovery: Multiple independent searchers (Mitsurugi no Mikoto Saji/Aramasa/Kusanagi, Pre-Preparation of Rites, Habakiri) and Graveyard Ritual revival (Mitsurugi Prayers, Mitsurugi Mirror) allow rebuilding after a single interruption
  • After siding: Not applicable: the deck runs 0 Side Deck cards, so there is no post-side plan

Why it scores here

The deck scores as a connected Mitsurugi ritual/search system, not as an average of its card scores. Searchers are dense (18 searcher-text cards; P(at least one searcher in a 5-card opening hand) ≈ 0.96), so the engine is usually live by turn 2, and the core archetype group is almost always drawn (P ≈ 0.987). Interaction is layered across six hand traps and several negate or removal effects, which gives it a credible going-second plan through Ash Blossom and Droll. The ceiling is capped by the absence of any recorded boards, so the combo ceiling and median are inferred from card text only, and the deck's 20% exact-archetype purity with K9 and Mulcharmy splash lowers engine coherence. Popularity and archetype usage confirm the list is real but do not by themselves raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(≥1 searcher in 5-card opening hand) ≈ 0.96; core archetype group P ≈ 0.987; engine live T1–T2 is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 66 25 distinct main-deck cards, 15 singletons, redundant searchers and hand traps limit dead hands; no conflicting-summon data (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards; ceiling read from text (Ame no Murakumo destroy-all, Number C104/C106 and Dragluxion lines) (Inferred)
D4 Combo Floor & Median Output 52 combo data has zero boards, so median output is unmeasured and only text-inferred (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Independent lines via Saji/Aramasa/Kusanagi, Pre-Preparation and Mitsurugi Prayers; two Semi-Limited hand traps plus Maxx C (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draw engine and searchers offset Ritual tribute costs; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 74 Negate and removal text on Ame no Murakumo, Great Purification, Number C106 and Garesglasser; 6 hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Droll plus Ash cover the first going-second answers; Ame no Murakumo supplies board-breaking, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses reach 2400–3200 ATK (Habakiri, Murakumo, Dragluxion, C106, TY-PHON); closing depends on ritual or Xyz resolution (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 68 40 main cards at the minimum size; mostly singletons and 3-copy staples with no garnet burden (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 60 12 Xyz and 3 Link Extra cards across Rank 4, 5, 8 and 12; several boss options need specific materials (Verified composition / Inferred)
D12 Side Deck Adaptability 25 0 Side Deck cards: no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step ritual and Xyz lines with many decision points and Semi-Limited restrictions; error risk is real (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.4, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-2); Engine conflicts / split engines (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null; Structural 63.4 → 50.72, TR 58 → 11.6, modifiers −4 → 58.3, rounded to 58)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) makes the engine reliably live (P ≈ 0.96 in 5 cards)
  • Six hand traps plus Maxx C and Droll give strong going-second interaction
  • Ritual and Xyz bosses reach 2400–3200 ATK with negate or destroy effects

Weaknesses

  • No side deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median are inferred only
  • Split engines (K9, Mitsurugi, Mulcharmy) with 20% exact-archetype purity

Critical choke points

  • Droll & Lock Bird (2 copies) can stall the search engine and K9 Normal Summons for the whole turn
  • Ritual Summon requires a Ritual Monster in hand plus Mitsurugi Ritual or Mirror; losing both shuts the Mitsurugi line
Priority Remove Add Reason
1 Mitsurugi Prayers (Limited, 1 copy) A second non-Limited Mitsurugi searcher or Ritual Spell Reduces exposure to a Limited-status single copy while keeping the ritual search line
2 One K9 Normal-Summon-dependent monster A Side Deck or flex card to cover the Xyz boss matchup Improves D12 and D13 coverage and reduces reliance on the opponent holding 2+ cards

Evidence & confidence

  • Verified: Legal list: 40 Main, 15 Extra, 0 Side; all Limited and Semi-Limited copies within legal max; Card text and stats for all 40 Main and 15 Extra cards; Usage stats: Mitsurugi core cards at 84–100% inclusion
  • Observed: No measured boards; combo evidence absent
  • Inferred: Engine live probability (hypergeometric) and brick estimate; Going-first and going-second strength read from text and interaction count; Ceiling and median combo output read from card text
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick and OTK rates) Meta Power is Provisional without a dated metagame sample No Side Deck, so D12 has no performance basis

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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