Magnet Warrior Deck #765478 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.

Deck Magnet Warrior Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
54± 6/ 100
Power Score
Structural 62
Reliability 48
Going First 63
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 63
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss pressure from Magnet Warrior / Conduction Warrior fusion and Mitsurugi ritual monsters (Ame no Murakumo no Mitsurugi 3200 ATK, Fiendsmith's Desirae 2800 ATK), with Ame no Murakumo's board wipe as a reset.; Fiendsmith link and GY-revival lines (Fiendsmith's Lacrima, Agnumday, Requiem) that rebuild a board after interruption.
  • Turn 1 (going first): Search with Magnet Bonding or Beta / Sigma Minus, then build toward a Magnet Warrior or Conduction Warrior boss while keeping Ash Blossom, Effect Veiler and Maxx C up for the opponent's first interruption.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Maxx C, Nibiru) to break the opponent's first summon, then rebuild through Mitsurugi or Fiendsmith recursion.
  • Recovery: Ghost Mourner, Mitsurugi GY recursion (Mitsurugi Prayers, Mitsurugi Mirror) and Fiendsmith GY revival restore board presence after a single answer.
  • After siding: None: the deck runs zero side-deck cards, so there is no defined post-side plan.

Why it scores here

The deck opens a live plan reliably: 23 searcher-text cards and a 0.92 chance of at least one searcher in an opening five, with several starters (Magnet Warrior Sigma Minus, Beta, Epsilon, Mulcharmy) that each start a line. Its conversion is credible but untested, since no recorded boards exist, so the ceiling (Murakumo, Desirae, Tellusion) is a semantic read and the median is unknown. Interaction is its strongest attribute: 7 hand traps, Crossout Designator, Ame no Murakumo, Baronne de Fleur and Fiendsmith's Desirae give layered answers, and GY recursion lets it survive one interruption. The score is held down by the absence of a side deck (no post-side plan), the conditional Mulcharmy effects that need an empty field, and the fragmented engine (37 distinct main-deck cards across Magnet, Mitsurugi, Fiendsmith and Mulcharmy). Popularity (the guide mention and archetype usage) did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in 5) 0.92; P(>=1 archetype-core card in 5) 0.97; 2-3 independent starters (Sigma Minus x3, Beta x2, Mulcharmy x6) (Inferred)
D2 Opening-Hand Quality & Brick Management 58 6 Mulcharmy copies need an empty field and 7 hand traps compete for hand slots; 23 searchers offset some brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; semantic ceiling from Murakumo board wipe, Desirae, Tellusion and Magnet Bonding search chains (Inferred)
D4 Combo Floor & Median Output 55 No board data for median; 37 distinct main cards and multiple lines suggest a middling floor (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Four partly independent lines (Magnet, Mitsurugi, Fiendsmith, Mulcharmy) and GY revival after an answer (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers, Mulcharmy draw effects and Gallant Granite recover cards; GY fuel is consumed quickly (Inferred)
D7 End-Board & Interaction Quality 74 7 hand traps, Crossout Designator, Murakumo, Desirae and Baronne de Fleur negation/removal text (Inferred semantic, flags verified)
D8 Going-Second & Board-Breaking Power 66 P(>=1 hand trap in 6 going second) 0.54; Murakumo and Crossout give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 64 Murakumo 3200 ATK, Thunder King 3300 ATK, Desirae 2800 ATK; closing power depends on reaching the summon (Verified stats, Inferred reach)
D10 Main Deck Efficiency & Flexibility 56 60/60 main slots legal, but 21 singleton slots and conditional Mulcharmy/Mitsurugi cards reduce coherence (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra slots filled (6 Link, 4 XYZ, 4 Fusion, 1 Synchro); several Extra cards need specific materials (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 15 Zero side-deck cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype present in usage stats and a guide claims it is current (Provisional)
D14 Pilotability & Error Tolerance 40 Several branching lines with timing-sensitive hand traps and ritual tributes; demanding decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 63, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine_compactness (-3); engine_conflict (-2). Final formula: No reliable metagame: Final = 0.80*Structural(62) + 0.20*TournamentReliability(48) + ContextModifiers(-5) = 59.2 - 5 = 54.2, rounded to 54 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 7 hand traps, Crossout Designator, Ame no Murakumo and Baronne de Fleur
  • Many searchers (23) give high opening accessibility
  • Redundant lines through Magnet, Mitsurugi, Fiendsmith and Mulcharmy engines
  • Full Extra Deck usage (15/15) with multiple summon methods

Weaknesses

  • No side deck: zero post-side adaptation
  • Conditional Mulcharmy effects need an empty field
  • Fragmented engine with low archetype purity (1.3% exact name)
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Reaching Magnet Warrior / Mitsurugi ritual summons depends on Magnet Bonding, Pre-Preparation of Rites or Mitsurugi Prayers surviving the opponent's first turn
  • Ame no Murakumo requires Ritual Summon through Mitsurugi Ritual or Mirror, a single line with few backups
Priority Remove Add Reason
1 1 Mulcharmy Purulia 1 side-deck slot (a generic hand trap or a counter to the opponent's main threat) Adds a post-side option where none exists and reduces the empty-field conditional cards
2 1 Fiendsmith in Paradise 1 Mitsurugi Great Purification (already in the deck, add a second copy only if the list allows) Fiendsmith in Paradise sends the whole field, conflicting with Mulcharmy and Magnet boards; consolidate the engine

Evidence & confidence

  • Verified: Legal in master-duel: 60 main (40-60), 15 extra (0-15), 0 side; restricted cards Crossout Designator 1, Maxx C 1, Mitsurugi Prayers 1, Ame no Habakiri 2 are all within limits; Extra Deck breakdown 6 Link, 4 XYZ, 4 Fusion, 1 Synchro; copy histogram sums to 60; Archetype usage stats present (26 rows, 16 of 25 core cards present)
  • Observed: Archetype usage stats show core inclusion at 100% for Magnet Bonding, Mulcharmy Fuwalos, Ash Blossom and Magnet Warrior Sigma Minus
  • Inferred: Opening consistency: P(>=1 searcher in 5) 0.92 and P(>=1 core in 5) 0.97; Interaction density from hand traps and negation text; Going-second hand-trap coverage: P(>=1 in 6) 0.54
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage stats mark Conduction Warrior Plasma Magnum, Flux Ochsenfeld, I:P Masquerena, Gallant Granite and Baronne de Fleur as not in this deck (in_this_deck false), yet the card list places them in the Extra Deck; the core-presence figure (16/25) may be understated Deck title is null and no side deck is recorded

More Master Duel Info

Magnet Warrior

Magnet Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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