Dracotail Deck #765468 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Pan x3, Dracotail Urgula x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (45)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x3
- Dracotail Phryxul x1
- Dracotail Urgula x3
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x3
- Effect Veiler x3
- Incredible Ecclesia, the Virtuous x3
- Branded Fusion x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Stun
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Dracotail / Albaz-line boss monsters (Arthalion, Titaniklad, Albion) from the Extra Deck after the opponent's turn has been disrupted by hand traps and Spell/Trap negations.; Dracotail Pan / Urgula / Lukias recursion-driven Fusion chains that fuel repeated Extra Deck summons over multiple turns.
- Turn 1 (going first): Open a starter (Ketu, Mululu, Fallen of White Dragon, Fallen & The Virtuous or Rahu) and Fusion Summon a boss, holding Ash, Veiler or Nibiru to protect the first meaningful board from the opponent's turn.
- Turn 2 (going second): Use the six-card hand's hand traps (Ash, Veiler, Nibiru, Maxx C) to answer the opponent's first board, then rebuild a Fusion line from the remaining Dracotail monsters and Spell/Trap recursion.
- Recovery: Recur Dracotail monsters from the GY via Dracotail Lukias / Phryxul and reuse Dracotail Flame, Horn or Sting (placing a Dracotail card on the Deck bottom) to draw back into the engine.
- After siding: Not applicable: Master Duel has no side deck, so there is no post-side mechanism; adaptation must come from main-deck flexibility.
Why it scores here
The deck opens a live plan reliably enough: the Dracotail core is present in roughly 99% of opening hands by proxy, and the 2-copy and 3-copy starters each land in hand at about 21–30% for going-first hands, so the engine is accessible but not dependable from a single card. Its strength is interaction on the system level: ten hand traps (Ash Blossom, Nibiru, Effect Veiler, Maxx "C") and nine negation texts give it a strong answer to the opponent's first board, and the recursion through Dracotail Lukias and the Dracotail Spell/Traps keeps resources flowing into later turns. Floor and median output are unknown because no recorded boards exist, so the combo score rests on text-only inference and is held near neutral. Weaknesses are structural rather than card-quality: only 36.7% of the list is exact Dracotail, three Fallen-of-Albaz enablers must feed seven Albaz-dependent Extra Deck fusions, and twelve Tuner monsters sit against a single Synchro target. Popularity and archetype share were not counted toward the score, and the score was not built by averaging individual card ratings.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Core Dracotail group P(≥1 in opening 5) ≈ 0.99 by proxy, but each 2–3 copy starter sits at ≈ 0.21–0.30 per hand; 3 Fallen-of-Albaz enablers gate the Albaz line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Hand traps are functional in hand (P(≥1 in going-second 6) ≈ 0.80); Spell/Trap recursion cards and single-copy Fusion enablers produce some dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Two-Fusion chains via Ketu, Rahu, Branded Fusion and Mululu reach 3000-ATK bosses, but no parseable boards exist to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so median output is unknown and held neutral at 50 (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Ten hand traps plus Dracotail Lukias/Phryxul recursion and multiple independent Fusion routes keep the line going after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Thirteen searcher-text cards and Spell/Trap recursion (Flame, Horn, Sting) rebuild resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Nine negation and ten removal texts plus ten hand traps give layered, durable interaction on the opponent's turn; no sample boards to confirm (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand traps and removal (Sting, Lukias route) answer a going-second board; the deck's Stun profile is strongest when the opponent summons first (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Arthalion, Titaniklad, Albion and Devours Dogma provide 2500–3000 ATK bosses, but several high-inclusion Extra Deck bosses (Gulamel, Secreterion, Mirrorjade) are absent (Verified/Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 45 Main cards with 23 distinct; 12 Tuners (4 distinct) carry only one Synchro target and Dracotail Pan runs 3 copies versus a typical 1, lowering compactness (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Full 15-card Extra Deck with 14 distinct cards; seven Albaz-dependent fusions compete for three Albaz enablers, and Arthalion 2 copies are the only redundancy (Inferred) |
| D12 | Side Deck Adaptability | 35 | Master Duel has no side deck (side_count 0), so no post-side plan exists and the dimension is scored low by definition (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype share unavailable, so the score is held neutral and excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains and several opponent-turn timing decisions per hand demand accurate play and carry high decision load (Inferred) |
How the score was computed
Strategy profile: Stun profile, D13 removed as meta-neutral. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Banlist exposure (-2); Albaz enabler choke point (-2); Tuner/Synchro mismatch (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); (0.80*62 + 0.20*60) - 5 = 56.6, rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and nine negation texts give layered answers to the opponent's first board
- Dracotail recursion (Lukias, Phryxul, Flame/Horn/Sting) rebuilds resources across turns
- Compact main deck with three-copy hand-trap redundancy keeps interaction reliable
Weaknesses
- Only 36.7% exact-archetype purity: the Albaz, Branded, Ecclesia and Bystial pieces compete for slots
- Three Fallen-of-Albaz enablers against seven Albaz-dependent Extra Deck fusions
- Twelve Tuners against one Synchro target; several Tuners function only as hand traps
Critical choke points
- Fallen of Albaz availability (1 main copy plus 2 Fallen of White Dragon) gates the Albaz Extra Deck fusions
- Branded Fusion and Rahu Dracotail (Limited, 1 copy each) are the main Fusion starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Blazing Cartesia, the Virtuous (1 of 3) | Fallen of Albaz (2nd copy) | Cartesia is a non-hand-trap Tuner with almost no Synchro target, while a second Fallen of Albaz unlocks more Albaz-dependent Extra Deck fusions |
| 2 | Dracotail Pan (1 of 3) | Dracotail Gulamel (Extra Deck, replacing one flex Extra card such as Titaniklad) | Pan has a typical copy count of 1 and Gulamel is a 97.8% inclusion Extra Deck core card, so this brings the list closer to the archetype-standard core |
Evidence & confidence
- Verified: Legal status: 45 Main, 15 Extra, 0 Side within Master Duel size rules; All restricted cards are at or under legal copy limits (Limited 1, Semi-Limited 2); Archetype core group of 28 copies and usage inclusion percentages; Exact-name purity 36.7% and Tuner/Synchro counts from composition
- Observed: Usage statistics show 16 of 25 core cards present; 9 high-inclusion Extra Deck bosses are absent
- Inferred: Hypergeometric starter and hand-trap probabilities (estimates, not measured); Interaction density and Stun/Combo classification from card text; Going-first and going-second power estimates; Albaz dependency and choke-point reading from text
- Provisional: Meta Power and D13 matchup/format fit (no dated metagame sample); D4 median output (no recorded boards)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick, starter or OTK rates Meta Power is Provisional: no dated metagame sample supplied Master Duel has no side deck, so post-side dimensions carry no data
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