Dracotail Deck #765468 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Pan x3, Dracotail Urgula x3. Created Oct 14, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
StunConfidence: MediumEvaluated Oct 17, 2026
57± 6/ 100
Power Score
Structural 62
Reliability 60
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Stun
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail / Albaz-line boss monsters (Arthalion, Titaniklad, Albion) from the Extra Deck after the opponent's turn has been disrupted by hand traps and Spell/Trap negations.; Dracotail Pan / Urgula / Lukias recursion-driven Fusion chains that fuel repeated Extra Deck summons over multiple turns.
  • Turn 1 (going first): Open a starter (Ketu, Mululu, Fallen of White Dragon, Fallen & The Virtuous or Rahu) and Fusion Summon a boss, holding Ash, Veiler or Nibiru to protect the first meaningful board from the opponent's turn.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Veiler, Nibiru, Maxx C) to answer the opponent's first board, then rebuild a Fusion line from the remaining Dracotail monsters and Spell/Trap recursion.
  • Recovery: Recur Dracotail monsters from the GY via Dracotail Lukias / Phryxul and reuse Dracotail Flame, Horn or Sting (placing a Dracotail card on the Deck bottom) to draw back into the engine.
  • After siding: Not applicable: Master Duel has no side deck, so there is no post-side mechanism; adaptation must come from main-deck flexibility.

Why it scores here

The deck opens a live plan reliably enough: the Dracotail core is present in roughly 99% of opening hands by proxy, and the 2-copy and 3-copy starters each land in hand at about 21–30% for going-first hands, so the engine is accessible but not dependable from a single card. Its strength is interaction on the system level: ten hand traps (Ash Blossom, Nibiru, Effect Veiler, Maxx "C") and nine negation texts give it a strong answer to the opponent's first board, and the recursion through Dracotail Lukias and the Dracotail Spell/Traps keeps resources flowing into later turns. Floor and median output are unknown because no recorded boards exist, so the combo score rests on text-only inference and is held near neutral. Weaknesses are structural rather than card-quality: only 36.7% of the list is exact Dracotail, three Fallen-of-Albaz enablers must feed seven Albaz-dependent Extra Deck fusions, and twelve Tuner monsters sit against a single Synchro target. Popularity and archetype share were not counted toward the score, and the score was not built by averaging individual card ratings.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core Dracotail group P(≥1 in opening 5) ≈ 0.99 by proxy, but each 2–3 copy starter sits at ≈ 0.21–0.30 per hand; 3 Fallen-of-Albaz enablers gate the Albaz line (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Hand traps are functional in hand (P(≥1 in going-second 6) ≈ 0.80); Spell/Trap recursion cards and single-copy Fusion enablers produce some dead hands (Inferred)
D3 Combo Conversion & Ceiling 68 Two-Fusion chains via Ketu, Rahu, Branded Fusion and Mululu reach 3000-ATK bosses, but no parseable boards exist to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unknown and held neutral at 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Ten hand traps plus Dracotail Lukias/Phryxul recursion and multiple independent Fusion routes keep the line going after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Thirteen searcher-text cards and Spell/Trap recursion (Flame, Horn, Sting) rebuild resources across turns (Inferred)
D7 End-Board & Interaction Quality 78 Nine negation and ten removal texts plus ten hand traps give layered, durable interaction on the opponent's turn; no sample boards to confirm (Inferred)
D8 Going-Second & Board-Breaking Power 72 Hand traps and removal (Sting, Lukias route) answer a going-second board; the deck's Stun profile is strongest when the opponent summons first (Inferred)
D9 Offensive Pressure & Closing Power 60 Arthalion, Titaniklad, Albion and Devours Dogma provide 2500–3000 ATK bosses, but several high-inclusion Extra Deck bosses (Gulamel, Secreterion, Mirrorjade) are absent (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 58 45 Main cards with 23 distinct; 12 Tuners (4 distinct) carry only one Synchro target and Dracotail Pan runs 3 copies versus a typical 1, lowering compactness (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with 14 distinct cards; seven Albaz-dependent fusions compete for three Albaz enablers, and Arthalion 2 copies are the only redundancy (Inferred)
D12 Side Deck Adaptability 35 Master Duel has no side deck (side_count 0), so no post-side plan exists and the dimension is scored low by definition (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype share unavailable, so the score is held neutral and excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains and several opponent-turn timing decisions per hand demand accurate play and carry high decision load (Inferred)

How the score was computed

Strategy profile: Stun profile, D13 removed as meta-neutral. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Banlist exposure (-2); Albaz enabler choke point (-2); Tuner/Synchro mismatch (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); (0.80*62 + 0.20*60) - 5 = 56.6, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and nine negation texts give layered answers to the opponent's first board
  • Dracotail recursion (Lukias, Phryxul, Flame/Horn/Sting) rebuilds resources across turns
  • Compact main deck with three-copy hand-trap redundancy keeps interaction reliable

Weaknesses

  • Only 36.7% exact-archetype purity: the Albaz, Branded, Ecclesia and Bystial pieces compete for slots
  • Three Fallen-of-Albaz enablers against seven Albaz-dependent Extra Deck fusions
  • Twelve Tuners against one Synchro target; several Tuners function only as hand traps

Critical choke points

  • Fallen of Albaz availability (1 main copy plus 2 Fallen of White Dragon) gates the Albaz Extra Deck fusions
  • Branded Fusion and Rahu Dracotail (Limited, 1 copy each) are the main Fusion starters
Priority Remove Add Reason
1 Blazing Cartesia, the Virtuous (1 of 3) Fallen of Albaz (2nd copy) Cartesia is a non-hand-trap Tuner with almost no Synchro target, while a second Fallen of Albaz unlocks more Albaz-dependent Extra Deck fusions
2 Dracotail Pan (1 of 3) Dracotail Gulamel (Extra Deck, replacing one flex Extra card such as Titaniklad) Pan has a typical copy count of 1 and Gulamel is a 97.8% inclusion Extra Deck core card, so this brings the list closer to the archetype-standard core

Evidence & confidence

  • Verified: Legal status: 45 Main, 15 Extra, 0 Side within Master Duel size rules; All restricted cards are at or under legal copy limits (Limited 1, Semi-Limited 2); Archetype core group of 28 copies and usage inclusion percentages; Exact-name purity 36.7% and Tuner/Synchro counts from composition
  • Observed: Usage statistics show 16 of 25 core cards present; 9 high-inclusion Extra Deck bosses are absent
  • Inferred: Hypergeometric starter and hand-trap probabilities (estimates, not measured); Interaction density and Stun/Combo classification from card text; Going-first and going-second power estimates; Albaz dependency and choke-point reading from text
  • Provisional: Meta Power and D13 matchup/format fit (no dated metagame sample); D4 median output (no recorded boards)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick, starter or OTK rates Meta Power is Provisional: no dated metagame sample supplied Master Duel has no side deck, so post-side dimensions carry no data

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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