D/D/D Deck #765441 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- D/D Necro Slime x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x3
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Ghost Ogre & Snow Rabbit x1
- Crossout Designator x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- Dark Spirit's Mastery x1
- Dark Contract with the Eternal Darkness x1
- Dominus Impulse x3
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Blind-Second/OTK
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-enabled Extra Deck boss summons (D/D/D Deus Machinex, Kali Yuga, Caesar High King, Arc Crisis) protected by hand traps and negates; Link and Xyz pressure from D/D Lance Soldier, D/D Necro Slime and the D/D/D Abyss/Sky King links
- Turn 1 (going first): Turn 1 Pendulum Summon from D/D Kepler, D/D Scale Surveyor or D/D Gryphon, then Dark Contract searches and a Pendulum-to-Extra boss while holding Ash Blossom and Dominus Impulse as protection
- Turn 2 (going second): Six-card hand with Ash Blossom, Droll & Lock Bird, Maxx C and Ghost Ogre to answer the opponent's first summon, then rebuild through Extra Deck bosses
- Recovery: Search with D/D Count Surveyor and Dark Contract with the Gate, and recycle D/D Necro Slime from the GY into a Fusion Summon of D/D/D Flame King Genghis or Alfred
- After siding: None: the deck runs no Side Deck (side_count 0), so there is no recorded post-side plan
Why it scores here
The deck reliably opens a Pendulum starter: the 3-copy starters each show about 34% odds in a 5-card opening hand, and at least one of the 11 searcher-text cards is present about 82% of the time, so the engine goes live in most games (Inferred, hypergeometric). Its interaction is the strongest part of the system: 7 hand traps (Ash Blossom x3, Droll & Lock Bird x2, Maxx C, Ghost Ogre), 3 Dominus Impulse and several negate effects on the Extra Deck bosses give it layered protection, which carries the going-second score. The Extra Deck ceiling (Arc Crisis, Kali Yuga, Caesar High King, Deus Machinex) is high, but no recorded boards exist, so the combo ceiling and median are text-only inference and are scored conservatively. Dark Contract self-damage and the thin side (none) pull the score down, and popularity or archetype usage did not earn points: the dimension scores were set on the deck as a system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one 3-copy starter in 5 cards) = 0.34; P(at least one searcher-text card) = 0.82; P(at least one archetype-core card) = 0.995 as a proxy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Seven hand traps and 16 Pendulum monsters in 40 cards risk dead or redundant hands; the copy histogram has 12 singletons (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling inferred from card text linking Pendulum summons, Dark Contract and Extra Deck bosses (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 50 | No combo boards exist, so the floor and median are unknown and held near neutral (Inferred, no data) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Two negate-capable Pendulum monsters and seven hand traps give independent lines after one interruption; Dark Contract recursion adds redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Dark Contract and Ragnarok cost life each Standby Phase, while Necro Slime and the search cards provide some recovery (Inferred from text) |
| D7 | End-Board & Interaction Quality | 74 | Ash Blossom x3, Dominus Impulse x3, Ghost Ogre, Droll x2, Maxx C, Siegfried and Zeus negate effects give broad layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Seven hand traps and negate-capable bosses (Kali Yuga, Wave High King Caesar, Arc Crisis) are the main way to answer a going-second board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck closers include Arc Crisis (4000 ATK), Kali Yuga (3500 ATK), Siegfried (2800 ATK) and Caesar High King (2800 ATK) (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | Main Deck is at the 40-card minimum with 12 singletons, three Dominus Impulse and one each of Maxx C and Crossout Designator; compact but with some low-impact slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots across 13 distinct cards, with 2 copies each of Gilgamesh and Deus Machinex; mix of Link, Xyz, Fusion and Synchro bosses (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side_count 0 against a 15-card maximum), so there is no post-side adaptation (Verified, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share not available, so held at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points: Pendulum scale timing, Dark Contract Standby damage and negate-chain sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Dark Contract life cost (-2); Interaction breadth (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Pendulum engine with three 3-copy starters and a searcher package
- Seven hand traps plus negate-capable bosses give layered protection on both turns
- Extra Deck closers reach 2800 to 4000 ATK
- Legal in Master Duel under every restricted-card limit
Weaknesses
- No side deck, so no post-side adaptation
- Recurring 1000-damage Standby costs from Dark Contract cards
- Low-impact main slots such as three Dominus Impulse
- No recorded boards, so the combo ceiling and median cannot be measured
Critical choke points
- Going-first turn 1 depends on one of the Pendulum starters being in the opening hand (about 34% per 3-copy card)
- Negate chains depend on the Dark Contract Pendulum conditions being met
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | a 15-card Side Deck | Side deck is empty; a post-side plan is the largest gap in the deck's D12 score (Inferred) |
| 2 | one Dominus Impulse | a flexible tech or side-card slot | Three copies of a situational trap take Main Deck slots that a single copy could cover (Inferred; no matchup data) |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side; Crossout Designator, Maxx C and Droll & Lock Bird are within their banlist limits; Card text and stats for all 37 distinct cards; Usage statistics: 25 archetype core cards at 90% or 85% inclusion; Extra Deck composition: 3 Link, 7 Xyz, 3 Fusion, 2 Synchro
- Inferred: Opening-hand consistency from hypergeometric draw estimates; Engine conversion and interaction read from card text; Going-first and going-second power from starter odds and hand-trap density; Dominus Impulse is hand-activatable by its text, which the role tags do not flag
- Provisional: Matchup and format fit (no dated meta sample); Tournament reliability (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics.missing_core marks 11 cards as absent that the card list shows as present (for example D/D/D Duo-Dawn King Kali Yuga and D/D/D Wave High King Caesar); the 56% core-present figure is unreliable and was not used for scoring deck title is null; the deck is identified only by archetype and id
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