Dracotail Deck #765437 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
54± 6/ 100
Power Score
Structural 61
Reliability 55
Going First 68
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 68
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail Fusion boards (Arthalion, Gulamel, Titaniklad, Dragon Devours) that outpace a stalled opponent (Inferred); Mulcharmy draw pressure and Dracotail recursion grinding card advantage over a long game (Inferred)
  • Turn 1 (going first): Open with a searcher (Lukias, Ketu, Faimena, Urgula) into a Fusion Summon, keeping hand traps up for the opponent's first response (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Maxx C) and Crossout Designator to break the opponent's first summon, then Fusion through the turn (Inferred)
  • Recovery: Recur Dracotail monsters from the GY (Phryxul, Lukias, Urgula) and re-fuse using the Spell/Trap set from Dracotail Fusion material effects (Inferred)
  • After siding: None. The deck has no Side Deck, so there is no recorded post-side plan.

Why it scores here

The deck is scored as a system: a 40-card Dracotail list with three copies of its key searchers and hand traps, plus a 15-card Extra Deck of mostly Fusion monsters. Its probability estimate of at least one searcher in the opening hand is about 0.82 (Inferred), which supports a strong chance of a live T1 searcher, but the list has no recorded boards, so the ceiling and median are text-based reads only. Interaction is the strongest part: six hand traps, Crossout Designator, Dracotail Sting and Flame, and Gulamel-style destruction give layered answers that hold up after the opponent's first line. Popularity and archetype usage did not earn points, and card scores were not averaged. The score is pulled down by a 34.5% exact-name archetype purity (Branded, Albaz, Ecclesia, and Mulcharmy splash), the absence of any Side Deck, and the lack of a dated meta sample.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 searcher-text card in opening 5) ≈ 0.82; three-copy Faimena and Ash give redundant starts (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Six hand traps and ten Spells raise dead-card risk in some hands; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 66 Fusion ceiling from Arthalion, Gulamel, Titaniklad and Dragon Devours; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 55 Median output is unmeasured; the guide describes a control-leaning list, so the floor is read from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Six hand traps, two recursion lines (Phryxul, Lukias), and Ketu/Mululu alternatives give independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draw effects and Dracotail GY recursion regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 72 Crossout Designator, Dracotail Sting and Flame, Ash Blossom, Ghost Belle, and Maxx C give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Six hand traps and Crossout Designator challenge a going-second board; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Dragon Fusions reach 2500–3000 ATK, but closing depends on Fusion access and no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 24 distinct names and 12 singletons; off-archetype copies (36) reduce coherence (Verified)
D11 Extra Deck Efficiency & Coverage 65 Fourteen Fusion and one Synchro fill the 15 Extra slots; the Extra Deck is full and mostly flexible (Verified)
D12 Side Deck Adaptability 20 No Side Deck, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament data or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with hand-trap timing and many decision points (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 68, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_conflicts_off_archetype_splash (-3); no_side_deck (-2); banlist_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and spell/trap interaction (six hand traps plus Crossout Designator, Sting, and Flame)
  • Redundant three-copy searchers and starters (Faimena, Ash Blossom)
  • Recursion lines that rebuild after disruption (Phryxul, Lukias, Urgula)
  • Extra Deck with several 2500–3000 ATK Fusions in every ratio

Weaknesses

  • Off-archetype splash (Branded, Albaz, Ecclesia, Mulcharmy) lowers engine coherence
  • No Side Deck, so no post-side adaptability
  • Pilot-heavy Fusion lines and hand-trap timing decisions
  • No combo or win-rate telemetry to confirm conversion

Critical choke points

  • Single Fusion Summon route through Branded Fusion / Rahu (Limited, one copy each)
  • Dependence on Fallen of Albaz as Fusion material for several Extra Deck monsters
Priority Remove Add Reason
1 Maxx "C" or one Branded in High Spirits One Side-compatible answer or an on-archetype starter Reduces off-archetype copies and gives the deck a usable second-game plan; Inferred
2 None A Side Deck of 5–10 cards (hand traps and targeted answers) Side Deck count is 0, so no post-side plan exists; adding one is the largest gain available

Evidence & confidence

  • Verified: Legal in master-duel (BanMasterDuel), 40 Main / 15 Extra / 0 Side; All restricted cards run at legal maximum; Exact-name archetype purity 34.5%; Fourteen Fusion and one Synchro in Extra Deck
  • Observed: Usage statistics show Dracotail core cards at 100% inclusion
  • Inferred: Searcher access probability (P ≈ 0.82 in 5-card hand); Interaction layering and going-second strength; Fusion-line pilotability and recursion resilience
  • Provisional: Meta and tournament reliability (no dated sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median, and ceiling are text-only inference usage_statistics in_this_deck flags are false for Extra Deck cards that are present in the cards list (Gulamel, Secreterion, Arthalion, and others); missing_core is therefore unreliable and was not used as evidence no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck, so no post-side evaluation possible deck title is null

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top