Blue-Eyes Deck #765436 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
53± 7/ 100
Power Score
Structural 60
Reliability 51
Going First 62
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.8
Going First 62
Going Second 65
Meta Power provisional
Tournament Reliability 51
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes Spirit Dragon x3, Blue-Eyes Ultimate Spirit Dragon and Cosmic Blazar Dragon boards, once a Tuner plus non-Tuner Blue-Eyes material is on the field; Blue-Eyes Tyrant Dragon via Fusion Summon from Primite Fusion or Polymerization-style lines, and Secreterion Dragon as an alternate Fusion
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Primite Dragon Ether Beryl, search a Tuner or Primite card, and hold Ash Blossom, Droll and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Droll and Lock Bird, Infinite Impermanence, Ash Blossom, Effect Veiler, Maxx C) to break the opponent's first engine, then rebuild a board through Maiden of White and Wishes for Eyes of Blue
  • Recovery: Recover through Mulcharmy Fuwalos draws, Primite Lordly Lode and Wishes searches, and Synchro Rumble or Roar of the Blue-Eyed Dragons to revive a Tuner or Blue-Eyes monster from the GY or Deck
  • After siding: No Side Deck is registered in this list, so no post-side plan is evaluated

Why it scores here

The deck reliably opens a functional first turn through redundancy in its searchers and starters: 16 searcher-text cards give P(at least one in an opening 5) of about 0.87, and Sage, Maiden of White, Primite Lordly Lode and Ether Beryl each provide an independent route. Its conversion ceiling is high (Blue-Eyes Spirit x3, Ultimate Spirit, Tyrant and Blazar boards), but it is gated by a single Blue-Eyes White Dragon: P(that card in an opening 5) is 0.10 and in a 6-card going-second hand 0.12, so the Blue-Eyes synchro and fusion lines are unreliable. Interaction is the deck's strongest system, with 13 hand traps and 13 negation-text cards that give it real answers to the opponent's first engine. The score comes from consistency, median output and interaction read on the whole system, not from Blue-Eyes being a popular archetype, and not from averaging individual card scores. Meta Power is withheld (no dated sample), and the absence of a Side Deck and of recorded boards keeps confidence at Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in opening 5) = 0.87 across 16 searchers; P(single Blue-Eyes White Dragon in opening 5) = 0.10 gates the Blue-Eyes synchro and fusion lines (Inferred)
D2 Opening-Hand Quality & Brick Management 55 The single BEWD limits 3-card brick risk, but 17 one-of cards and Blue-Eyes-specific dead hands (True Light, Majesty, Mausoleum, Roar) remain; no measured brick rate exists (Inferred)
D3 Combo Conversion & Ceiling 58 No parsed boards (total_combos 0); ceiling read from card text: Spirit x3, Ultimate Spirit, Tyrant and Blazar lines exist but depend on the single BEWD (Inferred)
D4 Combo Floor & Median Output 42 Median is not measurable without boards; the single-copy Blue-Eyes non-Tuner and 17 one-of cards pull the typical outcome down (Inferred)
D5 Interruption Resilience & Route Redundancy 68 13 hand traps, Effect Veiler x2, Ash Blossom x3, plus independent starters Sage, Maiden, Lode and Mulcharmy give several recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 65 Maxx C, Mulcharmy Fuwalos and Piri Reis draw or search; Primite Lordly Lode and Wishes recycle the hand; a 50-card main gives a generous grind (Inferred)
D7 End-Board & Interaction Quality 74 13 hand-trap-tagged and 13 negation-text cards, Dominus Purge x3, Crossout Designator and Nibiru give broad interaction density (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 66 Going-second P(at least one hand trap in 6) = 0.85; hand traps carry the second-turn fight, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss bodies reach 3000 to 4000 ATK (BEWD 3000, Ultimate Spirit 3500, Tyrant 3400, Blazar 4000) once a synchro or fusion line is live; closing still depends on the BEWD gate (Inferred)
D10 Main Deck Efficiency & Flexibility 55 50 Main with 29 distinct: 9 triples, 3 pairs, 17 singles; 50 is inside the 40-60 bounds but carries many one-of tech slots (Verified structure)
D11 Extra Deck Efficiency & Coverage 70 Full 15-card Extra: 10 Synchro, 3 Fusion, 2 Link; flexible access across Blue-Eyes, Primite, Despia and Stardust routes (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 No Side Deck (0 cards) in the list; no post-side data exists, so this is a structural gap rather than a measured result (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated meta sample; 14 of 25 archetype-core cards present (56%) is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step lines spanning Blue-Eyes, Primite, PSY-Frame and Dominus axes with many reactive timings demand careful reading; complexity is penalised (Inferred)

How the score was computed

Strategy profile: Midrange (base); D13 dropped and remaining weights renormalised to 95 for the meta-neutral Structural score. Structural ≈ 59.8, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: Unrecoverable choke point (-4); Engine conflicts (-3); Broad negation suite (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta sample; Meta provisional): 0.80*59.8 + 0.20*50.6 - 5 = 52.96, rounded to 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ 0.08 · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal in Master Duel: 50 Main within 40-60, 15 Extra at the cap, all 5 Limited/Semi-Limited cards within legal copies
  • Searcher redundancy: 16 searcher-text cards, P(>=1 in opening 5) about 0.87
  • Interaction density: 13 hand traps and 13 negation-text cards, with Droll and Effect Veiler at 2 copies each
  • Full 15-card Extra Deck with synchro, fusion and link coverage across several routes
  • Several independent starters (Sage, Maiden, Lode, Ether Beryl, Mulcharmy) so one dead card does not end the turn

Weaknesses

  • Single Blue-Eyes White Dragon gates the Blue-Eyes synchro and fusion lines (P in opening 5 = 0.10)
  • 17 one-of cards and 3 Dominus Purge copies with few Dominus payoffs in the list
  • Four or more archetype axes (Blue-Eyes, Primite, PSY-Frame, Dominus) reduce engine coherence (exact-name purity 16.9%)
  • No Side Deck, so no post-side plan is available
  • No recorded boards, tournament link or win-rate telemetry, so the ceiling and median cannot be measured

Critical choke points

  • Blue-Eyes White Dragon: the only non-Tuner Blue-Eyes in the Main Deck, required for Blue-Eyes Spirit Dragon and Ultimate Spirit material
  • Tuner availability: 17 Tuners in the Main are needed to pair with the non-Tuner Blue-Eyes
  • Limited cards (Maxx C, Crossout Designator, Bystial Magnamhut, PSY-Framegear Gamma), each one copy, lose a single answer when drawn dead
Priority Remove Add Reason
1 1x Dominus Purge 1x Blue-Eyes White Dragon (legal to run up to 3 copies) Doubles the non-Tuner Blue-Eyes material the synchro and fusion lines need; Dominus Purge only punishes card-adding effects and has few Dominus payoffs in this list (suggestion, Inferred)
2 1x Mulcharmy Fuwalos 1x Blue-Eyes non-Tuner or a second Tuner from the existing Blue-Eyes pool Reduces engine conflicts with the Mulcharmy sub-archetype and adds a material that the Blue-Eyes synchros can actually use (suggestion, Inferred)

Evidence & confidence

  • Verified: Legal status, Limited/Semi-Limited copy counts and size rules; Copy histogram (9 triples, 3 pairs, 17 singles) and Extra breakdown (10 Synchro, 3 Fusion, 2 Link); Card text for Blue-Eyes White Dragon, Spirit Dragon, Ultimate Spirit and Primite cards; Hypergeometric draw table (P=0.276 for 3 copies in 5 cards, 0.10 for 1 copy); Usage stats: 14 of 25 archetype-core cards present (56%)
  • Observed: Usage stats show the Blue-Eyes core (Spirit, Tyrant, Ultimate Spirit) is common in other lists but missing here
  • Inferred: Starter and brick odds, key-two-card combo estimate (0.08 going first, about 0.11 going second); Interaction density read from role flags and negation text; Consistency and engine-conflict scores for D1, D2, D4 and D7; Ceiling read from synchro and fusion card text, gated by the single BEWD
  • Provisional: Meta Power (null), D13 matchup fit and any dated-meta claim; D12 post-side adaptability, since no Side Deck is present
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second split, matchup, game-level, brick and starter rates), so those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the list; Master Duel single-game play is assumed, not verified in the evidence Deck title is null; archetype and card data resolved from the deck list only

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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