Phantom Knights Deck #765435 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 14, 2026 by YGO Mod.
Deck Phantom Knights Master Duel
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Raider's Wing x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x3
- The Phantom Knights of Stained Greaves x1
- The Phantom Knights of Torn Scales x3
- Ash Blossom & Joyous Spring x3
- Foolish Burial x1
- Phantom Knights' Rank-Up-Magic Force x1
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Dominus Impulse x3
- Dominus Spark x1
- Infinite Impermanence x2
- Phantom Knights' Fog Blade x2
- Phantom Knights' Wing x2
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- I:P Masquerena x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon, Four Heavenly Dragons x1
- Dark Requiem Xyz Dragon x1
- Evilswarm Ophion x1
- Raider's Knight x1
- Shamanite Shamanknight x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Phantom Knights of Break Sword x2
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz/Link boss from the Extra Deck (Dark Rebellion Xyz Dragon, Four Heavenly Dragons, Break Sword, Malevolent Scythe, Ophion) built by recursing Phantom Knights monsters from the GY; Hand-trap backed negation of the opponent's Special Summons and monster effects, then a Rank-Up-Magic follow-up
- Turn 1 (going first): Open a Phantom Knights starter (Silent Boots / Decayed Cloak / Doomed Soleret), search or summon a second Knight, and fire a GY-recursion or Xyz line; hold Ash Blossom or Impermanence for the opponent's first answer
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Infinite Impermanence) to break the opponent's first board, then rebuild a Knight boss from the GY
- Recovery: Banished Knights and GY-revival effects (Rank-Up-Magic Requiem, Break Sword's destroyed-trigger, Ragged Gloves) re-deploy monsters after a board wipe
- After siding: Not applicable: the list runs 0 side cards in Master Duel, so there is no post-side adjustment
Why it scores here
The deck reliably opens a Phantom Knights starter: the archetype core is 28 copies, and the hypergeometric estimate for at least one core card in a 5-card opening hand is about 0.999, while searcher text gives an estimated 0.69 chance of a searcher in the opening hand (Inferred). Its interaction package (8 hand traps, 11 negation-text cards) and recursion engine let it survive one or two disruptions and keep a Xyz boss live. Scoring is capped by the absence of recorded boards, so the combo ceiling and median are text-based reads, not observed output. Popularity and archetype usage did not earn points; the score comes from consistency, recovery and interaction as a system, not from averaging card scores. The four Dominus cards have no Dominus monster in the list, which lowers brick resistance, and the empty side deck leaves no adaptation plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype core card in opening 5) ~0.999; 28 Knight-named copies plus 8 searcher-text cards give P(>=1 searcher) ~0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Four Dominus cards have no Dominus monster in the deck and Maxx C/Droll are narrow hands; 22 distinct main cards with 3-copy starters keep most hands functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling read from text: Rank-Up-Magic Requiem/Force and Break Sword chains reach rank-4 to rank-12 bosses (Inferred semantic) |
| D4 | Combo Floor & Median Output | 50 | No combos_evidence and a 0-side list; median output is unmeasured and the Dominus dead-card share pulls the floor down (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 8 hand traps, GY-revival triggers and two ways to restart a boss give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | GY recursion and Rank-Up-Magic recover resources after spent materials; no measured netCardAdvantage (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Infinite Impermanence, Fog Blade, Dominus Spark and Dark Rebellion provide layered negation and removal text (Inferred semantic + verified text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap probability ~0.76 for at least one hand trap in 6 cards; Droll & Lock Bird and Maxx C add non-engine answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck holds 2000-3000 ATK Xyz bosses (Dark Rebellion x2, Ophion 2550, TY-PHON 2900) with direct-destruction text on Four Heavenly Dragons (Verified stats + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40-card main, 22 distinct cards with 3-copy core; four off-archetype Dominus cards dilute the deck (Verified counts + Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots with 14 distinct cards and a rank-12 TY-PHON needing a Level-12 material chain; limited flex (Verified counts) |
| D12 | Side Deck Adaptability | 25 | 0 side cards in the Master Duel list; no post-side plan exists to evaluate (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Many decision points (negation timing, GY revival choices, Xyz material routing) and a multi-step Rank-Up line raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Dependence on Xyz/Rank-Up lineage (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 62.2, TR 60, modifiers -1 => 60.8 -> 61
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense (28 copies) so a starter is almost always in opening hand
- Eight hand traps plus Droll & Lock Bird cover both turns
- Multiple GY-revival loops let a Knight boss come back after a board wipe
- Extra Deck offers several 2000-3000 ATK Xyz bosses
Weaknesses
- Four Dominus cards have no Dominus monster in the list and are likely dead
- No side deck, so no matchup adaptation
- Top-end bosses need a long material chain
Critical choke points
- Opening without a Knight starter (about 0.1% in hand 5, but second-Knight requirement remains)
- Losing the first negation to a hand trap in the opponent's turn with no GY Knight to revive
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1-3 Dominus Impulse (off-archetype, no Dominus monster in list) | A second searcher or Phantom Knights monster (e.g. Phantom Knights of Umbrage Veil copies or a 2nd Stained Greaves) | Reduces dead hands; the Dominus Impulse copies are the largest brick source |
Evidence & confidence
- Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; Limited/Semi-Limited copy counts are within limits (Foolish Burial, Maxx C, Reinforcement at 1; Droll & Lock Bird at 2); Archetype core count 28 and usage stats (core present 56%)
- Inferred: Opening-hand probabilities (0.9988 core, 0.694 searcher, 0.764 hand trap); Interaction density from negation text; Combo ceiling and floor from card text
- Provisional: Meta Power and matchup fit (no dated sample); Side-deck adaptability (no side cards)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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