Phantom Knights Deck #765435 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 14, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
61± 6/ 100
Power Score
Structural 62
Reliability 60
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz/Link boss from the Extra Deck (Dark Rebellion Xyz Dragon, Four Heavenly Dragons, Break Sword, Malevolent Scythe, Ophion) built by recursing Phantom Knights monsters from the GY; Hand-trap backed negation of the opponent's Special Summons and monster effects, then a Rank-Up-Magic follow-up
  • Turn 1 (going first): Open a Phantom Knights starter (Silent Boots / Decayed Cloak / Doomed Soleret), search or summon a second Knight, and fire a GY-recursion or Xyz line; hold Ash Blossom or Impermanence for the opponent's first answer
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Infinite Impermanence) to break the opponent's first board, then rebuild a Knight boss from the GY
  • Recovery: Banished Knights and GY-revival effects (Rank-Up-Magic Requiem, Break Sword's destroyed-trigger, Ragged Gloves) re-deploy monsters after a board wipe
  • After siding: Not applicable: the list runs 0 side cards in Master Duel, so there is no post-side adjustment

Why it scores here

The deck reliably opens a Phantom Knights starter: the archetype core is 28 copies, and the hypergeometric estimate for at least one core card in a 5-card opening hand is about 0.999, while searcher text gives an estimated 0.69 chance of a searcher in the opening hand (Inferred). Its interaction package (8 hand traps, 11 negation-text cards) and recursion engine let it survive one or two disruptions and keep a Xyz boss live. Scoring is capped by the absence of recorded boards, so the combo ceiling and median are text-based reads, not observed output. Popularity and archetype usage did not earn points; the score comes from consistency, recovery and interaction as a system, not from averaging card scores. The four Dominus cards have no Dominus monster in the list, which lowers brick resistance, and the empty side deck leaves no adaptation plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core card in opening 5) ~0.999; 28 Knight-named copies plus 8 searcher-text cards give P(>=1 searcher) ~0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Four Dominus cards have no Dominus monster in the deck and Maxx C/Droll are narrow hands; 22 distinct main cards with 3-copy starters keep most hands functional (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text: Rank-Up-Magic Requiem/Force and Break Sword chains reach rank-4 to rank-12 bosses (Inferred semantic)
D4 Combo Floor & Median Output 50 No combos_evidence and a 0-side list; median output is unmeasured and the Dominus dead-card share pulls the floor down (Inferred)
D5 Interruption Resilience & Route Redundancy 70 8 hand traps, GY-revival triggers and two ways to restart a boss give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY recursion and Rank-Up-Magic recover resources after spent materials; no measured netCardAdvantage (Inferred)
D7 End-Board & Interaction Quality 66 Infinite Impermanence, Fog Blade, Dominus Spark and Dark Rebellion provide layered negation and removal text (Inferred semantic + verified text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability ~0.76 for at least one hand trap in 6 cards; Droll & Lock Bird and Maxx C add non-engine answers (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck holds 2000-3000 ATK Xyz bosses (Dark Rebellion x2, Ophion 2550, TY-PHON 2900) with direct-destruction text on Four Heavenly Dragons (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 65 40-card main, 22 distinct cards with 3-copy core; four off-archetype Dominus cards dilute the deck (Verified counts + Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots with 14 distinct cards and a rank-12 TY-PHON needing a Level-12 material chain; limited flex (Verified counts)
D12 Side Deck Adaptability 25 0 side cards in the Master Duel list; no post-side plan exists to evaluate (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Many decision points (negation timing, GY revival choices, Xyz material routing) and a multi-step Rank-Up line raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Dependence on Xyz/Rank-Up lineage (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 62.2, TR 60, modifiers -1 => 60.8 -> 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (28 copies) so a starter is almost always in opening hand
  • Eight hand traps plus Droll & Lock Bird cover both turns
  • Multiple GY-revival loops let a Knight boss come back after a board wipe
  • Extra Deck offers several 2000-3000 ATK Xyz bosses

Weaknesses

  • Four Dominus cards have no Dominus monster in the list and are likely dead
  • No side deck, so no matchup adaptation
  • Top-end bosses need a long material chain

Critical choke points

  • Opening without a Knight starter (about 0.1% in hand 5, but second-Knight requirement remains)
  • Losing the first negation to a hand trap in the opponent's turn with no GY Knight to revive
Priority Remove Add Reason
1 1-3 Dominus Impulse (off-archetype, no Dominus monster in list) A second searcher or Phantom Knights monster (e.g. Phantom Knights of Umbrage Veil copies or a 2nd Stained Greaves) Reduces dead hands; the Dominus Impulse copies are the largest brick source

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; Limited/Semi-Limited copy counts are within limits (Foolish Burial, Maxx C, Reinforcement at 1; Droll & Lock Bird at 2); Archetype core count 28 and usage stats (core present 56%)
  • Inferred: Opening-hand probabilities (0.9988 core, 0.694 searcher, 0.764 hand trap); Interaction density from negation text; Combo ceiling and floor from card text
  • Provisional: Meta Power and matchup fit (no dated sample); Side-deck adaptability (no side cards)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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