DoomZ Deck #765420 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 14, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
59± 8/ 100
Power Score
Structural 58
Reliability 51
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 51
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Monsters (DoomZ Break, DoomZ XII Zero/End/Over, Jupiter, Varudras, Divine Arsenal) attacking after DoomZ engine lines build materials and equips; Power Patron pendulum and Equip-based Xyz extension (Vidolium 5000 ATK, Jupiter 3500 ATK) as late-game boards
  • Turn 1 (going first): Open on a DoomZ/Power Patron starter (Power Patron DoomZ, DoomZ Change, Raiders, Jupredo) to search a DoomZ Xyz ingredient, protect with Ash Blossom or Infinite Impermanence, then Xyz Summon from the Extra Deck
  • Turn 2 (going second): Use 11 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre, Maxx C) to answer the opponent's first summon or activation, then rebuild the DoomZ engine from the same hand
  • Recovery: Searchers (18 text-level searchers) and recursion from the GY (DoomZ Change, Medius the Pure, Fuwalos) rebuild the board after a disruption
  • After siding: No side deck is registered (side_count 0); no post-side plan is available in this list

Why it scores here

The score comes from how the DoomZ system holds together, not from averaging card powers or from the archetype's popularity. Consistency is moderate: the core engine pieces are run three-deep, the archetype-core group has a 0.9999 proxy chance of at least one card in the opening hand, but any single starter is only about 0.32 likely in a 5-card opener. Interaction is the strongest part of the list, with 11 hand traps, 10 negation-text cards and an 86% chance of at least one hand trap in a 6-card going-second hand, which earns the going-second score. Recovery is supported by 18 searcher-text cards and GY recursion, and the Extra Deck gives multiple high-ATK Xyz finishers. Median output and combo ceiling are not measured: no recorded boards exist, so both are text-based inferences. No side deck is registered and there is no tournament or matchup data, so adaptability and format fit are scored low or left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of a given 3-copy starter in 5-card opener) ≈ 0.32; archetype-core proxy ≈ 0.9999 for at least one DoomZ/Power Patron card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 16 spell/trap and 19 level-0 non-engine cards in 42 main; 11 hand traps are functional but can be dead without an engine card (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded combos; ceiling read from text as Xyz chains with 2400-3500 ATK finishers and equip-based material transfer (Inferred)
D4 Combo Floor & Median Output 50 No combo sample to measure median output; scored neutrally with the uncertainty carried by the score band (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Infinite Impermanence, Effect Veiler and Ghost Ogre give several independent answers; GY recursion via Change and Medius adds a second line (Inferred)
D6 Resource Economy, Recovery & Grind 62 18 searcher-text cards and recursion text (DoomZ Change, Medius, Fuwalos) support a rebuild; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 62 Varudras and DoomZ XII End negate and resist removal; hand traps cover the opponent's activations; usage stats show a consistent interaction core (Verified text / Inferred strength)
D8 Going-Second & Board-Breaking Power 72 86% P(>=1 hand trap in 6-card going-second hand) with negation text and Xyz boards is a strong going-second profile (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck offers Vidolium 5000 ATK, Jupiter 3500 ATK, Divine Arsenal 3000 ATK and Varudras 3000 ATK; closing depends on Xyz reaching the board (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 62 42 main cards in the 40-60 Master Duel range, 21 distinct, copy-heavy 3-of engine with no dead slots flagged (Verified size / Inferred)
D11 Extra Deck Efficiency & Coverage 60 11 of 15 Extra Deck slots are distinct Xyz with flexible access and 4 copies of DoomZ core Xyz; coverage is broad (Verified composition)
D12 Side Deck Adaptability 20 No side deck registered (side_count 0); no post-side adaptability can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is high but not used as power evidence (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Xyz and equip sequences with multiple once-per-turn effects; repeatable for an experienced pilot, with moderate decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: DoomZ/Power Patron family cohesion (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and ten negation-text cards give strong going-second interaction
  • Searcher and recursion text supports rebuilding after a disruption
  • Broad Extra Deck coverage with several 2400-3500 ATK Xyz finishers
  • Legal list with a consistent DoomZ/Power Patron family core

Weaknesses

  • No side deck, so no post-side adaptability
  • Low 3-copy starter density per opener (about 0.32 per starter)
  • No recorded combo evidence to confirm ceiling or median output
  • Only 40% exact-name purity, so the engine depends on family cross-support

Critical choke points

  • DoomZ Change, Power Patron DoomZ and the DoomZ Command spells are single copies whose loss can stall the first Xyz line
  • Xyz finishers need specific material types, so one interrupted summon can leave the board empty
Priority Remove Add Reason
1 DoomZ Command "A.D.R.A.S.T.E.I.A." (1 copy) Second copy of a DoomZ searcher or starter (e.g. DoomZ Break) if the family starter count is short Single-copy support cards are choke points for the first Xyz line; a second starter improves opener access (Inferred)

Evidence & confidence

  • Verified: Deck is legal under Master Duel size rules (42 main, 15 extra, 0 side); Maxx C is the only restricted card, Limited with 1 copy run and 1 legal; Hand trap count is 11; Extra Deck is 15 with 11 distinct Xyz
  • Observed: Usage stats show 25 core cards in the archetype with 17 present in this list
  • Inferred: Starter access about 0.32 per 3-copy card in a 5-card opener; 86% hand-trap access in a 6-card going-second hand; Midrange profile applied to the 14 dimensions
  • Provisional: Meta Power and matchup fit: no dated meta sample or tournament link
  • Data gaps: No recorded combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and per-pilot match record absent No side deck registered; post-side plan cannot be assessed usage_statistics.in_this_deck is false for several Extra Deck cards (DoomZ Break, DoomZ XII End, DoomZ XIII Over, Jupiter, Varudras) that appear in the cards array with copies 2 or 1; scored from the cards array, which is the source of truth for this deck No win-rate telemetry; going-first/second rates are Inferred

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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