Phantom Knights Deck #765384 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 14, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
64± 7/ 100
Power Score
Structural 70
Reliability 60
Going First 70
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 69.6
Going First 70
Going Second 72
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Phantom Knights Xyz/Link bosses (Dark Requiem, Arc Rebellion, Evilswarm Ophion, Four Heavenly Dragons, Rusty Bardiche) reached through graveyard recursion and Rank-Up-Magic chains; Hand-trap and negation control that stalls the opponent while the Xyz engine rebuilds from the graveyard
  • Turn 1 (going first): Search or Normal Summon a Phantom Knights monster, use GY-banish effects to add or Special Summon the next Phantom Knights piece, then Xyz or Link into a boss while holding Ash Blossom, Droll and Maxx C as interaction
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Belle) to answer the opponent's first summon, then rebuild the board from the graveyard
  • Recovery: Banish Phantom Knights monsters from the GY (Ancient Cloak, Torn Scales, Decayed Cloak, Stained Greaves) to re-add or re-summon engine pieces and Rank-Up-Magic spells
  • After siding: Not applicable: Master Duel has no side deck and the list runs side_count 0

Why it scores here

This deck is scored as a system: its engine opens often because the 28 archetype-core copies, nine searchers and roughly 14 generic starters give several independent ways to put a Phantom Knights monster on the field, and its graveyard recursion lets a failed opening keep converting rather than dying outright. Its interaction package is the strongest part of the score: seven hand traps plus negation spells and traps (Ash Blossom, Droll and Lock Bird, Maxx C, Ghost Belle, Dominus Impulse, Forbidden Droplet, Fog Blade and Umbrage Veil) protect the engine on the opponent's turn and give it a real going-second plan. The ceiling is high, since the Extra Deck holds several 2500 to 3000 ATK bosses and Rank-Up-Magic chains, but there are no recorded boards, so the median and floor are inferred from card text and the hypergeometric draw odds rather than observed play. The score is held down by hand-trap dependence in hands, a non-trivial number of off-archetype Extra Deck cards (Lswarm, Burning Abyss and Exosister), the high pilotability burden, and the Limited status of several key one-copy cards. Popularity in usage statistics confirms the list is real and accessible but added no points on its own, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core Phantom Knights card in a 5-card opening) is 0.998 for the 28-copy core group and P(at least one searcher in 5) is 0.721; the engine is reliably live on T1-T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Seven hand traps and a going-second hand-6 chance of 0.69 for at least one hand trap mean many hands are functional, but some hands will be hand-trap heavy with no engine starter (Inferred)
D3 Combo Conversion & Ceiling 76 Ceiling is high from Rank-Up-Magic chains and several 2500-3000 ATK Xyz bosses reachable through graveyard recursion, but no recorded boards exist so this is text-based only (Inferred)
D4 Combo Floor & Median Output 62 Median output is inferred to be lower than the ceiling because the engine needs at least two live pieces and hand-trap use competes with starting the line; no observed median is available (Inferred)
D5 Interruption Resilience & Route Redundancy 78 Many graveyard-triggered revival and search effects, two Fog Blade and Umbrage Veil traps, and multiple independent Phantom Knights routes give strong recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 Nine searcher-text cards and graveyard recursion restore resources efficiently, though the grind depends on Phantom Knights monsters staying in the graveyard (Inferred)
D7 End-Board & Interaction Quality 80 Seven hand traps, 14 negation-text cards and Dominus Impulse give layered interaction with broad coverage across Special Summons and card activations (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand traps and negation spells give real going-second answers to a summoned board, and Four Heavenly Dragons and Dark Requiem add a second board-breaking route (Inferred)
D9 Offensive Pressure & Closing Power 72 Bosses with 2500 to 3000 ATK plus direct removal effects (Dark Rebellion, Arc Rebellion, Dark Requiem) can close a game, but no damage or win data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 The 42-card Main Deck is legal and fairly compact but has 23 distinct cards with 30 off-archetype copies, so it is less focused than a pure archetype list (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Nine off-engine Extra Deck cards (Lswarm, Burning Abyss, Exosister, Charmer and generic Xyz) dilute the 15 Extra slots, though several Phantom Knights bosses are present (Inferred)
D12 Side Deck Adaptability 50 No side deck exists in Master Duel, so adaptability is not applicable and is held at a neutral placeholder (Provisional)
D13 Matchup Coverage & Format Fit 55 Archetype core presence in the usage statistics is 56 percent and no dated metagame or tournament link exists, so format fit is Provisional
D14 Pilotability & Error Tolerance 42 Multiple chained GY-triggered effects, Rank-Up-Magic timing and hand-trap decisions raise the skill and step count required to play it well (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69.6, Going First ≈ 70, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-4); Meta power provisional and excluded

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and negation spells give layered interaction on both turns
  • Graveyard recursion through several Phantom Knights monsters gives recovery after disruption
  • Multiple independent engine starters and nine searchers make the engine reliably live
  • High-ATK Xyz and Link bosses give real closing power

Weaknesses

  • No side deck, so no post-side adaptation
  • Off-archetype Extra Deck cards dilute the Extra slots
  • Key one-copy Limited cards mean a single dead copy costs a lot
  • Hand-trap-heavy hands can brick when the opponent does not summon

Critical choke points

  • Phantom Knights monsters in the graveyard must be intact for the recursion chain to continue
  • Limited one-copy cards such as Maxx C and Crossout Designator
  • Lswarm and Burning Abyss Extra Deck cards need specific material and are not reliably summonable
Priority Remove Add Reason
1 Crossout Designator a second copy of The Phantom Knights' Rank-Up-Magic Requiem Crossout is a Limited, situational card with one copy, while Requiem is an Unlimited Rank-Up-Magic that is already in 83 percent of standard lists and gives a second engine route

Evidence & confidence

  • Verified: Legal list: 42 Main, 15 Extra, 0 Side, all restricted cards within legal copies; Card text for each distinct card as provided in the evidence; Usage statistics: 56 percent of standard core cards are present
  • Observed: No observed board or combo data exists in the evidence
  • Inferred: Engine accessibility from hypergeometric odds and card text; Interaction quality from hand-trap and negation text; Median and ceiling estimates from card text, since no boards exist; Going-first and going-second power estimates
  • Provisional: Matchup fit and Meta Power, pending a dated metagame sample; Side-deck adaptability dimension, since Master Duel has no side deck
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the source record

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top