Lunalight Deck #765381 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
68± 6/ 100
Power Score
Structural 67
Reliability 67
Going First 73
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 73
Going Second 71
Meta Power provisional
Tournament Reliability 67
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Lunalight Dancer fusion boards (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK, Sabre Dancer 3000+ ATK) that can attack twice; Xyz and Link boards from Tiger King, Eclipse Twins, Dugares, Masquerena, Little Knight and Cross-Sheep
  • Turn 1 (going first): Open with a Lunalight hand starter (Gold Leo, Black Sheep, Kaleido Chick, Emerald Bird, Yellow Marten) to search, then convert via Polymerization or Lunalight Fusion into a Dancer; hold hand traps as protection
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Ghost Mourner or Maxx "C" to disrupt the opponent's summon, then land a Gold Leo or Masquerade starter off the back of the interaction
  • Recovery: Recover from the GY and banish zones: Luna Light Perfume and Yellow Marten special summon from the GY, Silver Hound summons from the Deck, Perfume Dancer returns from the banish zone
  • After siding: None. The deck runs 0 side cards and Master Duel is single-game, so there is no post-side plan.

Why it scores here

The deck reliably opens a Lunalight engine: 30 archetype-core copies give a 0.9996 chance of at least one in a 5-card opening hand, and about 9 different hand starters give redundant ways to begin. Its 8 hand traps and 13 negation-text cards let it interact through the opponent's summon-heavy turns, and its recursion lines (Perfume Dancer, Luna Light Perfume, Yellow Marten, Silver Hound) keep it running after disruption. Its ceiling is high: the Dancer fusions reach 3000 to 3800 ATK with second attacks and are hard to target. Scoring comes from consistency, median output and interaction on the system as a whole, not from Lunalight being a popular archetype, and not from averaging card scores. Recorded boards are absent, so the median and ceiling are text-based inference and the confidence stays Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(>=1 archetype-core card in opening 5) = 0.9996; P(>=1 searcher-text card in 5) = 0.935; 3-copy starters alone only ~0.34 per opener (Inferred)
D2 Opening-Hand Quality & Brick Management 66 P(no core card in opener) = 0.0004; but 8 hand traps and 3 Dominus Impulse are dead on going-first without an opponent action (Inferred)
D3 Combo Conversion & Ceiling 70 No parseable boards; ceiling from card text: Dancer fusions, Tiger King negation, Xyz/Link board breadth (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median is unmeasured; scored from text and starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent starter types plus recursion from GY and banish zones and 8 hand traps keep the engine alive after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recovery from GY and banish via Perfume Dancer, Luna Light Perfume, Yellow Marten, Silver Hound (Inferred, from card text)
D7 End-Board & Interaction Quality 74 13 negation-text and 15 removal-text cards; Ash, Ghost Ogre, Ghost Belle, Dominus Impulse layered; no floodgate (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Eight hand traps and Tiger King's negation of effect monsters except Beast-Warriors challenge a going-second board (Inferred)
D9 Offensive Pressure & Closing Power 80 Liger Dancer 3800 ATK with second attack; Leo Dancer 3500 ATK; Sabre Dancer gains 200 ATK per banished or GY Beast-Warrior (Verified card text)
D10 Main Deck Efficiency & Flexibility 60 Exact 40-card minimum, 22 distinct main cards; 9 tech and 8 hand traps reduce starter density (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra slots used: 7 Fusion, 3 Link, 5 Xyz, with Level 4 Xyz materials covered by the main deck (Verified composition)
D12 Side Deck Adaptability 30 No side deck in Master Duel single-game play, so no post-side evidence exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent; matchup fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 65 Multi-zone sequencing across Fusion, Xyz and Link plus timing-sensitive hand traps; several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 73, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 67. Modifiers: engine compactness (2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Lunalight engine with about 9 distinct hand starters
  • Interaction layered across hand traps and field traps (Ash, Ghost Ogre, Ghost Belle, Dominus Impulse)
  • Extra Deck fully used with Fusion, Link and Xyz coverage
  • Dancer fusion bosses with second attacks

Weaknesses

  • No side deck, so no adaptability (single-game format)
  • Three Limited single-copy cards (Maxx "C", Foolish Burial, Zoodiac Broadbull) constrain consistency
  • No recorded boards, so the median and ceiling are unmeasured
  • Hand traps and Dominus Impulse are dead on going-first without an opponent action

Critical choke points

  • Polymerization and Lunalight Fusion as the only two pure Fusion spells; Dancer access relies on Lunalight monsters in hand
  • Gold Leo x3 as the main searcher-starter; one missing copy shifts the opener
  • Liger Dancer x2 needs Leo Dancer x2 as material, so Liger access depends on the Leo copies
Priority Remove Add Reason
1 1 Dominus Impulse 1 additional Lunalight hand starter, if the archetype core list supports one Reduces dead-on-going-first traps and raises hand-starter density (Inferred)
2 Foolish Burial (if cap-limited to 1 copy, keep it) Check Guardian Chimera (69% archetype usage, absent here) against the card text Usage stats show Guardian Chimera as a common archetype inclusion; its role in this list is untested (Observed usage, Provisional fit)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side, all Limited cards at legal copies; Card text for Liger Dancer, Leo Dancer, Sabre Dancer, Tiger King, Ash Blossom, Ghost Ogre; Archetype purity counts and extra-deck breakdown
  • Observed: Usage stats: 25 core cards at 65 to 100% archetype inclusion
  • Inferred: Hypergeometric opening-hand consistency (archetype core 0.9996, searcher 0.935); Interaction density and board-breaking read from card text; Recursion-based recovery
  • Provisional: Meta power (null, no dated metagame sample); Matchup fit (D13) and post-side adaptability (D12)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample Evidence conflict: usage_statistics marks Leo Dancer, Liger Dancer, Perfume Dancer and Sabre Dancer as in_this_deck=false, but the cards array lists them in the Extra Deck at 2, 2, 2 and 1 copies. The cards array was used as the source of truth. Deck title is null; the deck is identified by archetype only

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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