Phantom Knights Deck #765366 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 14, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
65± 6/ 100
Power Score
Structural 68
Reliability 62
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz/Link boss chains (Dark Rebellion Xyz Dragon, Four Heavenly Dragons, Rusty Bardiche) built from Phantom Knights graveyard recursion; Rank-Up-Magic Requiem/Force extensions into higher-Rank Xyz bosses; Dark Requiem and Arc Rebellion Xyz Dragon as off-archetype finishers
  • Turn 1 (going first): Opening Phantom Knights starters (Torn Scales, Silent Boots, Decayed Cloak, Doomed Soleret) that search or Special Summon into an Xyz; hold Dominus Impulse, Ash Blossom and Maxx C for the opponent's first Special Summon
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Dominus Spark) on the opponent's first engine, then rebuild through GY Phantom Knights effects into a Rank-Up boss
  • Recovery: Banish Phantom Knights from the GY for Silent Boots, Decayed Cloak, Ancient Cloak and Umbrage Veil searches and revivals to rebuild board after a single interruption
  • After siding: Not applicable: Master Duel has no side deck, so every game is played with the same 40/15 list

Why it scores here

This list reliably opens an archetype starter: the 28 Phantom Knights core copies give a 99.9% proxy chance of at least one core card in a 5-card opening hand, and the three-copy starters bring a 33.8% single-card chance on the play (Inferred from hypergeometric draws). Its strength is the system, not the individual cards: graveyard recursion (Silent Boots, Decayed Cloak, Ancient Cloak, Umbrage Veil) means one interruption rarely ends the turn, and the Rank-Up-Magic and Xyz Dragon chain gives a high ceiling. Six hand traps and Dominus Spark/Impulse give real interaction density, especially going second, though no board data exists to confirm frequency. Off-archetype Extra Deck slots (Evilswarm Ophion, Super Starslayer TY-PHON, Cherubini, I:P Masquerena) dilute the engine and lower the score. Popularity was not rewarded, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one starter in 5 cards) ≈ 0.99 for the core, 0.34 for any single 3-copy starter; 28 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 68 21 distinct cards with 9 single-copy slots and 9 searcher texts; brick risk moderate and not measured (Inferred)
D3 Combo Conversion & Ceiling 78 Rank-Up-Magic and Rank 4 Xyz Dragon chains give a high ceiling from card text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 66 Median output unmeasured; search and recursion lines give steady but unverified floor (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Six hand traps and GY recursion provide multiple independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Graveyard banish costs regenerate resources; Silent Boots and Ancient Cloak refill the hand (Inferred)
D7 End-Board & Interaction Quality 76 Dominus Impulse, Dominus Spark, Phantom Knights' Fog Blade, Wing and Droplet give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Hand traps and Dominus Spark are the main going-second answer to an established board (Inferred)
D9 Offensive Pressure & Closing Power 72 Dark Rebellion Xyz Dragon, Four Heavenly Dragons and Requiem give closing power from text (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 main with 49% exact-archetype purity and 14 generic plus Dominus and Mulcharmy splash (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 66 15 Extra slots: 10 Xyz and 5 Link, with about 6 off-archetype staples (Verified count)
D12 Side Deck Adaptability 30 Master Duel has no side deck, so adaptability is structurally limited (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; Phantom Knights usage stats only (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Xyz chains with several activation windows raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (no combo evidence; weights chosen by text). Structural ≈ 68, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine_dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*68 + 0.20*62 - 2 ≈ 65

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep archetype core (28 copies) gives high starter access
  • Graveyard recursion gives repeated engine activations after disruption
  • Six hand traps plus Dominus Spark/Impulse cover both turn orders
  • Xyz and Rank-Up-Magic chain gives a high ceiling into boss monsters

Weaknesses

  • No side deck means no post-game adaptation
  • Off-archetype Extra Deck slots dilute the engine
  • Multiple single-copy staples (Maxx C, Foolish Burial, Reinforcement of the Army, Requiem) add variance
  • Heavy reliance on GY state makes the list vulnerable to graveyard hate

Critical choke points

  • Phantom Knights starter in hand on turn 1
  • Rank-Up-Magic Requiem or Force availability for the boss line
  • Graveyard Phantom Knights for recursion after an opponent's negate
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis A second Phantom Knights Xyz or Rank-Up-Magic option Frees an Extra slot for the engine and lowers dependence on off-archetype Xyz summons (Inferred)
2 Foolish Burial (1 copy) A Phantom Knights searcher Keeps the search line inside the archetype and reduces the single-copy tech slot (Inferred)

Evidence & confidence

  • Verified: Legal 40/15/0 Master Duel list with no violations; Restricted cards Foolish Burial, Maxx C and Reinforcement of the Army run at legal copies; Card texts for hand traps, Xyz and recursion effects
  • Observed: Usage stats: Phantom Knights core cards at 67-90% inclusion across 30 archetype rows
  • Inferred: Core starter access and brick estimates from hypergeometric draws; Interaction and recursion quality read from card text
  • Provisional: Meta position and matchup fit (no dated sample); Side-deck score (Master Duel has no side deck)
  • Data gaps: No recorded combos; combo floor/median/ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup results unknown Meta Power is provisional without a dated metagame sample

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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