Lunalight Deck #765364 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
63± 6/ 100
Power Score
Structural 67
Reliability 60
Going First 72
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 72
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a Lunalight Dancer (Leo, Liger or Perfume Dancer, or Panther/Cat Dancer) with Polymerization or Lunalight Fusion, then attack for 2 to 3.8k ATK with multi-attack; Overlay Xyz and Link pressure (Tiger King, Nyarla, Little Knight, Cross-Sheep) when the fusion line is blocked
  • Turn 1 (going first): Gold Leo or Black Sheep/Kaleido Chick/Masquerade searches a Lunalight, then Polymerization or Lunalight Fusion into a Dancer; Ash Blossom and Maxx C protect the turn
  • Turn 2 (going second): Hold Ash Blossom, Maxx C or Dominus Impulse to stop the opponent's summon, then rebuild through Lunalight recursion (Emerald Bird, Silver Hound, Yellow Marten, Luna Light Perfume) and fuse the next turn
  • Recovery: Recycle from the GY: Masquerade, Black Sheep and Kaleido Chick each recover a Polymerization or Lunalight monster; Silver Hound and Yellow Marten special summon from the GY
  • After siding: Not applicable: the list runs no side deck (side_count 0), and Master Duel single games give no post-side step

Why it scores here

The deck reliably opens a Lunalight searcher: 15 searcher-text copies give about 92% to see one in the opening five, and the 30 archetype-core copies make a Lunalight monster almost certain. Conversion depends on Polymerization or Lunalight Fusion (2 copies of fusion access), which is a real but single-copy choke point that the Masquerade, Black Sheep and Kaleido Chick searchers partly cover. Interaction is dense (Ash Blossom x3, Maxx C, Dominus Impulse, Forbidden Droplet, Silver Hound, Tiger King), and the Lunalight recursion lines let the deck continue after disruption. The score comes from consistency, median output and interaction on the system, not from Lunalight being a popular archetype; the 100% usage of its core cards confirms the list is real and accessible but earns no points. Combo ceiling and floor cannot be measured because the evidence has zero parseable boards, so those dimensions are text-based inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 searcher in 5) = 0.92 over 15 copies; P(>=1 Lunalight core in 5) = 0.9996; fusion access limited to 1 Polymerization + 1 Lunalight Fusion, partly backed by 2-copy searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 62 40 main with 21 distinct cards; Forbidden Droplet x3, Dominus Impulse x3, Mulcharmy Fuwalos x3 and Triple Tactics x2 are conditional and can dead-draw; Ash x3 and Gold Leo x3 keep hands live (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling reaches 3500-3800 ATK fusion monsters through a 2-card bootstrap; no recorded boards to confirm the best line, so this is a text-only read (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence (0 boards), so median output and power distribution cannot be measured; scored conservatively from the Lunalight search chain (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Ash Blossom, Maxx C and Dominus Impulse plus GY recursion (Emerald Bird, Silver Hound, Yellow Marten, Perfume) give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion is strong (Masquerade, Black Sheep, Kaleido Chick, Perfume all return cards), but Lunalight Dancers spend 2 to 3 materials per summon (Inferred)
D7 End-Board & Interaction Quality 76 Interaction density is high: Ash x3, Maxx C, Droplet, Impulse, Silver Hound negate and Tiger King's negate-effects text; Droplet and Impulse need specific board or trap conditions (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Liger Dancer (3800 ATK) is unaffected by non-Lunalight card effects and Tiger King negates effects except Beast-Warriors, but there is no dedicated board wipe and going-second data is absent (Inferred)
D9 Offensive Pressure & Closing Power 78 Dancers reach 2000-3800 ATK with second attacks and Fusion Materials prevent targeting; end-board ATK is high (Inferred from card stats and text)
D10 Main Deck Efficiency & Flexibility 58 Copy histogram is 8 singles, 7 doubles and 6 triples; 29 of 55 Main+Extra copies are off exact archetype, including Mulcharmy x3, Fire Formation x3, Dominus x3 and Forbidden x3; exact-name purity 47.3% (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15: 8 Lunalight fusions plus Chimera, 4 Xyz and 2 Link; the Xyz and Link cards are partly flex slots with unclear roles in this list (Verified count, Inferred use)
D12 Side Deck Adaptability 30 No side deck at all (side_count 0); Master Duel single games give no post-side adaptation, so the score reflects absence rather than a tested plan (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament_context and no dated metagame sample; archetype usage is confirmed but not a strength signal (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step fusion, search and GY recursion chains with several once-per-turn and summon-restriction interactions; repeatable with practice but a real decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine_conflict (-1); single_choke_fusion_access (-1). Final formula: 0.80*Structural(66.65) + 0.20*TournamentReliability(60) = 65.3; modifiers -2 -> 63 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.24 · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Lunalight searcher package (Gold Leo x3, Black Sheep x2, Kaleido Chick x2, Masquerade x2, Yellow Marten) gives near-certain access to a Lunalight monster
  • Interaction stack with Ash Blossom x3, Maxx C, Dominus Impulse and Forbidden Droplet across the turn
  • GY recursion (Masquerade, Black Sheep, Kaleido Chick, Silver Hound, Yellow Marten, Perfume) keeps the deck live after disruption
  • High-ATK Lunalight Dancers and Liger Dancer give strong closing pressure

Weaknesses

  • Only 1 Polymerization and 1 Lunalight Fusion: fusion access is a choke point
  • 29 off-archetype copies (exact-name purity 47.3%) dilute the engine
  • No side deck, so no post-side or matchup adjustment is possible
  • No combo boards in the evidence, so combo output is unmeasured

Critical choke points

  • Polymerization or Lunalight Fusion in hand or reachable through Masquerade/Black Sheep/Kaleido Chick before the Dancer summon
  • Lunalight Dancers require 2 to 3 specific Lunalight materials on field or GY
Priority Remove Add Reason
1 Mulcharmy Fuwalos x1 Polymerization x1 (or a second Lunalight Fusion if legal in your build) Adds a second fusion access spell and removes a card whose draw condition conflicts with building a Lunalight board
2 Triple Tactics Talent x1 Lunalight monster or searcher Its activation requires an opponent's monster effect during your Main Phase, so it is situational on the Lunalight plan

Evidence & confidence

  • Verified: Legal size 40/15/0 and copy limits (Maxx C and Foolish Burial Limited at 1 copy each); Card text for the listed main and extra cards; Exact-name purity 47.3% and 29 off-archetype copies; Hypergeometric draw odds (rechecked: 0.3376 for 3 copies, 0.9193 for 15 searcher copies, 0.4925 for hand-trap group going second)
  • Inferred: Consistency and brick estimates (D1, D2); Ceiling and median output from text only (D3, D4); Interaction quality and going-second board breaking (D7, D8); Resilience and resource economy (D5, D6)
  • Provisional: Meta power, matchup fit and format position (D13) - no dated metagame sample or tournament link
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference usage_statistics flags Leo Dancer, Liger Dancer, Perfume Dancer, Cross-Sheep, S:P Little Knight, Dugares and Chimera as not in deck, yet cards lists them in the Extra Deck; the usage join appears to miss Extra Deck cards, so the 'missing core' reading is unreliable no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side adaptability (D12) cannot be measured

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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