Cyber Dragon Deck #765359 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Infinitrack Crab Crane x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x2
- Cybernetic Horizon x1
- Future Fusion Nova x3
- Outrigger Extension x1
- Polymerization x1
- Power Bond x1
- Cybernetic Overflow x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x2
- Cyber Dragon Sieger x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Infinitrack River Stormer x1
- Kashtira Arise-Heart x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 49 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion/Xyz/Link extra-deck pressure
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Boss from the Extra Deck (Cyber End Dragon, Cyber Dragon Infinity, Super Dora, Heosvarog) after a Cyber Dragon Core / Cyber Emergency search chain; secondary is Power Bond / Polymerization or Future Fusion Nova converting the Machine board into one large monster.; Cyberdark Realm / Cyberdark Claw / Clockwork Night recursion into Xyz and Link pressure on the going-second board.
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Emergency or Cybernetic Overflow, then build a Link or Xyz board with Clockwork Knight and Cyber Dragon Nova where the extra-deck cards are reachable (Inferred from card text).
- Turn 2 (going second): Use Ash Blossom or Maxx C to answer the opponent's first starter, then rebuild through Cyber Dragon Herz or Nachster and the Core/Emergency searches toward a single boss (Inferred).
- Recovery: Recur Cyber Dragon monsters from the GY via Cyber Dragon Nova, Cyberdark Claw and Cyber Dragon Nachster, and re-search Cyber Dragon Core and Cyberdark Realm (Inferred).
- After siding: None. The deck runs 0 side cards, so there is no post-side plan (Verified by list).
Why it scores here
The deck reliably opens a searcher and starter chain: three Cyber Dragon Core, three Cyber Emergency and three Cyberdark Claw give a high probability of at least one live search in the opening five cards, although each starter is conditional. Its conversion ceiling comes from a strong Extra Deck of Link, Xyz and Fusion bosses, but no recorded boards exist, so median output and the ceiling are both inferred from card text rather than measured. Interaction is respectable on paper (four hand traps, Cybernetic Overflow, two negate-style effects), yet it is only four hand traps and no sideboard, so resilience and going-second breaking remain weak. The score comes from consistency, median output and interaction on the whole system; archetype popularity earned no points, and card scores were not averaged. Guide authors describe the deck as a meme or support build that bricks easily and mixes poorly with other engines, which is consistent with the 27 percent exact-name purity and the Mulcharmy pieces that conflict with a Cyber Dragon board.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Cyber Dragon Core in 5 cards) = 0.34 per copy-set; three Cyber Emergency and three Claw add redundancy; starters are often conditional (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Sixteen singletons, Mulcharmy draw pieces that need an empty field, and only one hand trap in a typical hand; guides report easy bricking (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards; Cyber End Dragon 4000 ATK, Super Dora 3200 ATK and Cyber Dragon Infinity give a high ceiling via Link/Xyz/Fusion routes (Inferred from card text) |
| D4 | Combo Floor & Median Output | 42 | No recorded combos and no tournament link, so floor and median are text-only inference with low weight (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Four hand traps and two Cyber Dragon recursion paths, but a single disruption can break a three-card line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Twenty searcher-text cards and banish-based recursion (Cyber Dragon Nova, Cyberdark Claw) support rebuilding (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom and Maxx C plus Cybernetic Overflow, Regulus and Cyber Dragon Luminous negation text; no floodgate (Inferred semantic from text; tier Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Polymerization, Power Bond and Future Fusion Nova plus Overflow give board-breaking route into going-second boards, but the hand-trap density is only four (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2100 to 4000 ATK bosses and direct-attack text from Power Bond; ceiling is high but no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40 Main with 25 distinct cards, 16 singletons and 27.3 percent exact-name purity, with many sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Fifteen Extra cards in 14 distinct, mixing Fusion, Xyz and Link with several conditional summons; Kashtira Arise-Heart has no supporting Kashtira line (Inferred) |
| D12 | Side Deck Adaptability | 8 | Zero side cards in the list; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample; guides call the deck not strong enough for the current meta (Provisional, excluded from Structural) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, Xyz and Link chains with several conditional summons and timing-sensitive negation are demanding (Inferred) |
How the score was computed
Strategy profile: D13 dropped and remaining Combo weights re-normalised (sum 97) because meta is provisional. Structural ≈ 52, Going First ≈ 49, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-4); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta null/provisional): 0.80*52.3 + 0.20*42 - 6 = 44.2
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four hand traps and multiple searchers give redundant starter access
- Strong Extra Deck boss density (4000, 3200, 2800 ATK options)
- Legal list with correct size and Maxx C at its limit
Weaknesses
- No sideboard
- Exact-name purity of 27 percent with Mulcharmy and other sub-archetype conflicts
- High brick and dead-card risk from conditional starters and singletons
Critical choke points
- Single Cyber Dragon Core or Cyber Emergency search line
- Ash Blossom and Maxx C as the only early disruption answers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia (2) | a card that starts the Cyber Dragon line or adds disruption without needing an empty field | Reduces engine conflicts and draw-piece dead cards (Inferred) |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 are legal for master-duel; Maxx C is Limited and run at 1 of 1; Exact-name purity is 27.3 percent
- Inferred: Starter access and brick rate from hypergeometric and card text; Interaction quality from negation and removal text; Going-first and going-second plans from card text
- Provisional: Meta Power is null; D13 excluded from Structural; Guide claims that the deck is not meta-viable
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates are unknown usage_statistics in_this_deck flags are false for Extra Deck cards that the cards list shows as present (e.g. Clockwork Knight, Cyber Dragon Sieger, Cyber Eternity Dragon), so the 64 percent core coverage and missing_core list are unreliable and were not used Meta Power is Provisional without a dated metagame sample
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