Aleister Deck #765326 — Yu-Gi-Oh! TCG

51 Main, 19 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3.

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
20± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion-Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Purgatrio, Invoked Elysium) off the Aleister engine; Hand-trap disruption (Ash Blossom, Ghost Belle, Droll & Lock Bird) that protects a board built from Fusion Summons
  • Turn 1 (going first): Open an Aleister monster and an Invocation spell; search Aleister the Invoker or Invocation, then Fusion Summon an Invoked boss from the Extra Deck, with hand traps held for the opponent's response
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll & Lock Bird to interrupt the opponent's search or summon, then follow with an Aleister-based Fusion line
  • Recovery: Rebuild from the GY: Invocation and Gamma Summon retrieve Aleister monsters, and Aiwass or Aleister the Reminiscent re-searches the engine
  • After siding: Not evaluable: the Side Deck is empty, so there is no post-side plan

Why it scores here

The Aleister engine is fairly reliable to open. Aleister the Reminiscent and Aleister the Invoker each have a 27% chance of at least one copy in a going-first 5-card hand, and the archetype core group is in the opening hand about 99.8% of the time (Inferred). Conversion depends on Fusion Summons from the Extra Deck to reach Invoked bosses, and the ceiling is read from card text only because no recorded boards exist. Hand traps (12 cards) and negation text give the deck real interaction, which is what the endboard and going-second scores rest on. The score is not from Aleister or Invoked being popular, and it is not an average of card scores. The deck is Illegal (Forbidden Mirage of Nightmare x3, Ash Blossom x3 over a limit of 2, Extra Deck 19 over 15), so the Structural result is capped to a theoretical 20.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 Aleister the Reminiscent or Invoker in going-first 5) ≈ 0.27 per copy; archetype core group in hand ≈ 0.998 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 12 hand traps and 17 searcher-text cards add redundancy, but 3-copy Spells such as Magical Meltdown and Sword are dead without a Fusion line (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only (Hyperinvoked Aeon, Invoked Purgatrio, Elysium); no parseable boards, so this is semantic and Inferred
D4 Combo Floor & Median Output 45 No recorded boards exist, so median output cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and Ash/Ghost Belle negations give some route redundancy after one interruption; no recursion data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on GY-to-Extra and banish costs with Invocation/Gamma Summon retrieval; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 68 10 negation-text cards and 21 removal-text cards; Invoked De Anima and Mechaba add layered negation (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Droll & Lock Bird help against an established board, but there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra-Deck bosses reach 3200-3800 ATK (Hyperinvoked Aeon 3800, Elysium 3200) with piercing from Purgatrio (Verified text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 51 Main Deck cards is legal size but spreads across 22 distinct cards with many 3-copy Spells; Forbidden card run (Verified)
D11 Extra Deck Efficiency & Coverage 40 19 Extra Deck cards exceed the legal limit of 15 by 4, and several Invoked bosses are low-impact flex slots (Verified)
D12 Side Deck Adaptability 15 The Side Deck is empty, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, and no archetype meta-share is available in the export (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines plus hand-trap timing across two turns require many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Raw: 0.80*Structural(55) + 0.20*TournamentReliability(40) + Modifiers(-12) = 40; Illegal cap applied, final 20 (theoretical/structural-only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Aleister and Invoked engine with 3-copy starters, so the opening engine is easy to find
  • 12 hand traps and 10 negation-text cards give real interaction
  • Extra-Deck bosses reach 3200-3800 ATK with piercing options

Weaknesses

  • Illegal list: a Forbidden card run x3, a Semi-Limited card over its limit, and an oversized Extra Deck
  • No Side Deck, so no post-side plan and no matchup adaptation
  • No recorded boards, no tournament link, and no guides, so the combo ceiling is text-only

Critical choke points

  • Aleister monster on the field or in the GY is required by most Invocation and Fusion lines
  • Fusion Summons depend on Extra Deck materials that the hand can't guarantee
Priority Remove Add Reason
1 All 3 copies of Mirage of Nightmare Replace with a legal 3-copy Aleister or Invoked support card, or leave a slot empty Forbidden in TCG, so the deck cannot be legal while it runs
2 1 copy of Ash Blossom & Joyous Spring A legal non-restricted hand trap or staple Semi-Limited limit is 2; the deck runs 3
3 4 low-impact Extra Deck cards (e.g. Elder Entity Norden, Invoked Caliga, Invoked Cocytus, Invoked Oceanus) Keep the 15 strongest Extra Deck bosses Extra Deck is 19 and the TCG limit is 15
4 None Build a legal 15-card Side Deck with hand traps and Invoked-specific answers Side Deck is empty; a post-side plan is needed for best-of-3

Evidence & confidence

  • Verified: Legality: 51 Main, 19 Extra, 0 Side; Extra over limit by 4; Mirage of Nightmare Forbidden x3; Ash Blossom 3 copies vs legal 2; Droll & Lock Bird and Super Polymerization at legal limit; Card text for the listed hand traps, negations and Fusion bosses
  • Inferred: Hypergeometric opening estimates for Aleister starters and the archetype core; Structural dimension scores from card-text reads and composition; Going-second hand-trap coverage
  • Provisional: Meta Power (null); Tournament Reliability; Format fit (D13)
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists for this deck; going-first/second, matchup and brick rates are Inferred Side Deck is empty; no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Aleister

Aleister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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