Power Patron Deck #765320 — Yu-Gi-Oh! TCG

54 Main, 14 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 54 / Extra 14 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Synchro boards (Vidolium, Mediclius, Junora, Elfnote Synchros) carried by Elfnote and Ars Magna starters, Inferred from card text only; Synchro beatsticks (Elfnote June Pride, Elfnote Seraphim Strelitzia) reached through Elfnote and Mulcharmy extenders
  • Turn 1 (going first): Open on an Elfnote or Ars Magna starter with Mulcharmy draw support, then Synchro or Link into a Power Patron body (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Effect Veiler and Ghost Ogre & Snow Rabbit to interrupt the opponent's first summons and searches, then transition into the Elfnote engine (Inferred)
  • Recovery: Ars Magna and Mulcharmy hand-cost effects, Medius and Theorealize recursion, and Elfnote GY revival (Inferred from card text)
  • After siding: Not evaluable: the deck runs an empty Side Deck (0 cards), so no post-side plan exists in the export

Why it scores here

The score is structural only because the list is illegal: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, which caps the evaluation under the rubric. The deck reliably opens its Elfnote and Ars Magna starters (P of at least one archetype-core card in a 5-card hand is about 0.97, Inferred), and it converts that into interaction through roughly 13 hand traps, 16 negation-text cards and 26 removal-text cards, which earns the interaction dimension (D7). Its weak points are a bloated 54-card Main Deck with 63 off-archetype copies, no recorded boards to measure a median or ceiling, and an empty Side Deck, so the middle and post-side dimensions are low. Popularity and archetype usage stats confirm the list is a real, accessible build but did not add points, and card scores were not averaged into the deck score. The Final score of 30 is a cap for illegality, not a normal contextual result; the uncapped value is about 48.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core card in opening hand of 5) ≈ 0.97 across 27 copies; no starter-specific probability for a single engine card (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 17 tech slots in a 54-card Main Deck with 19 searcher-text cards raise dead-card and clash risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards, so the ceiling is read from card text only: Elfnote and Ars Magna Synchro and Link lines are plausible (Inferred)
D4 Combo Floor & Median Output 45 No combo median or distribution available; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent hand traps (Ash, Droll, Veiler, Ghost Ogre, Ghost Belle) and redundant Ars Magna and Mulcharmy starters allow continuation after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Medius and Theorealize recursion and Elfnote GY revival regenerate resources, but no net advantage data exists (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high on paper: 13 hand traps, 16 negation-text cards and Solemn/Duster backrow removal; no recorded interaction density (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second interaction is strong (Ash, Droll, Veiler, Ghost Ogre, Solemn Judgment, Harpie's Feather Duster); no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Power Patron Link and Synchro bodies such as Vidolium at 5000 ATK and Mediclius at 3000 ATK offer closing power in text; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 Main Deck slots with 30 distinct cards and only 5 exact-archetype copies (7.4%) indicates a diluted, tech-heavy build (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 14 cards (10 Synchro, 2 Link, 1 Xyz, 1 Fusion) within the 15 cap; several Extra Deck cards are off-archetype (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage data present but no matchup or meta share (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Pendulum, Synchro and Link lines with many interaction timings give a high decision count (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary, disclosed as a 1:0 profile choice (Midrange weights used). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4). Final formula: Illegal deck: no normal Final score. Uncapped value = 0.80*Structural(54) + 0.20*TournamentReliability(45) + modifiers(-4) ≈ 48; capped to 30 for copy-limit violation (Ash Blossom 3 vs 2). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep hand-trap and negation suite for going second
  • Archetype-core starters at high probability in opening hands
  • Extra Deck covers Synchro, Link, Xyz and Fusion lines within the 15-slot cap

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring run 3 copies against a limit of 2
  • Bloated 54-card Main Deck with only 7.4% exact-archetype purity
  • No Side Deck, so no post-side adaptation
  • No recorded boards to confirm any combo line

Critical choke points

  • Elfnote and Ars Magna starters carry most lines; a single blown starter forces a Mulcharmy-only fallback (Inferred)
  • Six Limited single-copy cards are each a single point of failure if drawn and removed (Verified banlist, Inferred impact)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal replacement card of the player's choice from outside the over-limit slot Restores the deck to a legal copy count; the Illegal status caps the evaluation until this is fixed
2 Low-contribution tech slots (the 17 tech cards) where a core card is not needed Side Deck cards for best-of-three play An empty Side Deck removes post-side adaptability (D12); this is a structural suggestion, not a measured effect

Evidence & confidence

  • Verified: Main Deck 54, Extra Deck 14, Side Deck 0 counts; Ash Blossom & Joyous Spring 3 copies versus a Semi-Limited limit of 2 (violation); Six Limited and three Semi-Limited restricted cards, all within their legal copy limits except Ash Blossom; Archetype purity 7.4% with 63 off-archetype copies
  • Inferred: Starter access ~0.97 for the archetype-core group; Interaction density from card-text hand-trap and negation counts; Going-first and going-second plans from card text
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) uses no tournament data
  • Data gaps: Illegal copy-limit violation (Ash Blossom) prevents a normal Final score No recorded combos or boards: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup results are unknown Side Deck is empty, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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