Invoked Deck #765312 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 13, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56.9
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Invoked boss monsters (Hyperinvoked Aeon, Invoked De Anima, Invoked Elysium) through the Aleister and Invocation engine; Power Patron Link Monsters and Ars Magna follow-up, plus Mulcharmy/Medius recursion
  • Turn 1 (going first): Aleister searches and Invocation or Sacred Spirit Sword Aiwass fusion lines into an Invoked boss; Ash Blossom and Ghost Ogre hold up interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Ghost Belle and Haunted Mansion, Droll and Lock Bird) answer the opponent's opening, then the Fusion engine rebuilds the board
  • Recovery: Recursion from the GY through Aleister the Invoker, Invocation - 'Sword', Gamma Summon, and Mulcharmy draws; no recorded recovery lines
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's engine is dense: 23 searcher-text cards and 3-copy Aleister, Aiwass, Grail and Mulcharmy lines give a probable starter in the opening hand (about 0.95 for a searcher, about 0.99 for an archetype-core card; Inferred). Its 10 hand traps and 10 negation-text cards give it interaction on both turns. Its ceiling comes from Fusion bosses with 2800 to 3800 ATK, but no recorded boards exist, so median output is unmeasured and rated low. The score is not from Invoked being a popular archetype (usage statistics only confirm the list is real), and not from averaging card scores. The structural result (about 57) is pulled down by a missing Side Deck and by the Illegal status: 3 copies of a Forbidden card, 3 copies of a Semi-Limited card, and 16 Extra Deck cards. Those cap the deck at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Aleister-line searcher in 5 cards) is high, and the archetype-core group opens at least one copy in 99.4% of hands (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 10 negation-text cards plus several 3-copy non-engine cards create some dead-draw risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Fusion bosses (Hyperinvoked Aeon 3800 ATK, Invoked De Anima 2900, Invoked Elysium 3200) on card text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No combos recorded, so the floor and median are unmeasured and kept conservative (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Ogre and Snow Rabbit, Ghost Belle, Droll and Lock Bird, plus redundant Aleister searches give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects and GY recursion (Aleister the Invoker, Invocation - 'Sword') offset heavy Fusion material spend (Inferred)
D7 End-Board & Interaction Quality 65 Removal and negation text on Invoked Mechaba, Invoked De Anima, Magistus Chorozo, Virakam and Aiwass gives layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps plus Invoked De Anima's destruction effect and Aeon's 3800 ATK address a going-second board; 6-card hand hand-trap coverage is 0.73 (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2800-3800 ATK Fusion bosses and Power Patron Links give strong closing power when the engine is live (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 54 Main Deck cards spread over 26 distinct names, 21 level-0 spells and traps, and 3-copy engine lines; compact enough but over-committed to 3-copy bricks (Inferred)
D11 Extra Deck Efficiency & Coverage 40 11 Fusion and 5 Link monsters with 16 Extra Deck cards, one over the 15-card limit; flex coverage is good but the list is illegal (Verified count)
D12 Side Deck Adaptability 10 No Side Deck is run, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; meta-share unknown (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion lines (material banishing, Aleister chains, Invocation choices) require many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56.9, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck and oversize Extra Deck (-4). Final formula: 0.80*Structural(56.9) + 0.20*TournamentReliability(45) = 54.5; modifiers -12 => 42.5; capped to 30 because the deck is Illegal (over copy limit, Extra Deck 16 > 15). Meta Power is provisional (null). Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Aleister engine with high starter probability (Inferred)
  • Ten hand traps give interaction on the opponent's turn (Verified card text, Inferred use)
  • Strong Fusion boss pool with 2800-3800 ATK (Verified stats)

Weaknesses

  • Illegal list: copy-limit and Extra Deck size violations (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • No recorded boards, so combo floor and median are unknown (Verified gap)

Critical choke points

  • Aleister monsters for every Invoked Fusion line
  • Fusion material availability for the Extra Deck bosses
Priority Remove Add Reason
1 Mirage of Nightmare x3 Nothing; or a legal substitute Forbidden card; the deck cannot be legal with it
2 One Ash Blossom & Joyous Spring Nothing; or a legal substitute Semi-Limited allows 2 copies
3 One Extra Deck card (e.g. Invoked Sorath, the lowest-ATK Fusion) Nothing; Extra Deck to 15 Extra Deck is 16 against a 15-card limit
4 None A Side Deck of 0-15 cards Needed for a post-side plan in best-of-3

Evidence & confidence

  • Verified: Main Deck 54 and Extra Deck 16 counts; Ash Blossom 3 copies vs 2 legal; Mirage of Nightmare 3 copies vs 0 legal; Card stats and text for listed cards; Usage stats: archetype core and 100% inclusion of several Invoked Fusions
  • Inferred: Starter and archetype-core probabilities (hypergeometric); Interaction and hand-trap coverage read from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null); Matchup and format fit (no tournament or dated meta)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No Side Deck: post-side plan cannot be evaluated Deck title is null Usage-statistics flags disagree with the card list: Invoked Baybarron, Oceanus, Elysium, Augoeides, Sorath, Mechaba, Hyperinvoked Aeon and S:P Little Knight are present in the Extra Deck but flagged in_this_deck=false (likely the match only checked the Main Deck), so core_present_pct=60 is unreliable No win-rate telemetry in YGOVN; meta power provisional

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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