Atlantis, the Dragon City Deck #765307 — Yu-Gi-Oh! TCG

50 Main, 16 Extra, incl. Exosister Elis x3, Exosister Martha x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Atlantis, the Dragon City TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
25± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 50 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Exosister Xyz boss (Mikailis, Magnifica, Karmael, Kaspitell, Asophiel) summoned off the Exosister engine; Single-card finishers in the Extra Deck (Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS, Evilswarm Exciton Knight) and Nibiru from hand
  • Turn 1 (going first): Open an Exosister starter (Martha or Elis, 3 copies each) and chain Stella or Irene/Sophia draws and searches into an Exosister Xyz Summon
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird or Infinite Impermanence to disrupt the opponent's first board, then rebuild through Exosister searches and Xyz Summon
  • Recovery: Pax and Betrayal recover Exosister monsters from the Deck; Irene and Sophia draw; Vadis and Returnia remove opposing cards
  • After siding: No Side Deck is registered, so there is no post-side plan

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring is run three times against a limit of two, and the Extra Deck holds 16 cards against a maximum of 15. Under the rubric it is therefore scored as a theoretical, structural-only read, and the 25 is a legality cap rather than a normal Final Contextual score. The deck's structure is strong on paper: the Exosister starters (Martha and Elis, three copies each) give roughly a 0.99 chance of at least one archetype card in the opening five, and the Xyz finishers are well powered. Interaction is dense, with hand traps, negation and floodgates, but the list has no side deck and no recorded boards, so the median and ceiling of output are unverified. Archetype popularity (100% inclusion in the Exosister stats) did not earn points, and the score was built from the system rather than from averaging card scores. The archetype label 'Atlantis, the Dragon City' matches none of the cards, so the deck is read as an Exosister build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one 3-copy starter in opening 5) ≈ 0.28 per card; P(at least one archetype-core card in hand) ≈ 0.99; searcher group ≈ 0.79 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps, 4 floodgates and several conditional tech cards raise dead-hand risk; 2 copies of Droll and Stella give some redundancy (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards in the export; the Xyz finisher text supports a high ceiling but no line is recorded (Inferred, semantic read)
D4 Combo Floor & Median Output 42 combos_evidence reports zero boards, so median and power distribution are unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant Exosister starters, recursion from Pax and Betrayal, and multiple hand traps give independent follow-ups after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Repeated 800 LP costs (Pax, Vadis, Returnia) and a banish-based Pot of Prosperity; Irene, Sophia and Elis regenerate cards (Inferred from text)
D7 End-Board & Interaction Quality 66 Interaction breadth: Lightning Storm, Dark Ruler No More, Called by the Grave, Crossout Designator, Rai-Oh and Infinite Impermanence, with Exciton Knight as a board wipe (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Ash, Droll, Infinite Impermanence, Nibiru and Triple Tactics Talent give going-second disruption, with Xyz bosses to challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 70 Xyz bosses at 2100–3000 ATK (Magnifica can attack twice); TY-PHON and ZEUS are 2900 and 3000 ATK (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 50 main cards with 26 distinct, 19 tech-tagged and 9 hand traps; compact enough but heavy on narrow answers (Verified composition, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 50 16 Extra cards (over the 15 limit) covering Exosister Xyz plus two single-card finishers; coverage is strong but the size is illegal (Verified composition)
D12 Side Deck Adaptability 5 Side Deck count is 0, so no adaptability is available for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Exosister chains with LP payments and optional summons require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation: Ash Blossom & Joyous Spring 3 vs 2 legal (-6); Extra Deck over size: 16 vs 15 (-4). Final formula: Illegal cap (Step 2): 0.80*56 + 0.20*45 = 53.8, minus 10 modifiers = 43.8, capped at 25 as theoretical structural-only; no normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Exosister starters and recursion give redundant openings and follow-ups
  • Dense interaction with hand traps, negation and board-wipe options
  • High-ATK Xyz bosses and two single-card finishers give closing power

Weaknesses

  • Illegal as submitted: over the Ash Blossom copy limit and 16 Extra Deck cards
  • No Side Deck, so no post-side plan
  • No recorded boards, so the median and ceiling of output are unverified
  • Heavy LP costs and multi-step chains reduce pilotability

Critical choke points

  • Exosister starter access: one bad opening with no Exosister starter stalls the engine
  • Going-second opening with no hand trap leaves the opponent's first board unchallenged
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Nothing; or a different tech card Brings the copy count to the Semi-Limited limit of 2
2 One Extra Deck Xyz that is least used in your lines Nothing Brings the Extra Deck to the 15-card maximum
3 A 15-card Side Deck Gives post-side adaptability for best-of-3 play

Evidence & confidence

  • Verified: Main Deck is 50 cards and Extra Deck is 16 cards; Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2; Extra Deck exceeds the 15-card maximum; Side Deck is 0 cards; Card stats and archetype labels match the evidence export
  • Observed: Archetype usage stats show the Exosister core at 100% inclusion
  • Inferred: Starter access probability of about 0.28 per 3-copy card and 0.99 for the archetype core; Interaction breadth and dead-hand risk from the card text and role flags; Combo ceiling from the Xyz finisher text (no recorded boards)
  • Provisional: Meta fit (D13) and matchup coverage, since no dated meta sample is supplied
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck supplied; post-side adaptability unverifiable deck title is null and archetype label 'Atlantis, the Dragon City' matches no card in the list no guides attached no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Atlantis, the Dragon City

Atlantis, the Dragon City Breakdown

 
 

 

 

 

 

 

 
 

 

 
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