Angelechy Deck #765283 — Yu-Gi-Oh! TCG
50 Main, 15 Extra, incl. Junk Meister x3, Ash Blossom & Joyous Spring x3, Ghost Ogre & Snow Rabbit x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (50)
- Assault Sonic Warrior x1
- Droll & Lock Bird x2
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Converter x1
- Junk Meister x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Jet Synchron x1
- Junk Synchron x1
- Revolution Synchron x1
- Satellite Synchron x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Witness of the Ancient x2
- Angelechy Brilliant Move x1
- Angelechy Endgame Problem x1
- Angelechy Opposition x1
- Angelechy Problem x2
- Called by the Grave x1
- Crossout Designator x1
- Duel Evolution - Assault Zone x2
- Lightning Storm x1
- One for One x1
- Stardust Illumination x1
- Synchro Fellowship x1
- Synchro Rumble x1
- Terraforming x1
- Triple Tactics Talent x1
- Angelechy Disturbance x1
- Angelechy Opening to e4 x2
- Angelechy Verdict x1
- Solemn Warning x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 48 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: tcg
Legality
Main 50 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Angelechy Bastion / Shatranga / Destrier / Junora board pressure through Angelechy Continuous Spell placement and Synchro Summons (Inferred from card text); Chaos Angel and Accel Synchro Stardust Dragon as 3000+ ATK closers (Inferred)
- Turn 1 (going first): Opening to e4 or Problem starter in the 5-card hand, then Synchro Summon an Angelechy monster; the 19% per-copy odds for a 2-copy starter make this unreliable (Inferred)
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre, Ghost Belle, Droll) to answer the opponent's first play, then convert into an Angelechy Synchro (Inferred)
- Recovery: Junk Synchron, Junk Converter and Stardust/Synchron searchers rebuild a Tuner and a Synchro Monster from the Deck after disruption (Inferred from card text)
- After siding: Not evaluable: side_count is 0, so there is no sideboard and no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards: its Angelechy core (Opening to e4, Problem, Verdict, Disturbance, Opposition and the 3000-ATK Synchro Monsters) gives it real board-control and pressure potential, and the 10 hand traps plus Ash and Droll give it several ways to answer an opening play. Consistency is the weak point: only 17 of 50 Main Deck cards are exact Angelechy names (26%), about 13 cards belong to unrelated Junk, Stardust, Scrap and Synchron sub-archetypes, and the Angelechy starter has only about a 19% chance to appear in a 5-card opening hand (Inferred). No combo boards were recorded, so the ceiling and median scores are text-based inference and are not measured output. Popularity did not earn points: the archetype core is widely used in the wider Angelechy ecosystem, but that confirms only that the list is real. The list is illegal in TCG (4 Forbidden cards and 2 over-limit cards), so the score is capped at 35 and this evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Angelechy-core card in 5 cards) about 0.87 over 16 copies; the Opening to e4 starter has only 0.19 per 5-card hand, 2 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 hand traps, 14 searchers and 17 tech cards with about 13 off-archetype cards give a high brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from Angelechy Bastion, Shatranga, Destrier, Junora and Chaos Angel board removal and summon text; no recorded boards to verify it (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No parseable combos, so the median is unknown and the score is a conservative estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash x2, Ghost Ogre x3, Ghost Belle x2, Droll x1, Solemn Warning and several independent starters give multiple routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Junk Converter, Junk Synchron, Synchron and Stardust recursion from GY and Deck give moderate grind; no resource telemetry exists (Inferred from text) |
| D7 | End-Board & Interaction Quality | 68 | Verdict, Disturbance, Opposition, Shatranga and Junora provide layered negation and banish effects; Ash, Ghost Ogre and Solemn add more (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap P(at least one in 6 cards going second) is 0.76 across 10 cards; Solemn and banish-based boss effects matter on a stable board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | 3000 to 3500 ATK Synchro closers (Bastion, Shatranga, Chaos Angel, Junora) with banish-based removal on summon (verified stats; closing power Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 50 Main Deck cards across 36 distinct names, 25 singletons and 26% exact archetype purity; the Main Deck is too diffuse to be compact (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Synchro cards across 11 distinct names covering several Angelechy and Junk Synchro routes; one Forbidden Extra Deck card (Verified) |
| D12 | Side Deck Adaptability | 20 | No sideboard (side_count 0), so no post-side plan exists and the score is low (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; the illegal list lowers format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Synchro and Angelechy sequences with many decision points, plus a mis-counted list that would need correction (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); off_archetype_purity (-2). Final formula: Illegal list: 0.80*Structural(55.3) + 0.20*TournamentReliability(45) = 53.2, plus modifiers (-12) = 41.2, then capped to 35 for an illegal list. Theoretical/structural only; Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.19 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Synchro closers at 3000 to 3500 ATK with banish-based removal on summon
- Layered interaction: Verdict, Disturbance, Opposition, Shatranga and Junora, plus 10 hand traps
- Real recovery routes through Junk Synchron, Junk Converter and Stardust/Synchron searchers
Weaknesses
- Illegal list: four Forbidden cards and two over-limit cards
- Low exact archetype purity (26%) and many off-archetype tech cards
- Only about a 19% chance for the Angelechy starter in a 5-card opening hand
- No sideboard, so no post-side plan
Critical choke points
- Angelechy Opening to e4 (2 copies) is the main going-first starter and has low odds of appearing early
- Angelechy Problem and Opening to e4 must both be live to start the engine
- Removing the four Forbidden cards leaves the Synchro shell with fewer answers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Crossout Designator, Crystal Wing Synchro Dragon (4 Forbidden); reduce Ash Blossom & Joyous Spring 3 to 2 and Droll & Lock Bird 2 to 1 | Six legal replacements, preferably Angelechy-named cards or Synchro enablers | The list is illegal in TCG; no legal rating is possible until these copy and banlist violations are fixed |
| 2 | Off-archetype tech cards with low synergy (for example, Terraforming or One for One) | Angelechy-named starters or Extra Deck enablers | Raises exact-name purity and starter density, which affects D1 and D2 |
| 3 | None | A sideboard of 0 to 15 cards | A sideboard lets the deck adapt in best-of-3 play (D12) |
Evidence & confidence
- Verified: Main 50 and Extra 15 are within the TCG size rules; Six copy-limit violations: four Forbidden cards, Ash Blossom at 3 (limit 2), Droll at 2 (limit 1); Archetype purity 26.2%, 10 hand traps, 14 searchers, 15 Synchro Extra Deck cards
- Inferred: D1 starter odds (0.19 for Opening to e4, 0.87 for the core group); Combo ceiling and going-first/second estimates from card text; Brick and conflict risk from off-archetype cards; Going-second hand-trap odds of 0.76
- Provisional: Meta Power and D13 format fit (no dated metagame sample or tournament link)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Usage-statistics matching is inconsistent for Extra Deck cards: Angelechy Bastion, Enlisted, Destrier and Shatranga appear in the Extra Deck list but usage_statistics marks them in_this_deck:false, so core_present_pct (44%) is unreliable No sideboard data (side_count 0), so post-side analysis is not possible
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