Prophecy Deck #765266 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Diabellstar the Black Witch x3, Magician's Rod x3. Created Oct 13, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Diabellstar / Mitsurugi board pressure converted through Fusion and Link extra-deck summons (Inferred from card text; no combos recorded); Azamina and Chaos Fusion routes off Sinful Spoils and Dark Magician material (Inferred)
  • Turn 1 (going first): Open on Dark Magician-line starters (Magician's Rod, Dark Magical Circle, Dark Magician Girl) to search and summon a Dark Magician payoff; keep Ash Blossom and Effect Veiler up as interaction (Inferred)
  • Turn 2 (going second): Use the six-card hand to hold Droll & Lock Bird, Ash Blossom, Infinite Impermanence and Effect Veiler against the opponent's first summon, then rebuild through Dark Magical Curtain and Soul Servant (Inferred)
  • Recovery: Recycle through searcher text (30 searcher-tagged copies) and graveyard recursion (Magicians' Souls, Soul Servant, Shining Sarcophagus) to refill the hand (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan. The legal copy limits must be fixed before any side is built.

Why it scores here

The deck's structure is coherent on paper around the Dark Magician core: the archetype-core group has about a 98% chance of at least one copy in a 5-card opening hand, and 30 searcher-tagged cards give strong access to the engine. Its interaction suite is the strongest part of the list, with 11 hand traps, 14 negation-text cards and 16 removal-text cards, which lifts interruption resilience and end-board interaction. Conversion and closing power are only inferred from card text, because no recorded boards, combos, or tournament results exist for this deck. The score is pulled down by a spread of six or more sub-archetypes with only 6.7% exact-name purity, a side deck of zero cards, and three copy-limit violations. Popularity and archetype-usage statistics did not earn points, and card scores were not averaged. Because the list is illegal, the structural reading is theoretical only and the final score is capped at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core copy in a 5-card opening hand) ≈ 0.98; 32 core copies, many of them searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 62 11 hand traps and 30 searcher-tagged cards keep hands functional, but several copies of the same Dark Magician-line cards and conflicting Normal Summon lines add brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is inferred from Mitsurugi, Azamina and Chaos fusion and ritual text only (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so the median cannot be measured and is held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Eleven hand traps plus Infinite Impermanence and Called by the Grave give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searcher text (30) and graveyard recursion (Magicians' Souls, Soul Servant, Shining Sarcophagus) give good grind power (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom, Droll & Lock Bird, Effect Veiler, Infinite Impermanence and Called by the Grave cover multiple interaction windows, and layering is strong (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second board-breaking is inferred from hand traps and Ame no Murakumo's negation text; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Diabellstar and Dark Magician reach 2500 ATK and Ame no Murakumo reaches 3200 ATK, but closing power depends on untested Extra Deck follow-up (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck is 60 cards across roughly 7 sub-archetypes with 6.7% exact-name purity, which weakens compactness and coherence (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots run fusion and link cards in a mixed pattern, but no core Extra Deck staple from the usage stats is present (Verified composition)
D12 Side Deck Adaptability 20 The side deck is empty, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple archetypes, many extra-deck materials and a high number of decision points make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (Midrange weights used as-is; no separate blend applied). Structural ≈ 59, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (Limited / Semi-Limited copies over the limit) (-5); Engine conflicts and archetype dispersion (-4); Weak post-side plan (no side deck) (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59 + 0.20*50 - 12 = 45, then Illegal cap applied: final = 30 (theoretical/structural only, Low confidence)


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