Greed Deck #765254 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 13, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board pressure from Blitzclique-based and Branded/Mulcharmy-supported monsters (Whisker Blitzclique, Albion the Branded Dragon, Psychic End Punisher, Super Starslayer TY-PHON) converting a hand-trap-protected first board; Fusion and Synchro bosses through Ecclesia and Stardust routes; Pot of Sloth and Pot of Prosperity card advantage over long games
  • Turn 1 (going first): Open a Blitzclique searcher or starter (Emi, Grain, Crackle, Overvolt) and build a Thunder board while holding Ash Blossom, Droll & Lock Bird and Nibiru as interaction
  • Turn 2 (going second): Use the 6-card hand to present Ash Blossom, Droll, Nibiru and Solemn Accusation against the opponent's first summon or search, then extend through Mulcharmy draw effects
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards once the board is empty; the searcher text (19 cards) is the main refill route
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not by averaging its cards. Its strongest feature is access: about 69% of 5-card openings contain at least one of the 11 archetype-core cards, and the 19 searcher-text cards give about 89% at least one search in hand (Inferred from hypergeometric estimates). Eight hand traps and thirteen negation-text cards give it a credible interaction layer, especially going second, where a 6-card hand has about a 63% chance of holding one. The list spans several sub-archetypes (Blitzclique 22 copies, Branded 6, Mulcharmy 6, Solemn 3, Ecclesia 2, plus generic staples) with only 5.7% exact-name Greed purity, so engine coherence is weaker than the Greed label suggests, and that drags down brick management and pilotability. The deck is Illegal as submitted (two cards run one copy over the TCG limit) and has no side deck, so the Final score is capped at a theoretical value. Popularity and archetype usage were not used to add points, because they only show that the list is real and accessible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in a 5-card opening) ≈ 0.69; searcher-text group P ≈ 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eight hand traps and multiple Blitzclique starters compete for hand space across several sub-archetypes; brick rate not computed from text alone (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling is a text-only read of Blitzclique and Branded boss routes (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; placed at a neutral-to-modest value (Inferred/Provisional)
D5 Interruption Resilience & Route Redundancy 62 Eight hand traps, two Droll-type disruptions and Mulcharmy draw effects give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draws and Pot of Sloth/Prosperity give recovery, offset by 19 searcher-text cards and a 15-card Extra Deck to spend (Inferred)
D7 End-Board & Interaction Quality 65 Nibiru, Solemn Accusation, Fallen & Virtuous, Blitzclique Return Stroke and Stardust Dragon give layered end-board interaction; removal-text count is 35 (Inferred/Observed)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Blitzclique destruction effects are strong on going second, where P(hand trap in 6 cards) ≈ 0.63 (Inferred)
D9 Offensive Pressure & Closing Power 65 Whisker Blitzclique (3000), Super Starslayer TY-PHON (2900), Albion (2500) and Psychic End Punisher (3500) provide high ATK boss options (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards with 22 level-0 spell/trap slots and 9 tech cards; several sub-archetypes dilute consistency (Verified counts, Inferred effect)
D11 Extra Deck Efficiency & Coverage 62 Fusion 5, Synchro 8, Link 1, XYZ 1 across 12 distinct Extra cards; Tuner coverage is broad (Verified composition)
D12 Side Deck Adaptability 30 No side deck registered (side count 0), so no adaptability can be credited (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share unavailable, so a neutral placeholder is used (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines, many branching choices and several hand-trap timing decisions require a skilled pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Copy-limit violations (-8); Banlist exposure (-2); No side deck (-2). Final formula: Illegal cap applied: 0.80*58 + 0.20*52 = 56.8, minus 12 modifiers = 44.8, capped to theoretical 35 because the list is Illegal (Meta provisional, null)


More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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