Junk Deck #765246 — Yu-Gi-Oh! TCG

57 Main, 18 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Junk Meister x3. Created Oct 13, 2026 by YGO Mod.

Deck Junk TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
33± 10/ 100
Power Score
Structural 45
Reliability 40
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44.8
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 57 / Extra 18 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro boss from the Extra Deck (Shooting Majestic Star Dragon, Trishula, Psychic End Punisher, Crimson Dragon, Stardust/Majestic-style bosses) after Synchro Summons built from Synchron tuners and the Elfnote/Junk engine; Elfnote monster recursion and Junk Warrior/Junk Synchron chains to reach a second Synchro boss
  • Turn 1 (going first): Open a Synchron tuner or Elfnote starter, search a second engine piece (Elfnote Power Patron, Junk Meister, Assault Sonic Warrior), then Synchro Summon into a Dragon boss; Mulcharmy and Pot of Sloth are draw-based filler, not a plan
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird to answer the opponent's first summons or card additions, then rebuild the board through Elfnote Lucina/Regina or Junk Synchron searches
  • Recovery: Recycle Elfnote and Synchron monsters from the GY (Jet Synchron, Medius the Pure, Elfnote Power Patron) and use draw effects (Mulcharmy, Pot of Sloth) to refill the hand
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its card scores. It is Illegal as built (two cards over their copy limits and 18 Extra Deck cards against a maximum of 15), so it receives a capped structural read only. Its consistency is moderate: about 84% of opening 5-card hands contain at least one searcher (Inferred), but it spreads over several engines (Elfnote, Junk, Synchron, Mulcharmy, Greed) with a 10.7% exact-archetype purity, which weakens engine coherence and raises brick risk. There are no recorded boards, so the conversion ceiling and median output are text-only inferences and stay low. Interaction is the deck's best feature: nine hand traps and roughly 11 negation effects give about 66% chance of at least one hand trap in a going-second 6-card hand (Inferred). Pressure exists through Synchro bosses, but the Extra Deck overflow and the missing Side Deck pull the score down. Popularity and archetype usage stats were not used to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 searcher in 5-card opening hand) ~0.84, but the engine splits across Elfnote, Junk and Synchron lines with 10.7% exact-archetype purity (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Mulcharmy draw monsters and Pot of Sloth are conditional or dead in many hands, and 10 tech cards add brick risk (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combos_evidence, so the ceiling is a text-only read of Synchro boss lines (Inferred)
D4 Combo Floor & Median Output 35 No combo data; median output cannot be measured and is held low (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent starters (Synchron tuners, Elfnote, Junk Meister, Medius) give partial redundancy, but no recorded second line (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from GY (Jet Synchron, Medius, Elfnote Power Patron) and draw effects exist, but the spend-versus-regen balance is unmeasured (Inferred)
D7 End-Board & Interaction Quality 55 Nine hand traps and about 11 negation texts, with Ash Blossom and Droll at 3 and 2 copies (Verified text flags; Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap density is about 66% per 6-card hand, but there is no board-breaker density read beyond Synchro bosses (Inferred)
D9 Offensive Pressure & Closing Power 45 Synchro bosses such as Shooting Majestic Star Dragon (4000 ATK) and Psychic End Punisher are real closers, but conversion is unmeasured (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 57 Main Deck cards with 32 distinct names and 10 tech cards; compactness is poor for the engine (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 45 18 Extra Deck cards, which is over the 15-card limit, so the Extra Deck is illegal as built (Verified)
D12 Side Deck Adaptability 30 No Side Deck is present, so post-side adaptability cannot be evaluated and is scored low (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament share or metagame sample is available, so format fit stays provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines, Mulcharmy draw conditions and multiple Synchro chains raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Stun noted as a secondary read and not blended. Structural ≈ 44.8, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list (copy limits and Extra Deck size) (-8); Engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 43.8, then context modifiers total -11 to reach 33. Illegal list: theoretical/structural read only, capped low.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: nine hand traps and about 11 negation texts
  • Multiple searchers (17 copies), with about 84% chance of at least one in an opening hand
  • Synchro bosses with strong ATK and protection effects
  • Recursion lines from the GY that recover from disruption

Weaknesses

  • Illegal as built: over-limit copies and 18 Extra Deck cards
  • Low archetype purity (10.7%) across Elfnote, Junk, Mulcharmy and Greed
  • No Side Deck and no post-side plan
  • Draw-engine cards (Mulcharmy, Pot of Sloth) are weak when they miss their condition

Critical choke points

  • Synchro Summons depend on a Tuner plus non-Tuner material, so losing the tuner in hand or the board stops the plan
  • Elfnote Lucina and Ash Blossom are restricted, so the list cannot be played legally as built
Priority Remove Add Reason
1 1 Elfnote Lucina (3 copies to 1) Off-engine searcher or non-restricted interaction Elfnote Lucina is Limited to 1 copy and the list runs 3, which makes it illegal.
2 2 Ash Blossom & Joyous Spring (3 copies to 2) Non-restricted hand trap or a Synchron tuner Ash Blossom is Semi-Limited to 2 copies and the list runs 3.
3 3 Extra Deck cards (18 to 15) None (cut the weakest or least-used Synchro) The Extra Deck exceeds its 15-card maximum; trim to 15 before the list can be scored normally.

Evidence & confidence

  • Verified: Main Deck 57 cards and Extra Deck 18 cards; Extra Deck exceeds its 15-card maximum; Elfnote Lucina runs 3 copies against a limit of 1; Ash Blossom runs 3 against a limit of 2; Nine hand traps, 17 searchers, 11 negation texts and 20 removal texts by text flags; No Side Deck (0 cards)
  • Inferred: About 84% chance of at least one searcher in an opening 5-card hand (hypergeometric); About 66% chance of at least one hand trap in a going-second 6-card hand (hypergeometric); Engine coherence and brick risk from archetype spread (10.7% exact-archetype purity)
  • Provisional: Meta and format fit (no tournament share or dated metagame sample); Matchup performance (no win-rate telemetry)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null and no side deck is present

More TCG Info

Junk

Junk Breakdown

 
 

 

 

 

 

 

 
 

 

 
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